//
// Copyright 2005 The Android Open Source Project
//
// Displays the phone image and handles user input.
//
// For compilers that support precompilation, include "wx/wx.h".
#include "wx/wxprec.h"
// Otherwise, include all standard headers
#ifndef WX_PRECOMP
# include "wx/wx.h"
#endif
#include "wx/image.h" // needed for Windows build
#include "wx/dcbuffer.h"
#include "LinuxKeys.h"
#include "PhoneWindow.h"
#include "DeviceWindow.h"
#include "PhoneData.h"
#include "PhoneCollection.h"
#include "MainFrame.h"
#include "MyApp.h"
using namespace android;
BEGIN_EVENT_TABLE(PhoneWindow, wxWindow) // NOT wxDialog
EVT_ACTIVATE(PhoneWindow::OnActivate)
//EVT_ACTIVATE_APP(PhoneWindow::OnActivate)
EVT_CLOSE(PhoneWindow::OnClose)
EVT_MOVE(PhoneWindow::OnMove)
EVT_ERASE_BACKGROUND(PhoneWindow::OnErase)
EVT_PAINT(PhoneWindow::OnPaint)
EVT_KEY_DOWN(PhoneWindow::OnKeyDown)
EVT_KEY_UP(PhoneWindow::OnKeyUp)
EVT_LEFT_DOWN(PhoneWindow::OnMouseLeftDown)
EVT_LEFT_DCLICK(PhoneWindow::OnMouseLeftDown)
EVT_LEFT_UP(PhoneWindow::OnMouseLeftUp)
EVT_RIGHT_DOWN(PhoneWindow::OnMouseRightDown)
EVT_RIGHT_DCLICK(PhoneWindow::OnMouseRightDown)
EVT_RIGHT_UP(PhoneWindow::OnMouseRightUp)
EVT_MOTION(PhoneWindow::OnMouseMotion)
EVT_LEAVE_WINDOW(PhoneWindow::OnMouseLeaveWindow)
EVT_TIMER(kVibrateTimerId, PhoneWindow::OnTimer)
END_EVENT_TABLE()
/*
* Create a new PhoneWindow. This should be a child of the main frame.
*/
PhoneWindow::PhoneWindow(wxWindow* parent, const wxPoint& posn)
: wxDialog(parent, wxID_ANY, wxT("Device"), posn, wxDefaultSize,
wxDEFAULT_DIALOG_STYLE),
mpMOHViewIndex(-1),
mpMOHButton(NULL),
mMouseKeySent(AKEYCODE_UNKNOWN),
mpViewInfo(NULL),
mNumViewInfo(0),
mpDeviceWindow(NULL),
mNumDeviceWindows(0),
mPhoneModel(-1),
mCurrentMode(wxT("(unknown)")),
mPlacementChecked(false),
mpParent((MainFrame*)parent),
mTimer(this, kVibrateTimerId),
mTrackingTouch(false)
{
SetBackgroundColour(*wxLIGHT_GREY);
SetBackgroundStyle(wxBG_STYLE_CUSTOM);
//SetCursor(wxCursor(wxCURSOR_HAND)); // a bit distracting (pg.276)
}
/*
* Destroy everything we own.
*
* This might be called well after we've been closed and another
* PhoneWindow has been created, because wxWidgets likes to defer things.
*/
PhoneWindow::~PhoneWindow(void)
{
//printf("--- ~PhoneWindow %p\n", this);
delete[] mpViewInfo;
if (mpDeviceWindow != NULL) {
for (int i = 0; i < mNumDeviceWindows; i++) {
/* make sure they don't try to use our member */
mpDeviceWindow[i]->DeviceManagerClosing();
/* make sure the child window gets destroyed -- not necessary? */
mpDeviceWindow[i]->Destroy();
}
/* delete our array of pointers */
delete[] mpDeviceWindow;
}
}
/*
* Check for an updated runtime when window becomes active
*/
void PhoneWindow::OnActivate(wxActivateEvent& event)
{
/*
* DO NOT do this. Under Windows, it causes the parent window to get
* an activate event, which causes our parent to get the focus. With
* this bit of code active it is impossible for the phone window to
* receive user input.
