/* //device/include/server/AudioFlinger/AudioFlinger.h ** ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef ANDROID_AUDIO_FLINGER_H #define ANDROID_AUDIO_FLINGER_H #include <stdint.h> #include <sys/types.h> #include <limits.h> #include <media/IAudioFlinger.h> #include <media/IAudioFlingerClient.h> #include <media/IAudioTrack.h> #include <media/IAudioRecord.h> #include <media/AudioTrack.h> #include <utils/Atomic.h> #include <utils/Errors.h> #include <utils/threads.h> #include <utils/SortedVector.h> #include <utils/Vector.h> #include <binder/BinderService.h> #include <binder/MemoryDealer.h> #include <hardware_legacy/AudioHardwareInterface.h> #include "AudioBufferProvider.h" namespace android { class audio_track_cblk_t; class effect_param_cblk_t; class AudioMixer; class AudioBuffer; class AudioResampler; // ---------------------------------------------------------------------------- #define LIKELY( exp ) (__builtin_expect( (exp) != 0, true )) #define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false )) // ---------------------------------------------------------------------------- static const nsecs_t kStandbyTimeInNsecs = seconds(3); class AudioFlinger : public BinderService<AudioFlinger>, public BnAudioFlinger { friend class BinderService<AudioFlinger>; public: static char const* getServiceName() { return "media.audio_flinger"; } virtual status_t dump(int fd, const Vector<String16>& args); // IAudioFlinger interface virtual sp<IAudioTrack> createTrack( pid_t pid, int streamType, uint32_t sampleRate, int format, int channelCount, int frameCount, uint32_t flags, const sp<IMemory>& sharedBuffer, int output, int *sessionId, status_t *status); virtual uint32_t sampleRate(int output) const; virtual int channelCount(int output) const; virtual int format(int output) const; virtual size_t frameCount(int output) const; virtual uint32_t latency(int output) const; virtual status_t setMasterVolume(float value); virtual status_t setMasterMute(bool muted); virtual float masterVolume() const; virtual bool masterMute() const; virtual status_t setStreamVolume(int stream, float value, int output); virtual status_t setStreamMute(int stream, bool muted); virtual float streamVolume(int stream, int output) const; virtual bool streamMute(int stream) const; virtual status_t setMode(int mode); virtual status_t setMicMute(bool state); virtual bool getMicMute() const; virtual bool isStreamActive(int stream) const; virtual status_t setParameters(int ioHandle, const String8& keyValuePairs); virtual String8 getParameters(int ioHandle, const String8& keys); virtual void registerClient(const sp<IAudioFlingerClient>& client); virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount); virtual unsigned int getInputFramesLost(int ioHandle); virtual int openOutput(uint32_t *pDevices, uint32_t *pSamplingRate, uint32_t *pFormat, uint32_t *pChannels, uint32_t *pLatencyMs, uint32_t flags); virtual int openDuplicateOutput(int output1, int output2); virtual status_t closeOutput(int output); virtual status_t suspendOutput(int output); virtual status_t restoreOutput(int output); virtual int openInput(uint32_t *pDevices, uint32_t *pSamplingRate, uint32_t *pFormat, uint32_t *pChannels, uint32_t acoustics); virtual status_t closeInput(int input); virtual status_t setStreamOutput(uint32_t stream, int output); virtual status_t setVoiceVolume(float volume); virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output); virtual int newAudioSessionId(); virtual status_t loadEffectLibrary(const char *libPath, int *handle); virtual status_t unloadEffectLibrary(int handle); virtual status_t queryNumberEffects(uint32_t *numEffects); virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor); virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor); virtual sp<IEffect> createEffect(pid_t pid, effect_descriptor_t *pDesc, const sp<IEffectClient>& effectClient, int32_t priority, int output, int sessionId, status_t *status, int *id, int *enabled); virtual status_t moveEffects(int session, int srcOutput, int dstOutput); enum hardware_call_state { AUDIO_HW_IDLE = 0, AUDIO_HW_INIT, AUDIO_HW_OUTPUT_OPEN, AUDIO_HW_OUTPUT_CLOSE, AUDIO_HW_INPUT_OPEN, AUDIO_HW_INPUT_CLOSE, AUDIO_HW_STANDBY, AUDIO_HW_SET_MASTER_VOLUME, AUDIO_HW_GET_ROUTING, AUDIO_HW_SET_ROUTING, AUDIO_HW_GET_MODE, AUDIO_HW_SET_MODE, AUDIO_HW_GET_MIC_MUTE, AUDIO_HW_SET_MIC_MUTE, AUDIO_SET_VOICE_VOLUME, AUDIO_SET_PARAMETER, }; // record