/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* BufferQueue implementation */ #include "sles_allinclusive.h" /** Determine the state of the audio player or audio recorder associated with a buffer queue. * Note that PLAYSTATE and RECORDSTATE values are equivalent (where PLAYING == RECORDING). */ static SLuint32 getAssociatedState(IBufferQueue *this) { SLuint32 state; switch (InterfaceToObjectID(this)) { case SL_OBJECTID_AUDIOPLAYER: state = ((CAudioPlayer *) this->mThis)->mPlay.mState; break; case SL_OBJECTID_AUDIORECORDER: state = ((CAudioRecorder *) this->mThis)->mRecord.mState; break; default: // unreachable, but just in case we will assume it is stopped assert(SL_BOOLEAN_FALSE); state = SL_PLAYSTATE_STOPPED; break; } return state; } SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer, SLuint32 size) { SL_ENTER_INTERFACE //SL_LOGV("IBufferQueue_Enqueue(%p, %p, %lu)", self, pBuffer, size); // Note that Enqueue while a Clear is pending is equivalent to Enqueue followed by Clear if (NULL == pBuffer || 0 == size) { result = SL_RESULT_PARAMETER_INVALID; } else { IBufferQueue *this = (IBufferQueue *) self; interface_lock_exclusive(this); BufferHeader *oldRear = this->mRear, *newRear; if ((newRear = oldRear + 1) == &this->mArray[this->mNumBuffers + 1]) { newRear = this->mArray; } if (newRear == this->mFront) { result = SL_RESULT_BUFFER_INSUFFICIENT; } else { oldRear->mBuffer = pBuffer; oldRear->mSize = size; this->mRear = newRear; ++this->mState.count; result = SL_RESULT_SUCCESS; } // set enqueue attribute if state is PLAYING and the first buffer is enqueued interface_unlock_exclusive_attributes(this, ((SL_RESULT_SUCCESS == result) && (1 == this->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(this))) ? ATTR_ENQUEUE : ATTR_NONE); } SL_LEAVE_INTERFACE } SLresult IBufferQueue_Clear(SLBufferQueueItf self) { SL_ENTER_INTERFACE result = SL_RESULT_SUCCESS; IBufferQueue *this = (IBufferQueue *) self; interface_lock_exclusive(this); #ifdef ANDROID if (SL_OBJECTID_AUDIOPLAYER == InterfaceToObjectID(this)) { CAudioPlayer *audioPlayer = (CAudioPlayer *) this->mThis; // flush associated audio player result = android_audioPlayer_bufferQueue_onClear(audioPlayer); if (SL_RESULT_SUCCESS == result) { this->mFront = &this->mArray[0]; this->mRear = &this->mArray[0]; this->mState.count = 0; this->mState.playIndex = 0; this->mSizeConsumed = 0; } } #endif #ifdef USE_OUTPUTMIXEXT // mixer might be reading from the front buffer, so tread carefully here // NTH asynchronous cancel instead of blocking until mixer acknowledges this->mClearRequested = SL_BOOLEAN_TRUE; do { interface_cond_wait(this); } while (this->mClearRequested); #endif interface_unlock_exclusive(this); SL_LEAVE_INTERFACE } static SLresult IBufferQueue_GetState(SLBufferQueueItf self, SLBufferQueueState *pState) { SL_ENTER_INTERFACE // Note that GetState while a Clear is pending is equivalent to GetState before the Clear if (NULL == pState) { result = SL_RESULT_PARAMETER_INVALID; } else { IBufferQueue *this = (IBufferQueue *) self; SLBufferQueueState state; interface_lock_shared(this); #ifdef __cplusplus // FIXME Is this a compiler bug? state.count = this->mState.count; state.playIndex = this->mState.playIndex; #else state = this->mState; #endif interface_unlock_shared(this); *pState = state; result = SL_RESULT_SUCCESS; } SL_LEAVE_INTERFACE } SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self, slBufferQueueCallback callback, void *pContext) { SL_ENTER_INTERFACE IBufferQueue *this = (IBufferQueue *) self; interface_lock_exclusive(this); // verify pre-condition that media object is in the SL_PLAYSTATE_STOPPED state if (SL_PLAYSTATE_STOPPED == getAssociatedState(this)) { this->mCallback = callback; this->mContext = pContext; result = SL_RESULT_SUCCESS; } else { result = SL_RESULT_PRECONDITIONS_VIOLATED; } interface_unlock_exclusive(this); SL_LEAVE_INTERFACE } static const struct SLBufferQueueItf_ IBufferQueue_Itf = { IBufferQueue_Enqueue, IBufferQueue_Clear, IBufferQueue_GetState, IBufferQueue_RegisterCallback }; void IBufferQueue_init(void *self) { IBufferQueue *this = (IBufferQueue *) self; this->mItf = &IBufferQueue_Itf; this->mState.count = 0; this->mState.playIndex = 0; this->mCallback = NULL; this->mContext = NULL; this->mNumBuffers = 0; this->mClearRequested = SL_BOOLEAN_FALSE; this->mArray = NULL; this->mFront = NULL; this->mRear = NULL; #ifdef ANDROID this->mSizeConsumed = 0; #endif BufferHeader *bufferHeader = this->mTypical; unsigned i; for (i = 0; i < BUFFER_HEADER_TYPICAL+1; ++i, ++bufferHeader) { bufferHeader->mBuffer = NULL; bufferHeader->mSize = 0; } } /** \brief Interface deinitialization hook called by IObject::Destroy. * Free the buffer queue, if it was larger than typical. */ void IBufferQueue_deinit(void *self) { IBufferQueue *this = (IBufferQueue *) self; if ((NULL != this->mArray) && (this->mArray != this->mTypical)) { free(this->mArray); this->mArray = NULL; } }