*/
//GetParent()->AddPendingEvent(event);
// If we are being deactivated, go ahead and send key up events so that the
// runtime doesn't think we are holding down the key. Issue #685750
if (!event.GetActive()) {
ListIter iter;
for (iter = mPressedKeys.begin(); iter != mPressedKeys.end(); ) {
int32_t keyCode = (*iter).GetKeyCode();
GetDeviceManager()->SendKeyEvent(keyCode, false);
iter = mPressedKeys.erase(iter);
}
}
}
/*
* Close the phone window.
*/
void PhoneWindow::OnClose(wxCloseEvent& event)
{
//printf("--- PhoneWindow::OnClose %p\n", this);
#if 0
if (mDeviceManager.IsRunning() && !mDeviceManager.IsKillable()) {
printf("Sim: refusing to close window on external runtime\n");
event.Veto();
return;
}
#endif
wxRect rect = GetRect();
printf("Sim: Closing phone window (posn=(%d,%d))\n", rect.x, rect.y);
/* notify others */
mpParent->PhoneWindowClosing(rect.x, rect.y);
mDeviceManager.WindowsClosing();
/* end it all */
Destroy();
}
/*
* Prep the PhoneWindow to display a specific phone model. Pass in the
* model index.
*
* This gets called whenever the display changes. This could be a new
* device with identical characteristics, or a different mode for the same
* device.
*
* The window can be re-used so long as the display characteristics are
* the same. If the display characteristics are different, we have to
* restart the device.
*/
bool PhoneWindow::Setup(int phoneIdx)
{
wxString fileName;
PhoneCollection* pCollection = PhoneCollection::GetInstance();
if (phoneIdx < 0 || phoneIdx >= pCollection->GetPhoneCount()) {
fprintf(stderr, "Bogus phone index %d\n", phoneIdx);
return false;
}
/*
* Clear these out so that failure here is noticeable to caller. We
* regenerate the ViewInfo array every time, because the set of Views
* is different for every Mode.
*/
delete[] mpViewInfo;
mpViewInfo = NULL;
mNumViewInfo = -1;
PhoneData* pPhoneData;
PhoneMode* pPhoneMode;
PhoneView* pPhoneView;
pPhoneData = pCollection->GetPhoneData(phoneIdx);
pPhoneMode = pPhoneData->GetPhoneMode(GetCurrentMode().ToAscii());
if (pPhoneMode == NULL) {
fprintf(stderr, "current mode (%s) not known\n",
(const char*) GetCurrentMode().ToAscii());
return false;
}
int numViews = pPhoneMode->GetNumViews();
if (numViews == 0) {
fprintf(stderr, "Phone %d mode %s has no views\n",
phoneIdx, pPhoneMode->GetName());
return false;
}
const int kBorder = 2;
int i;
int maxHeight = 0;
int fullWidth = kBorder;
ViewInfo* pViewInfo;
pViewInfo = new ViewInfo[numViews];
/* figure out individual and overall dimensions */
for (i = 0; i < numViews; i++) {
pPhoneView = pPhoneMode->GetPhoneView(i);
if (pPhoneView == NULL) {
fprintf(stderr, "view %d not found\n", i);
return false;
}
if (!GetDimensions(pPhoneData, pPhoneView, &pViewInfo[i]))
return false;
if (maxHeight < pViewInfo[i].GetHeight())
maxHeight = pViewInfo[i].GetHeight();
fullWidth += pViewInfo[i].GetWidth() + kBorder;
}
/* create the device windows if we don't already have them */
if (mpDeviceWindow == NULL) {
mNumDeviceWindows = pPhoneData->GetNumDisplays();
mpDeviceWindow = new DeviceWindow*[mNumDeviceWindows];
if (mpDeviceWindow == NULL)
return false;
for (i = 0; i < mNumDeviceWindows; i++) {
mpDeviceWindow[i] = new DeviceWindow(this, &mDeviceManager);
}
} else {
assert(pPhoneData->GetNumDisplays() == mNumDeviceWindows);
}
/*
* Position device windows within their views, taking into account
* border areas.
