/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_INPUT_MANAGER_H #define _UI_INPUT_MANAGER_H /** * Native input manager. */ #include <ui/EventHub.h> #include <ui/Input.h> #include <utils/Errors.h> #include <utils/Vector.h> #include <utils/Timers.h> #include <utils/RefBase.h> #include <utils/String8.h> namespace android { class InputChannel; class InputReaderInterface; class InputReaderPolicyInterface; class InputReaderThread; class InputDispatcherInterface; class InputDispatcherPolicyInterface; class InputDispatcherThread; /* * The input manager is the core of the system event processing. * * The input manager uses two threads. * * 1. The InputReaderThread (called "InputReader") reads and preprocesses raw input events, * applies policy, and posts messages to a queue managed by the DispatcherThread. * 2. The InputDispatcherThread (called "InputDispatcher") thread waits for new events on the * queue and asynchronously dispatches them to applications. * * By design, the InputReaderThread class and InputDispatcherThread class do not share any * internal state. Moreover, all communication is done one way from the InputReaderThread * into the InputDispatcherThread and never the reverse. Both classes may interact with the * InputDispatchPolicy, however. * * The InputManager class never makes any calls into Java itself. Instead, the * InputDispatchPolicy is responsible for performing all external interactions with the * system, including calling DVM services. */ class InputManagerInterface : public virtual RefBase { protected: InputManagerInterface() { } virtual ~InputManagerInterface() { } public: /* Starts the input manager threads. */ virtual status_t start() = 0; /* Stops the input manager threads and waits for them to exit. */ virtual status_t stop() = 0; /* Gets the input reader. */ virtual sp<InputReaderInterface> getReader() = 0; /* Gets the input dispatcher. */ virtual sp<InputDispatcherInterface> getDispatcher() = 0; }; class InputManager : public InputManagerInterface { protected: virtual ~InputManager(); public: InputManager( const sp<EventHubInterface>& eventHub, const sp<InputReaderPolicyInterface>& readerPolicy, const sp<InputDispatcherPolicyInterface>& dispatcherPolicy); // (used for testing purposes) InputManager( const sp<InputReaderInterface>& reader, const sp<InputDispatcherInterface>& dispatcher); virtual status_t start(); virtual status_t stop(); virtual sp<InputReaderInterface> getReader(); virtual sp<InputDispatcherInterface> getDispatcher(); private: sp<InputReaderInterface> mReader; sp<InputReaderThread> mReaderThread; sp<InputDispatcherInterface> mDispatcher; sp<InputDispatcherThread> mDispatcherThread; void initialize(); }; } // namespace android #endif // _UI_INPUT_MANAGER_H