/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* \file COutputMix.c OutputMix class */ #include "sles_allinclusive.h" /** \brief Hook called by Object::Realize when an output mix is realized */ SLresult COutputMix_Realize(void *self, SLboolean async) { SLresult result = SL_RESULT_SUCCESS; #ifdef ANDROID COutputMix *this = (COutputMix *) self; result = android_outputMix_realize(this, async); #endif return result; } /** \brief Hook called by Object::Resume when an output mix is resumed */ SLresult COutputMix_Resume(void *self, SLboolean async) { return SL_RESULT_SUCCESS; } /** \brief Hook called by Object::Destroy when an output mix is destroyed */ void COutputMix_Destroy(void *self) { #ifdef ANDROID COutputMix *this = (COutputMix *) self; android_outputMix_destroy(this); #endif } /** \brief Hook called by Object::Destroy before an output mix is about to be destroyed */ bool COutputMix_PreDestroy(void *self) { // Ignore destroy requests if there are any players attached to this output mix COutputMix *outputMix = (COutputMix *) self; // See design document for explanation if (0 == outputMix->mObject.mStrongRefCount) { #ifdef USE_OUTPUTMIXEXT // We only support a single active output mix per engine, so check if this is the active mix IEngine *thisEngine = outputMix->mObject.mEngine; interface_lock_exclusive(thisEngine); bool thisIsTheActiveOutputMix = false; if (outputMix == thisEngine->mOutputMix) { thisIsTheActiveOutputMix = true; } interface_unlock_exclusive(thisEngine); if (thisIsTheActiveOutputMix) { // Tell the asynchronous mixer callback that we want to destroy the output mix outputMix->mOutputMixExt.mDestroyRequested = true; while (outputMix->mOutputMixExt.mDestroyRequested) { object_cond_wait(&outputMix->mObject); } #ifdef USE_SDL // Mixer callback has acknowledged our request and unlinked output mix from engine. // Disable SDL_callback from being called periodically by SDL's internal thread. SDL_PauseAudio(1); #endif } #endif return true; } SL_LOGE("Object::Destroy(%p) for OutputMix ignored; %u players attached", outputMix, outputMix->mObject.mStrongRefCount); return false; }