*/
int shift = kBorder;
for (i = 0; i < numViews; i++) {
int displayIdx;
PhoneDisplay* pPhoneDisplay;
displayIdx = pViewInfo[i].GetDisplayIndex();
pPhoneDisplay = pPhoneData->GetPhoneDisplay(displayIdx);
//printf("View %d: display %d\n", i, displayIdx);
pViewInfo[i].SetX(shift);
pViewInfo[i].SetY(kBorder);
mpDeviceWindow[displayIdx]->SetSize(
pViewInfo[i].GetX() + pViewInfo[i].GetDisplayX(),
pViewInfo[i].GetY() + pViewInfo[i].GetDisplayY(),
pPhoneDisplay->GetWidth(), pPhoneDisplay->GetHeight());
// incr by width of view
shift += pViewInfo[i].GetWidth() + kBorder;
}
/* configure the device manager if it's not already running */
if (!mDeviceManager.IsInitialized()) {
mDeviceManager.Init(pPhoneData->GetNumDisplays(), mpParent);
for (i = 0; i < pPhoneData->GetNumDisplays(); i++) {
PhoneDisplay* pPhoneDisplay;
bool res;
pPhoneDisplay = pPhoneData->GetPhoneDisplay(i);
res = mDeviceManager.SetDisplayConfig(i, mpDeviceWindow[i],
pPhoneDisplay->GetWidth(), pPhoneDisplay->GetHeight(),
pPhoneDisplay->GetFormat(), pPhoneDisplay->GetRefresh());
if (!res) {
fprintf(stderr, "Sim: ERROR: could not configure device mgr\n");
return false;
}
}
const char *kmap = pPhoneData->GetPhoneKeyboard(0)->getKeyMap();
mDeviceManager.SetKeyboardConfig(kmap);
} else {
assert(pPhoneData->GetNumDisplays() == mDeviceManager.GetNumDisplays());
}
/*
* Success. Finish up.
*/
mPhoneModel = phoneIdx;
mpViewInfo = pViewInfo;
mNumViewInfo = numViews;
/* set up our window */
SetClientSize(fullWidth, maxHeight + kBorder * 2);
SetBackgroundColour(*wxLIGHT_GREY);
//SetBackgroundColour(*wxBLUE);
SetTitle(wxString::FromAscii(pPhoneData->GetTitle()));
SetFocus(); // set keyboard input focus
return true;
}
/*
* The device table has been reloaded. We need to throw out any pointers
* we had into it and possibly reload some stuff.
*/
void PhoneWindow::DevicesRescanned(void)
{
mpMOHButton = NULL;
mpMOHViewIndex = -1;
/*
* Re-evaluate phone definition. There is an implicit assumption
* that the re-scanned version is compatible with the previous
* version (i.e. it still exists and has the same screen size).
*
* We're also currently assuming that no phone definitions have been
* added or removed, which is bad -- we should get the new index for
* for phone by searching for it by name.
*
* TODO: don't make these assumptions.
*/
Setup(mPhoneModel);
}
/*
* Check the initial placement of the window. We get one of these messages
* when the window is first placed, and every time it's moved thereafter.
*
* Right now we're just trying to make sure wxWidgets doesn't shove it off
* the top of the screen under Linux. Might want to change this to
* remember the previous placement and put the window back.
*/
void PhoneWindow::OnMove(wxMoveEvent& event)
{
if (mPlacementChecked)
return;
wxPoint point;
point = event.GetPosition();
if (point.y < 0) {
printf("Sim: window is at (%d,%d), adjusting\n", point.x, point.y);
point.y = 0;
Move(point);
}
mPlacementChecked = true;
}
/*
* Figure out the dimensions required to contain the specified view.
*
* This is usually the size of the background image, but if we can't
* load it or it's too small just create a trivial window.
