//
// Copyright 2005 The Android Open Source Project
//
// Simulated device data.
//
// For compilers that support precompilation, include "wx/wx.h".
#include "wx/wxprec.h"
// Otherwise, include all standard headers
#ifndef WX_PRECOMP
# include "wx/wx.h"
#endif
#include "wx/image.h" // needed for Windows build
#include "LinuxKeys.h"
#include "PhoneButton.h"
using namespace android;
/*
* Create a PhoneButton without a backing image.
*/
bool PhoneButton::Create(const char* label)
{
assert(!mHasImage); // quick check for re-use
mKeyCode = LookupKeyCode(label);
if (mKeyCode == AKEYCODE_UNKNOWN) {
fprintf(stderr, "WARNING: key code '%s' not recognized\n", label);
// keep going
}
return true;
}
/*
* Create a PhoneButton with an associated image. Don't load the image yet.
*/
bool PhoneButton::Create(const char* label, const char* imageFileName,
int x, int y)
{
if (!Create(label))
return false;
if (mSelectedImage.Create(imageFileName, x, y))
mHasImage = true;
else
fprintf(stderr, "Warning: image create (%s, %d, %d) failed\n",
imageFileName, x, y);
return true;
}
/*
* Load the image, if any.
*/
bool PhoneButton::LoadResources(void)
{
if (!mHasImage)
return true; // no image associated with this button
bool result = mSelectedImage.LoadResources();
if (result)
CreateHighlightedBitmap();
return result;
}
/*
* Unload the image if we loaded one.
*/
bool PhoneButton::UnloadResources(void)
{
if (!mHasImage)
return true;
return mSelectedImage.UnloadResources();
}
/* use an inline instead of macro so we don't evaluate args multiple times */
static inline int MinVal(int a, int b) { return (a < b ? a : b); }
/*
* Create the "highlighted" bitmap from the "selected" image.
*/
void PhoneButton::CreateHighlightedBitmap(void)
{
wxBitmap* src = mSelectedImage.GetBitmap();
assert(src != NULL);
wxImage tmpImage = src->ConvertToImage();
unsigned char* pRGB = tmpImage.GetData(); // top-left RGBRGB...
int x, y;
/*
* Modify the color used for the "highlight" image.
*/
for (y = tmpImage.GetHeight()-1; y >= 0; --y) {
for (x = tmpImage.GetWidth()-1; x >= 0; --x) {
*(pRGB) = MinVal(*(pRGB) + *(pRGB) / 8, 255);
*(pRGB+1) = MinVal(*(pRGB+1) + *(pRGB+1) / 8, 255);
*(pRGB+2) = *(pRGB+2) * 5 / 8;
pRGB += 3;
}
}
mHighlightedBitmap = wxBitmap(tmpImage);
}
/*
* Check to see if the button "collides" with the specified point.
*
* This is currently a simple rectangle check, but could be modified
* to take image transparency into account.
*/
bool PhoneButton::CheckCollision(int x, int y) const
{
if (!mHasImage)
return false;
return (x >= mSelectedImage.GetX() &&
x < mSelectedImage.GetX() + mSelectedImage.GetWidth() &&
y >= mSelectedImage.GetY() &&
y < mSelectedImage.GetY() + mSelectedImage.GetHeight());
}
/*
* Look up a key code based on a string.
*
* Returns AKEYCODE_UNKNOWN if the label doesn't match anything.
*/
int32_t PhoneButton::LookupKeyCode(const char* label) const
{
static const struct {
const char* label;
int keyCode;
} codeList[] = {
{ "soft-left", KEY_MENU },
{ "soft-right", KEY_KBDILLUMUP },
{ "home", KEY_HOME },
{ "back", KEY_BACK },
{ "call", KEY_F3 },
{ "phone-dial", KEY_F3 },
{ "end-call", KEY_F4 },
{ "phone-hangup", KEY_F4 },
{ "0", KEY_0 },
{ "1", KEY_1 },
{ "2", KEY_2 },
{ "3", KEY_3 },
{ "4", KEY_4 },
{ "5", KEY_5 },
{ "6", KEY_6 },
{ "7", KEY_7 },
{ "8", KEY_8 },
{ "9", KEY_9 },
{ "star", KEY_SWITCHVIDEOMODE },
{ "pound", KEY_KBDILLUMTOGGLE },
{ "dpad-up", KEY_UP },
{ "dpad-down", KEY_DOWN },
{ "dpad-left", KEY_LEFT },
{ "dpad-right", KEY_RIGHT },
{ "dpad-center", KEY_REPLY },
{ "volume-up", KEY_VOLUMEUP },
{ "volume-down", KEY_VOLUMEDOWN },
{ "power", KEY_POWER },
{ "camera", KEY_CAMERA },
//{ "clear", kKeyCodeClear },
};
const int numCodes = sizeof(codeList) / sizeof(codeList[0]);
for (int i = 0; i < numCodes; i++) {
if (strcmp(label, codeList[i].label) == 0)
return codeList[i].keyCode;
}
return AKEYCODE_UNKNOWN;
};