interface virtual sp<IAudioRecord> openRecord( pid_t pid, int input, uint32_t sampleRate, int format, int channelCount, int frameCount, uint32_t flags, int *sessionId, status_t *status); virtual status_t onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); uint32_t getMode() { return mMode; } private: AudioFlinger(); virtual ~AudioFlinger(); // Internal dump utilites. status_t dumpPermissionDenial(int fd, const Vector<String16>& args); status_t dumpClients(int fd, const Vector<String16>& args); status_t dumpInternals(int fd, const Vector<String16>& args); // --- Client --- class Client : public RefBase { public: Client(const sp<AudioFlinger>& audioFlinger, pid_t pid); virtual ~Client(); const sp<MemoryDealer>& heap() const; pid_t pid() const { return mPid; } sp<AudioFlinger> audioFlinger() { return mAudioFlinger; } private: Client(const Client&); Client& operator = (const Client&); sp<AudioFlinger> mAudioFlinger; sp<MemoryDealer> mMemoryDealer; pid_t mPid; }; // --- Notification Client --- class NotificationClient : public IBinder::DeathRecipient { public: NotificationClient(const sp<AudioFlinger>& audioFlinger, const sp<IAudioFlingerClient>& client, pid_t pid); virtual ~NotificationClient(); sp<IAudioFlingerClient> client() { return mClient; } // IBinder::DeathRecipient virtual void binderDied(const wp<IBinder>& who); private: NotificationClient(const NotificationClient&); NotificationClient& operator = (const NotificationClient&); sp<AudioFlinger> mAudioFlinger; pid_t mPid; sp<IAudioFlingerClient> mClient; }; class TrackHandle; class RecordHandle; class RecordThread; class PlaybackThread; class MixerThread; class DirectOutputThread; class DuplicatingThread; class Track; class RecordTrack; class EffectModule; class EffectHandle; class EffectChain; class ThreadBase : public Thread { public: ThreadBase (const sp<AudioFlinger>& audioFlinger, int id); virtual ~ThreadBase(); status_t dumpBase(int fd, const Vector<String16>& args); // base for record and playback class TrackBase : public AudioBufferProvider, public RefBase { public: enum track_state { IDLE, TERMINATED, STOPPED, RESUMING, ACTIVE, PAUSING, PAUSED }; enum track_flags { STEPSERVER_FAILED = 0x01, // StepServer could not acquire cblk->lock mutex SYSTEM_FLAGS_MASK = 0x0000ffffUL, // The upper 16 bits are used for track-specific flags. }; TrackBase(const wp<ThreadBase>& thread, const sp<Client>& client, uint32_t sampleRate, int format, int channelCount, int frameCount, uint32_t flags, const sp<IMemory>& sharedBuffer, int sessionId); ~TrackBase(); virtual status_t start() = 0; virtual void stop() = 0; sp<IMemory> getCblk() const; audio_track_cblk_t* cblk() const { return mCblk; } int sessionId() { return mSessionId; } protected: friend class ThreadBase; friend class RecordHandle; friend class PlaybackThread; friend class RecordThread; friend class MixerThread; friend class DirectOutputThread; TrackBase(const TrackBase&); TrackBase& operator = (const TrackBase&); virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0; virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); int format() const { return mFormat; } int channelCount() const ; int sampleRate() const; void* getBuffer(uint32_t offset, uint32_t frames) const; bool isStopped() const { return mState == STOPPED; } bool isTerminated() const { return mState == TERMINATED; } bool step(); void reset(); wp<ThreadBase> mThread; sp<Client> mClient; sp<IMemory> mCblkMemory; audio_track_cblk_t* mCblk; void* mBuffer; void* mBufferEnd; uint32_t mFrameCount; // we don't really need a lock for these int mState; int mClientTid; uint8_t mFormat; uint32_t mFlags; int mSessionId; }; class ConfigEvent { public: ConfigEvent() : mEvent(0), mParam(0) {} int mEvent; int mParam; }; uint32_t sampleRate() const; int channelCount() const; int format() const; size_t frameCount() const; void wakeUp() { mWaitWorkCV.broadcast(); } void exit(); virtual bool checkForNewParameters_l() = 0; virtual status_t setParameters(const String8& keyValuePairs); virtual String8 getParameters(const String8& keys) = 0; virtual void audioConfigChanged_l(int event, int param = 0) = 0; void sendConfigEvent(int event, int param = 0); void sendConfigEvent_l(int event, int param = 0); void processConfigEvents(); int id() const { return mId;} bool standby() { return mStandby; } mutable Mutex mLock; protected: friend class Track; friend class TrackBase; friend class PlaybackThread; friend class MixerThread; friend class DirectOutputThread; friend class DuplicatingThread; friend class RecordThread; friend class RecordTrack; Condition mWaitWorkCV; sp<AudioFlinger> mAudioFlinger; uint32_t mSampleRate; size_t mFrameCount; uint32_t mChannels; uint16_t mChannelCount; uint16_t mFrameSize; int mFormat; Condition mParamCond; Vector<String8> mNewParameters; status_t mParamStatus; Vector<ConfigEvent *> mConfigEvents; bool mStandby; int mId; bool mExiting; }; // --- PlaybackThread --- class PlaybackThread : public ThreadBase { public: enum type { MIXER, DIRECT, DUPLICATING }; enum mixer_state { MIXER_IDLE, MIXER_TRACKS_ENABLED, MIXER_TRACKS_READY }; // playback track class Track : public TrackBase { public: Track( const wp<ThreadBase>& thread, const sp<Client>& client, int streamType, uint32_t sampleRate, int format, int channelCount, int frameCount, const sp<IMemory>& sharedBuffer, int sessionId); ~Track(); void dump(char* buffer, size_t size); virtual status_t start(); virtual void stop(); void pause(); void flush(); void destroy(); void mute(bool); void setVolume(float left, float right); int name() const { return mName; } int type() const { return mStreamType; } status_t attachAuxEffect(int EffectId); void setAuxBuffer(int EffectId, int32_t *buffer); int32_t *auxBuffer() { return mAuxBuffer; } void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; } int16_t *mainBuffer() { return mMainBuffer; } int auxEffectId() { return mAuxEffectId; } protected: friend class ThreadBase; friend class AudioFlinger; friend class TrackHandle; friend class PlaybackThread; friend class MixerThread; friend class DirectOutputThread; Track(const Track&); Track& operator = (const Track&); virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); bool isMuted() { return mMute; } bool isPausing() const { return mState == PAUSING; } bool isPaused() const { return mState == PAUSED; } bool isReady() const; void setPaused() { mState = PAUSED; } void reset(); bool isOutputTrack() const { return (mStreamType == AudioSystem::NUM_STREAM_TYPES); } // we don't really need a lock for these float mVolume[2]; volatile bool mMute; // FILLED state is used for suppressing volume ramp at begin of playing enum {FS_FILLING, FS_FILLED, FS_ACTIVE}; mutable uint8_t mFillingUpStatus; int8_t mRetryCount; sp<IMemory> mSharedBuffer; bool mResetDone; int mStreamType; int mName; int16_t *mMainBuffer; int32_t *mAuxBuffer; int mAuxEffectId; bool mHasVolumeController; }; // end of Track // playback track class OutputTrack : public Track { public: class Buffer: public AudioBufferProvider::Buffer { public: int16_t *mBuffer; }; OutputTrack( const wp<ThreadBase>& thread, DuplicatingThread *sourceThread, uint32_t sampleRate, int format, int channelCount, int frameCount); ~OutputTrack(); virtual status_t start(); virtual void stop(); bool write(int16_t* data, uint32_t frames); bool bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; } bool isActive() { return mActive; } wp<ThreadBase>& thread() { return mThread; } private: status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs); void clearBufferQueue(); // Maximum number of pending buffers allocated by OutputTrack::write() static const uint8_t kMaxOverFlowBuffers = 10; Vector < Buffer* > mBufferQueue; AudioBufferProvider::Buffer mOutBuffer; bool mActive; DuplicatingThread* mSourceThread; }; // end of OutputTrack PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device); virtual ~PlaybackThread(); virtual status_t dump(int fd, const Vector<String16>& args); // Thread virtuals virtual status_t readyToRun(); virtual void onFirstRef(); virtual uint32_t latency() const; virtual status_t setMasterVolume(float value); virtual status_t setMasterMute(bool muted); virtual float masterVolume() const; virtual bool masterMute() const; virtual status_t setStreamVolume(int stream, float value); virtual status_t setStreamMute(int stream, bool muted); virtual float streamVolume(int stream) const; virtual bool streamMute(int stream) const; bool isStreamActive(int stream) const; sp<Track> createTrack_l( const sp<AudioFlinger::Client>& client, int streamType, uint32_t sampleRate, int format, int channelCount, int frameCount, const