*/
bool PhoneWindow::GetDimensions(PhoneData* pPhoneData, PhoneView* pPhoneView,
ViewInfo* pInfo)
{
PhoneDisplay* pPhoneDisplay;
int xoff=0, yoff=0, width, height;
int displayIdx;
displayIdx = pPhoneData->GetPhoneDisplayIndex(pPhoneView->GetDisplayName());
if (displayIdx < 0)
return false;
pPhoneDisplay = pPhoneData->GetPhoneDisplay(displayIdx);
if (pPhoneDisplay == NULL) {
fprintf(stderr, "display '%s' not found in device '%s'\n",
pPhoneView->GetDisplayName(), pPhoneData->GetName());
return false;
}
// load images for this phone
(void) pPhoneView->LoadResources();
width = height = 0;
// by convention, the background bitmap is the first image in the list
if (pPhoneView->GetBkgImageCount() > 0) {
wxBitmap* pBitmap = pPhoneView->GetBkgImage(0)->GetBitmap();
if (pBitmap != NULL) {
// size window to match bitmap
xoff = pPhoneView->GetXOffset();
yoff = pPhoneView->GetYOffset();
width = pBitmap->GetWidth();
height = pBitmap->GetHeight();
}
}
// no bitmap, or bitmap is smaller than display
if (width < pPhoneDisplay->GetWidth() ||
height < pPhoneDisplay->GetHeight())
{
// create window to just hold display
xoff = yoff = 0;
width = pPhoneDisplay->GetWidth();
height = pPhoneDisplay->GetHeight();
}
if (width <= 0 || height <= 0) {
fprintf(stderr, "ERROR: couldn't determine display size\n");
return false;
}
pInfo->SetX(0);
pInfo->SetY(0); // another function determines these
pInfo->SetDisplayX(xoff);
pInfo->SetDisplayY(yoff);
pInfo->SetWidth(width);
pInfo->SetHeight(height);
pInfo->SetDisplayIndex(displayIdx);
//printf("xoff=%d yoff=%d width=%d height=%d index=%d\n",
// pInfo->GetDisplayX(), pInfo->GetDisplayY(),
// pInfo->GetWidth(), pInfo->GetHeight(), pInfo->GetDisplayIndex());
return true;
}
/*
* Return PhoneData pointer for the current phone model.
*/
PhoneData* PhoneWindow::GetPhoneData(void) const
{
PhoneCollection* pCollection = PhoneCollection::GetInstance();
return pCollection->GetPhoneData(mPhoneModel);
}
/*
* Convert a wxWidgets key code into a device key code.
*
* Someday we may want to make this configurable.
*
* NOTE: we need to create a mapping between simulator key and desired
* function. The "return" key should always mean "select", whether
* it's a "select" button or pressing in on the d-pad. Ditto for
* the arrow keys, whether we have a joystick, d-pad, or four buttons.
* Each key here should have a set of things that it could possibly be,
* and we match it up with the set of buttons actually defined for the
* phone. [for convenience, need to ensure that buttons need not have
* an associated image]
*/
int PhoneWindow::ConvertKeyCode(int wxKeyCode) const
{
switch (wxKeyCode) {
case WXK_NUMPAD_INSERT:
case WXK_NUMPAD0:
case '0': return KEY_0;
case WXK_NUMPAD_HOME:
case WXK_NUMPAD1:
case '1': return KEY_1;
case WXK_NUMPAD_UP:
case WXK_NUMPAD2:
case '2': return KEY_2;
case WXK_NUMPAD_PRIOR:
case WXK_NUMPAD3:
case '3': return KEY_3;
case WXK_NUMPAD_LEFT:
case WXK_NUMPAD4:
case '4': return KEY_4;
case WXK_NUMPAD_BEGIN:
case WXK_NUMPAD5:
case '5': return KEY_5;
case WXK_NUMPAD_RIGHT:
case WXK_NUMPAD6:
case '6': return KEY_6;
