/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* 3DLocation implementation */ #include "sles_allinclusive.h" static SLresult I3DLocation_SetLocationCartesian(SL3DLocationItf self, const SLVec3D *pLocation) { SL_ENTER_INTERFACE if (NULL == pLocation) { result = SL_RESULT_PARAMETER_INVALID; } else { I3DLocation *this = (I3DLocation *) self; SLVec3D locationCartesian = *pLocation; interface_lock_exclusive(this); this->mLocationCartesian = locationCartesian; this->mLocationActive = CARTESIAN_SET_SPHERICAL_UNKNOWN; interface_unlock_exclusive(this); result = SL_RESULT_SUCCESS; } SL_LEAVE_INTERFACE } static SLresult I3DLocation_SetLocationSpherical(SL3DLocationItf self, SLmillidegree azimuth, SLmillidegree elevation, SLmillimeter distance) { SL_ENTER_INTERFACE if (!((-360000 <= azimuth) && (azimuth <= 360000) && (-90000 <= elevation) && (elevation <= 90000) && (0 <= distance) && (distance <= SL_MILLIMETER_MAX))) { result = SL_RESULT_PARAMETER_INVALID; } else { I3DLocation *this = (I3DLocation *) self; interface_lock_exclusive(this); this->mLocationSpherical.mAzimuth = azimuth; this->mLocationSpherical.mElevation = elevation; this->mLocationSpherical.mDistance = distance; this->mLocationActive = CARTESIAN_UNKNOWN_SPHERICAL_SET; interface_unlock_exclusive(this); result = SL_RESULT_SUCCESS; } SL_LEAVE_INTERFACE } static SLresult I3DLocation_Move(SL3DLocationItf self, const SLVec3D *pMovement) { SL_ENTER_INTERFACE if (NULL == pMovement) { result = SL_RESULT_PARAMETER_INVALID; } else { I3DLocation *this = (I3DLocation *) self; SLVec3D movementCartesian = *pMovement; interface_lock_exclusive(this); for (;;) { enum CartesianSphericalActive locationActive = this->mLocationActive; switch (locationActive) { case CARTESIAN_COMPUTED_SPHERICAL_SET: case CARTESIAN_SET_SPHERICAL_COMPUTED: // not in 1.0.1 case CARTESIAN_SET_SPHERICAL_REQUESTED: // not in 1.0.1 case CARTESIAN_SET_SPHERICAL_UNKNOWN: this->mLocationCartesian.x += movementCartesian.x; this->mLocationCartesian.y += movementCartesian.y; this->mLocationCartesian.z += movementCartesian.z; this->mLocationActive = CARTESIAN_SET_SPHERICAL_UNKNOWN; break; case CARTESIAN_UNKNOWN_SPHERICAL_SET: this->mLocationActive = CARTESIAN_REQUESTED_SPHERICAL_SET; // fall through case CARTESIAN_REQUESTED_SPHERICAL_SET: // matched by cond_broadcast in case multiple requesters #if 0 interface_cond_wait(this); #else this->mLocationActive = CARTESIAN_COMPUTED_SPHERICAL_SET; #endif continue; default: assert(SL_BOOLEAN_FALSE); break; } break; } interface_unlock_exclusive(this); result = SL_RESULT_SUCCESS; } SL_LEAVE_INTERFACE } static SLresult I3DLocation_GetLocationCartesian(SL3DLocationItf self, SLVec3D *pLocation) { SL_ENTER_INTERFACE if (NULL == pLocation) { result = SL_RESULT_PARAMETER_INVALID; } else { I3DLocation *this = (I3DLocation *) self; interface_lock_exclusive(this); for (;;) { enum CartesianSphericalActive locationActive = this->mLocationActive; switch (locationActive) { case CARTESIAN_COMPUTED_SPHERICAL_SET: case CARTESIAN_SET_SPHERICAL_COMPUTED: // not in 1.0.1 case CARTESIAN_SET_SPHERICAL_REQUESTED: // not in 1.0.1 case CARTESIAN_SET_SPHERICAL_UNKNOWN: { SLVec3D locationCartesian = this->mLocationCartesian; interface_unlock_exclusive(this); *pLocation = locationCartesian; } break; case CARTESIAN_UNKNOWN_SPHERICAL_SET: this->mLocationActive = CARTESIAN_REQUESTED_SPHERICAL_SET; // fall through case CARTESIAN_REQUESTED_SPHERICAL_SET: // matched by cond_broadcast in case multiple requesters #if 0 interface_cond_wait(this); #else this->mLocationActive = CARTESIAN_COMPUTED_SPHERICAL_SET; #endif continue; default: assert(SL_BOOLEAN_FALSE); interface_unlock_exclusive(this); pLocation->x = 0; pLocation->y = 0; pLocation->z = 0; break; } break; } result = SL_RESULT_SUCCESS; } SL_LEAVE_INTERFACE } static SLresult I3DLocation_SetOrientationVectors(SL3DLocationItf self, const SLVec3D *pFront, const SLVec3D *pAbove) { SL_ENTER_INTERFACE if (NULL == pFront || NULL == pAbove) { result = SL_RESULT_PARAMETER_INVALID; } else { SLVec3D front = *pFront; SLVec3D above = *pAbove; // NTH Check for vectors close to zero or close to parallel I3DLocation *this = (I3DLocation *) self; interface_lock_exclusive(this); this->mOrientationVectors.mFront = front; this->mOrientationVectors.mAbove = above; this->mOrientationActive = ANGLES_UNKNOWN_VECTORS_SET; this->mRotatePending = SL_BOOLEAN_FALSE; interface_unlock_exclusive(this); result = SL_RESULT_SUCCESS; } SL_LEAVE_INTERFACE } static SLresult I3DLocation_SetOrientationAngles(SL3DLocationItf self, SLmillidegree heading, SLmillidegree pitch, SLmillidegree roll) { SL_ENTER_INTERFACE if (!((-360000 <= heading) && (heading <= 360000) && (-90000 <= pitch) && (pitch <= 90000) && (-360000 <= roll) && (roll <= 360000))) { result = SL_RESULT_PARAMETER_INVALID; } else { I3DLocation *this = (I3DLocation *) self; interface_lock_exclusive(this); this->mOrientationAngles.mHeading = heading; this->mOrientationAngles.mPitch = pitch; this->mOrientationAngles.mRoll = roll; this->mOrientationActive = ANGLES_SET_VECTORS_UNKNOWN; this->mRotatePending = SL_BOOLEAN_FALSE; interface_unlock_exclusive(this); result = SL_RESULT_SUCCESS; } SL_LEAVE_INTERFACE } static SLresult I3DLocation_Rotate(SL3DLocationItf self, SLmillidegree theta, const SLVec3D *pAxis) { SL_ENTER_INTERFACE if (!((-360000 <= theta) && (theta <= 360000)) || (NULL == pAxis)) { result = SL_RESULT_PARAMETER_INVALID; } else { SLVec3D axis = *pAxis; // NTH Check that axis is not (close to) zero vector, length does not matter I3DLocation *this = (I3DLocation *) self; interface_lock_exclusive(this); while (this->mRotatePending) #if 0 interface_cond_wait(this); #else break; #endif this->mTheta = theta; this->mAxis = axis; this->mRotatePending = SL_BOOLEAN_TRUE; interface_unlock_exclusive(this); result = SL_RESULT_SUCCESS; } SL_LEAVE_INTERFACE } static SLresult I3DLocation_GetOrientationVectors(SL3DLocationItf self, SLVec3D *pFront, SLVec3D *pUp) { SL_ENTER_INTERFACE if (NULL == pFront || NULL == pUp) { result = SL_RESULT_PARAMETER_INVALID; } else { I3DLocation *this = (I3DLocation *) self; interface_lock_shared(this); SLVec3D front = this->mOrientationVectors.mFront; SLVec3D up = this->mOrientationVectors.mUp; interface_unlock_shared(this); *pFront = front; *pUp = up; result = SL_RESULT_SUCCESS; } SL_LEAVE_INTERFACE } static const struct SL3DLocationItf_ I3DLocation_Itf = { I3DLocation_SetLocationCartesian, I3DLocation_SetLocationSpherical, I3DLocation_Move, I3DLocation_GetLocationCartesian, I3DLocation_SetOrientationVectors, I3DLocation_SetOrientationAngles, I3DLocation_Rotate, I3DLocation_GetOrientationVectors }; void I3DLocation_init(void *self) { I3DLocation *this = (I3DLocation *) self; this->mItf = &I3DLocation_Itf; this->mLocationCartesian.x = 0; this->mLocationCartesian.y = 0; this->mLocationCartesian.z = 0; memset(&this->mLocationSpherical, 0x55, sizeof(this->mLocationSpherical)); this->mLocationActive = CARTESIAN_SET_SPHERICAL_UNKNOWN; this->mOrientationAngles.mHeading = 0; this->mOrientationAngles.mPitch = 0; this->mOrientationAngles.mRoll = 0; memset(&this->mOrientationVectors, 0x55, sizeof(this->mOrientationVectors)); this->mOrientationActive = ANGLES_SET_VECTORS_UNKNOWN; this->mTheta = 0x55555555; this->mAxis.x = 0x55555555; this->mAxis.y = 0x55555555; this->mAxis.z = 0x55555555; this->mRotatePending = SL_BOOLEAN_FALSE; }