sp<IMemory>& sharedBuffer, int sessionId, status_t *status); AudioStreamOut* getOutput() { return mOutput; } virtual int type() const { return mType; } void suspend() { mSuspended++; } void restore() { if (mSuspended) mSuspended--; } bool isSuspended() { return (mSuspended != 0); } virtual String8 getParameters(const String8& keys); virtual void audioConfigChanged_l(int event, int param = 0); virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); int16_t *mixBuffer() { return mMixBuffer; }; sp<EffectHandle> createEffect_l( const sp<AudioFlinger::Client>& client, const sp<IEffectClient>& effectClient, int32_t priority, int sessionId, effect_descriptor_t *desc, int *enabled, status_t *status); void disconnectEffect(const sp< EffectModule>& effect, const wp<EffectHandle>& handle); // return values for hasAudioSession (bit field) enum effect_state { EFFECT_SESSION = 0x1, // the audio session corresponds to at least one // effect TRACK_SESSION = 0x2 // the audio session corresponds to at least one // track }; uint32_t hasAudioSession(int sessionId); sp<EffectChain> getEffectChain(int sessionId); sp<EffectChain> getEffectChain_l(int sessionId); status_t addEffectChain_l(const sp<EffectChain>& chain); size_t removeEffectChain_l(const sp<EffectChain>& chain); void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains); void unlockEffectChains(Vector<sp <EffectChain> >& effectChains); sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId); void detachAuxEffect_l(int effectId); status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, int EffectId); status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, int EffectId); void setMode(uint32_t mode); status_t addEffect_l(const sp< EffectModule>& effect); void removeEffect_l(const sp< EffectModule>& effect); uint32_t getStrategyForSession_l(int sessionId); struct stream_type_t { stream_type_t() : volume(1.0f), mute(false) { } float volume; bool mute; }; protected: int mType; int16_t* mMixBuffer; int mSuspended; int mBytesWritten; bool mMasterMute; SortedVector< wp<Track> > mActiveTracks; virtual int getTrackName_l() = 0; virtual void deleteTrackName_l(int name) = 0; virtual uint32_t activeSleepTimeUs() = 0; virtual uint32_t idleSleepTimeUs() = 0; virtual uint32_t suspendSleepTimeUs() = 0; private: friend class AudioFlinger; friend class OutputTrack; friend class Track; friend class TrackBase; friend class MixerThread; friend class DirectOutputThread; friend class DuplicatingThread; PlaybackThread(const Client&); PlaybackThread& operator = (const PlaybackThread&); status_t addTrack_l(const sp<Track>& track); void destroyTrack_l(const sp<Track>& track); void readOutputParameters(); uint32_t device() { return mDevice; } virtual status_t dumpInternals(int fd, const Vector<String16>& args); status_t dumpTracks(int fd, const Vector<String16>& args); status_t dumpEffectChains(int fd, const Vector<String16>& args); SortedVector< sp<Track> > mTracks; // mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread stream_type_t mStreamTypes[AudioSystem::NUM_STREAM_TYPES + 1]; AudioStreamOut* mOutput; float mMasterVolume; nsecs_t mLastWriteTime; int mNumWrites; int mNumDelayedWrites; bool mInWrite; Vector< sp<EffectChain> > mEffectChains; uint32_t mDevice; }; class MixerThread : public PlaybackThread { public: MixerThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device); virtual ~MixerThread(); // Thread virtuals virtual bool threadLoop(); void invalidateTracks(int streamType); virtual bool checkForNewParameters_l(); virtual status_t dumpInternals(int fd, const Vector<String16>& args); protected: uint32_t prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, Vector< sp<Track> > *tracksToRemove); virtual int getTrackName_l(); virtual void deleteTrackName_l(int name); virtual uint32_t activeSleepTimeUs(); virtual uint32_t idleSleepTimeUs(); virtual uint32_t suspendSleepTimeUs(); AudioMixer* mAudioMixer; }; class DirectOutputThread : public PlaybackThread { public: DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device); ~DirectOutputThread(); // Thread virtuals virtual bool threadLoop(); virtual bool checkForNewParameters_l(); protected: virtual int getTrackName_l(); virtual void deleteTrackName_l(int name); virtual uint32_t activeSleepTimeUs(); virtual uint32_t idleSleepTimeUs(); virtual uint32_t suspendSleepTimeUs(); private: