/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Test audio player configurations with URI data source and MIME data format #include <assert.h> #include <math.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include "SLES/OpenSLES.h" #ifdef ANDROID #include "SLES/OpenSLES_Android.h" #endif int main(int argc, char **argv) { if (argc != 2) { fprintf(stderr, "usage: %s URI\n", argv[0]); return EXIT_FAILURE; } SLresult result; SLObjectItf engineObject; // create engine result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL); assert(SL_RESULT_SUCCESS == result); SLEngineItf engineEngine; result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE); assert(SL_RESULT_SUCCESS == result); result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine); assert(SL_RESULT_SUCCESS == result); // create output mix SLObjectItf outputMixObject; result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL); assert(SL_RESULT_SUCCESS == result); result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE); assert(SL_RESULT_SUCCESS == result); // configure audio source SLDataLocator_URI loc_uri; loc_uri.locatorType = SL_DATALOCATOR_URI; loc_uri.URI = (SLchar *) argv[1]; SLDataFormat_MIME format_mime; format_mime.formatType = SL_DATAFORMAT_MIME; format_mime.mimeType = NULL; format_mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED; SLDataSource audioSrc; audioSrc.pLocator = &loc_uri; audioSrc.pFormat = &format_mime; // configure audio sink SLDataLocator_OutputMix loc_outmix; loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX; loc_outmix.outputMix = outputMixObject; SLDataSink audioSnk; audioSnk.pLocator = &loc_outmix; audioSnk.pFormat = NULL; // create audio player, requesting a buffer queue interface SLuint32 numInterfaces = 1; SLInterfaceID ids[1]; SLboolean req[1]; ids[0] = SL_IID_BUFFERQUEUE; req[0] = SL_BOOLEAN_TRUE; SLObjectItf playerObject; result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc, &audioSnk, numInterfaces, ids, req); assert(SL_RESULT_FEATURE_UNSUPPORTED == result); assert(NULL == playerObject); #ifdef ANDROID ids[0] = SL_IID_ANDROIDSIMPLEBUFFERQUEUE; result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc, &audioSnk, numInterfaces, ids, req); assert(SL_RESULT_FEATURE_UNSUPPORTED == result); assert(NULL == playerObject); #endif // create audio player, without requesting a buffer queue interface result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc, &audioSnk, 0, NULL, NULL); assert(SL_RESULT_SUCCESS == result); // realize the player result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE); assert(SL_RESULT_SUCCESS == result); // get the play interface SLPlayItf playerPlay; result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay); assert(SL_RESULT_SUCCESS == result); // get the buffer queue interface SLBufferQueueItf playerBufferQueue; result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue); assert(SL_RESULT_FEATURE_UNSUPPORTED == result); assert(NULL == playerBufferQueue); #ifdef ANDROID SLAndroidSimpleBufferQueueItf playerAndroidSimpleBufferQueue; result = (*playerObject)->GetInterface(playerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &playerAndroidSimpleBufferQueue); assert(SL_RESULT_FEATURE_UNSUPPORTED == result); assert(NULL == playerAndroidSimpleBufferQueue); #endif // get the player duration SLmillisecond duration; result = (*playerPlay)->GetDuration(playerPlay, &duration); assert(SL_RESULT_SUCCESS == result); if (SL_TIME_UNKNOWN == duration) printf("Duration: unknown\n"); else printf("Duration: %.1f\n", duration / 1000.0f); // set the player's state to playing result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); assert(SL_RESULT_SUCCESS == result); // wait for the playback to finish for (;;) { SLuint32 playState; result = (*playerPlay)->GetPlayState(playerPlay, &playState); assert(SL_RESULT_SUCCESS == result); if (SL_PLAYSTATE_PLAYING != playState) { break; } usleep(10000); } // get the player duration result = (*playerPlay)->GetDuration(playerPlay, &duration); assert(SL_RESULT_SUCCESS == result); if (SL_TIME_UNKNOWN == duration) printf("Duration: unknown\n"); else printf("Duration: %.1f\n", duration / 1000.0f); // destroy audio player (*playerObject)->Destroy(playerObject); // destroy output mix (*outputMixObject)->Destroy(outputMixObject); // destroy engine (*engineObject)->Destroy(engineObject); return EXIT_SUCCESS; }