void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp); float mLeftVolFloat; float mRightVolFloat; uint16_t mLeftVolShort; uint16_t mRightVolShort; }; class DuplicatingThread : public MixerThread { public: DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id); ~DuplicatingThread(); // Thread virtuals virtual bool threadLoop(); void addOutputTrack(MixerThread* thread); void removeOutputTrack(MixerThread* thread); uint32_t waitTimeMs() { return mWaitTimeMs; } protected: virtual uint32_t activeSleepTimeUs(); private: bool outputsReady(SortedVector< sp<OutputTrack> > &outputTracks); void updateWaitTime(); SortedVector < sp<OutputTrack> > mOutputTracks; uint32_t mWaitTimeMs; }; PlaybackThread *checkPlaybackThread_l(int output) const; MixerThread *checkMixerThread_l(int output) const; RecordThread *checkRecordThread_l(int input) const; float streamVolumeInternal(int stream) const { return mStreamTypes[stream].volume; } void audioConfigChanged_l(int event, int ioHandle, void *param2); int nextUniqueId(); status_t moveEffectChain_l(int session, AudioFlinger::PlaybackThread *srcThread, AudioFlinger::PlaybackThread *dstThread, bool reRegister); friend class AudioBuffer; class TrackHandle : public android::BnAudioTrack { public: TrackHandle(const sp<PlaybackThread::Track>& track); virtual ~TrackHandle(); virtual status_t start(); virtual void stop(); virtual void flush(); virtual void mute(bool); virtual void pause(); virtual void setVolume(float left, float right); virtual sp<IMemory> getCblk() const; virtual status_t attachAuxEffect(int effectId); virtual status_t onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); private: sp<PlaybackThread::Track> mTrack; }; friend class Client; friend class PlaybackThread::Track; void removeClient_l(pid_t pid); void removeNotificationClient(pid_t pid); // record thread class RecordThread : public ThreadBase, public AudioBufferProvider { public: // record track class RecordTrack : public TrackBase { public: RecordTrack(const wp<ThreadBase>& thread, const sp<Client>& client, uint32_t sampleRate, int format, int channelCount, int frameCount, uint32_t flags, int sessionId); ~RecordTrack(); virtual status_t start(); virtual void stop(); bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; } bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; } void dump(char* buffer, size_t size); private: friend class AudioFlinger; friend class RecordThread; RecordTrack(const RecordTrack&); RecordTrack& operator = (const RecordTrack&); virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); bool mOverflow; }; RecordThread(const sp<AudioFlinger>& audioFlinger, AudioStreamIn *input, uint32_t sampleRate, uint32_t channels, int id); ~RecordThread(); virtual bool threadLoop(); virtual status_t readyToRun() { return NO_ERROR; } virtual void onFirstRef(); status_t start(RecordTrack* recordTrack); void stop(RecordTrack* recordTrack); status_t dump(int fd, const Vector<String16>& args); AudioStreamIn* getInput() { return mInput; } virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); virtual bool checkForNewParameters_l(); virtual String8 getParameters(const String8& keys); virtual void audioConfigChanged_l(int event, int param = 0); void readInputParameters(); virtual unsigned int getInputFramesLost(); private: RecordThread(); AudioStreamIn *mInput; sp<RecordTrack> mActiveTrack; Condition mStartStopCond; AudioResampler *mResampler; int32_t *mRsmpOutBuffer; int16_t *mRsmpInBuffer; size_t mRsmpInIndex; size_t mInputBytes; int mReqChannelCount; uint32_t mReqSampleRate; ssize_t mBytesRead; }; class RecordHandle : public android::BnAudioRecord { public: RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack); virtual ~RecordHandle(); virtual status_t start(); virtual void stop(); virtual sp<IMemory> getCblk() const; virtual status_t onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); private: sp<RecordThread::RecordTrack> mRecordTrack; }; //--- Audio Effect Management // EffectModule and EffectChain classes both have their own mutex to protect // state changes or resource modifications. Always respect the following order // if multiple mutexes must be acquired to avoid cross deadlock: // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule // The EffectModule class is a wrapper object controlling the effect engine implementation // in the effect library. It prevents concurrent calls to process() and command() functions // from different client threads. It keeps a list of EffectHandle objects corresponding // to all client applications using this effect and notifies applications of effect state, // control or parameter changes. It manages the activation state machine to send appropriate // reset, enable, disable commands to effect engine and provide volume // ramping when effects are activated/deactivated. // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by // the attached track(s) to accumulate their auxiliary channel. class EffectModule: public RefBase { public: EffectModule(const wp<ThreadBase>& wThread, const wp<AudioFlinger::EffectChain>& chain, effect_descriptor_t *desc, int id, int sessionId); ~EffectModule(); enum effect_state { IDLE, RESTART, STARTING, ACTIVE, STOPPING, STOPPED }; int id() { return mId; } void process(); void updateState(); status_t command(uint32_t cmdCode, uint32_t cmdSize, void *pCmdData, uint32_t *replySize, void *pReplyData); void reset_l(); status_t configure(); status_t init(); uint32_t state() { return mState; } uint32_t status() { return mStatus; } int sessionId() { return mSessionId; } status_t setEnabled(bool enabled); bool isEnabled(); bool isProcessEnabled(); void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; } int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; } void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; } int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; } void setChain(const wp<EffectChain>& chain) { mChain = chain; } void setThread(const wp<ThreadBase>& thread) { mThread = thread; } status_t addHandle(sp<EffectHandle>& handle); void disconnect(const wp<EffectHandle>& handle); size_t removeHandle (const wp<EffectHandle>& handle); effect_descriptor_t& desc() { return mDescriptor; } wp<EffectChain>& chain() { return mChain; } status_t setDevice(uint32_t device); status_t setVolume(uint32_t *left, uint32_t *right, bool controller); status_t setMode(uint32_t mode); status_t dump(int fd, const Vector<String16>& args); protected: // Maximum time allocated to effect engines to complete the turn off sequence static const uint32_t MAX_DISABLE_TIME_MS = 10000; EffectModule(const EffectModule&); EffectModule& operator = (const EffectModule&); status_t start_l(); status_t stop_l(); // update this table when AudioSystem::audio_devices or audio_device_e (in EffectApi.h) are modified static const uint32_t sDeviceConvTable[]; static uint32_t deviceAudioSystemToEffectApi(uint32_t device); // update this table when AudioSystem::audio_mode or audio_mode_e (in EffectApi.h) are modified static const uint32_t sModeConvTable[]; static int modeAudioSystemToEffectApi(uint32_t mode); Mutex mLock; // mutex for process, commands and handles list protection wp<ThreadBase> mThread; // parent thread wp<EffectChain> mChain; // parent effect chain int mId; // this instance unique ID int mSessionId; // audio session ID effect_descriptor_t mDescriptor;// effect descriptor received from effect engine effect_config_t mConfig; // input and output audio configuration effect_interface_t mEffectInterface; // Effect module C API status_t mStatus; // initialization status uint32_t mState; // current activation state (effect_state) Vector< wp<EffectHandle> > mHandles; // list of client handles uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after // sending disable command. uint32_t mDisableWaitCnt; // current process() calls count during disable period. }; // The EffectHandle class implements the IEffect interface. It provides resources // to receive parameter updates, keeps track of effect control // ownership and state and has a pointer to the EffectModule object it is controlling. // There is one EffectHandle object for each application controlling (or using) // an effect module. // The EffectHandle is obtained by calling AudioFlinger::createEffect(). class EffectHandle: public android::BnEffect { public: EffectHandle(const sp<EffectModule>& effect, const sp<AudioFlinger::Client>& client, const sp<IEffectClient>& effectClient, int32_t priority); virtual ~EffectHandle(); // IEffect virtual status_t enable(); virtual status_t disable(); virtual status_t command(uint32_t cmdCode, uint32_t cmdSize, void *pCmdData, uint32_t *replySize, void *pReplyData); virtual void disconnect(); virtual sp<IMemory> getCblk() const; virtual status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); // Give or take control of effect module void setControl(bool hasControl, bool signal); void commandExecuted(uint32_t cmdCode, uint32_t cmdSize, void *pCmdData, uint32_t replySize, void *pReplyData); void setEnabled(bool enabled); // Getters int id() { return mEffect->id(); } int priority() { return mPriority; } bool hasControl() { return mHasControl; } sp<EffectModule> effect() { return mEffect; } void dump(char* buffer, size_t size); protected: EffectHandle(const EffectHandle&); EffectHandle& operator =(const EffectHandle&); sp<EffectModule> mEffect; // pointer to controlled EffectModule sp<IEffectClient> mEffectClient; // callback interface for client notifications sp<Client> mClient; // client for shared memory allocation sp<IMemory> mCblkMemory; // shared memory for control block effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory uint8_t* mBuffer; // pointer to parameter area in shared memory int mPriority; // client application priority to control the effect bool mHasControl; // true if this handle is controlling the effect }; // the EffectChain class represents a group of effects associated to one audio session. // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). // The EffecChain with session ID 0 contains global effects applied to the output mix. // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks) // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding // in the effect process order. When attached to a track (session ID != 0), it also provide it's own // input buffer used by the track as accumulation buffer. class EffectChain: public RefBase { public: EffectChain(const wp<ThreadBase>& wThread, int sessionId); ~EffectChain(); void process_l(); void lock() { mLock.lock(); } void unlock() { mLock.unlock(); } status_t addEffect_l(const sp<EffectModule>& handle); size_t removeEffect_l(const sp<EffectModule>& handle); int sessionId() { return mSessionId; } sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor); sp<EffectModule> getEffectFromId_l(int id); bool setVolume_l(uint32_t *left, uint32_t *right); void setDevice_l(uint32_t device); void setMode_l(uint32_t mode); void setInBuffer(int16_t *buffer, bool ownsBuffer = false) { mInBuffer = buffer; mOwnInBuffer = ownsBuffer; } int16_t *inBuffer() { return mInBuffer; } void setOutBuffer(int16_t *buffer) { mOutBuffer = buffer; } int16_t *outBuffer() { return mOutBuffer; } void startTrack() {mActiveTrackCnt++;} void stopTrack() {mActiveTrackCnt--;} int activeTracks() { return mActiveTrackCnt;} uint32_t strategy() { return mStrategy; } void setStrategy(uint32_t strategy) { mStrategy = strategy; } status_t dump(int fd, const Vector<String16>& args); protected: EffectChain(const EffectChain&); EffectChain& operator =(const EffectChain&); wp<ThreadBase> mThread; // parent mixer thread Mutex mLock; // mutex protecting effect list Vector<sp<EffectModule> > mEffects; // list of effect modules int mSessionId; // audio session ID int16_t *mInBuffer; // chain input buffer int16_t *mOutBuffer; // chain output buffer int mActiveTrackCnt; // number of active tracks connected bool mOwnInBuffer; // true if the chain owns its input buffer int mVolumeCtrlIdx; // index of insert effect having control over volume uint32_t mLeftVolume; // previous volume on left channel uint32_t mRightVolume; // previous volume on right channel uint32_t mNewLeftVolume; // new volume on left channel uint32_t mNewRightVolume; // new volume on right channel uint32_t mStrategy; // strategy for this effect chain }; friend class RecordThread; friend class PlaybackThread; mutable Mutex mLock; DefaultKeyedVector< pid_t, wp<Client> > mClients; mutable Mutex mHardwareLock; AudioHardwareInterface* mAudioHardware; mutable int mHardwareStatus; DefaultKeyedVector< int, sp<PlaybackThread> > mPlaybackThreads; PlaybackThread::stream_type_t mStreamTypes[AudioSystem::NUM_STREAM_TYPES]; float mMasterVolume; bool mMasterMute; DefaultKeyedVector< int, sp<RecordThread> > mRecordThreads; DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients; volatile int32_t mNextUniqueId; #ifdef LVMX int mLifeVibesClientPid; #endif uint32_t mMode; }; // ---------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_AUDIO_FLINGER_H