case WXK_NUMPAD_END:
case WXK_NUMPAD7:
case '7': return KEY_7;
case WXK_NUMPAD_DOWN:
case WXK_NUMPAD8:
case '8': return KEY_8;
case WXK_NUMPAD_NEXT:
case WXK_NUMPAD9:
case '9': return KEY_9;
case WXK_NUMPAD_MULTIPLY: return KEY_SWITCHVIDEOMODE; //AKEYCODE_STAR;
case WXK_LEFT: return KEY_LEFT;
case WXK_RIGHT: return KEY_RIGHT;
case WXK_UP: return KEY_UP;
case WXK_DOWN: return KEY_DOWN;
case WXK_NUMPAD_ENTER: return KEY_REPLY; //AKEYCODE_DPAD_CENTER;
case WXK_HOME: return KEY_HOME;
case WXK_PRIOR:
case WXK_PAGEUP: return KEY_MENU; //AKEYCODE_SOFT_LEFT;
case WXK_NEXT:
case WXK_PAGEDOWN: return KEY_KBDILLUMUP; //AKEYCODE_SOFT_RIGHT;
case WXK_DELETE:
case WXK_BACK: return KEY_BACKSPACE; //AKEYCODE_DEL;
case WXK_ESCAPE:
case WXK_END: return KEY_BACK; //AKEYCODE_BACK;
case WXK_NUMPAD_DELETE:
case WXK_NUMPAD_DECIMAL: return KEY_KBDILLUMTOGGLE; //AKEYCODE_POUND;
case WXK_SPACE: return KEY_SPACE; //AKEYCODE_SPACE;
case WXK_RETURN: return KEY_ENTER; //AKEYCODE_ENTER;
case WXK_F3: return KEY_F3; //AKEYCODE_CALL;
case WXK_F4: return KEY_F4; //AKEYCODE_END_CALL;
case WXK_NUMPAD_ADD:
case WXK_F5: return KEY_VOLUMEUP;
case WXK_NUMPAD_SUBTRACT:
case WXK_F6: return KEY_VOLUMEDOWN;
case WXK_F7: return KEY_POWER;
case WXK_F8: return KEY_CAMERA;
case 'A': return KEY_A;
case 'B': return KEY_B;
case 'C': return KEY_C;
case 'D': return KEY_D;
case 'E': return KEY_E;
case 'F': return KEY_F;
case 'G': return KEY_G;
case 'H': return KEY_H;
case 'I': return KEY_I;
case 'J': return KEY_J;
case 'K': return KEY_K;
case 'L': return KEY_L;
case 'M': return KEY_M;
case 'N': return KEY_N;
case 'O': return KEY_O;
case 'P': return KEY_P;
case 'Q': return KEY_Q;
case 'R': return KEY_R;
case 'S': return KEY_S;
case 'T': return KEY_T;
case 'U': return KEY_U;
case 'V': return KEY_V;
case 'W': return KEY_W;
case 'X': return KEY_X;
case 'Y': return KEY_Y;
case 'Z': return KEY_Z;
case ',': return KEY_COMMA;
case '.': return KEY_DOT;
case '<': return KEY_COMMA;
case '>': return KEY_DOT;
case '`': return KEY_GREEN; /*KEY_GRAVE;*/
case '-': return KEY_MINUS;
case '=': return KEY_EQUAL;
case '[': return KEY_LEFTBRACE;
case ']': return KEY_RIGHTBRACE;
case '\\': return KEY_BACKSLASH;
case ';': return KEY_SEMICOLON;
case '\'': return KEY_APOSTROPHE;
case '/': return KEY_SLASH;
case WXK_SHIFT: return KEY_LEFTSHIFT;
case WXK_CONTROL:
case WXK_ALT: return KEY_LEFTALT;
case WXK_TAB: return KEY_TAB;
// don't show "ignoring key" message for these
case WXK_MENU:
break;
default:
printf("(ignoring key %d)\n", wxKeyCode);
break;
}
return AKEYCODE_UNKNOWN;
}
/*
* Keyboard handling. These get converted into Android-defined key
* constants here.
*
* NOTE: would be nice to handle menu keyboard accelerators here.
* Simply stuffing the key events into MainFrame with AddPendingEvent
* didn't seem to do the trick.
*/
void PhoneWindow::OnKeyDown(wxKeyEvent& event)
{
int32_t keyCode;
keyCode = ConvertKeyCode(event.GetKeyCode());
if (keyCode != AKEYCODE_UNKNOWN) {
if (!IsKeyPressed(keyCode)) {
//printf("PW: down: key %d\n", keyCode);
GetDeviceManager()->SendKeyEvent(keyCode, true);
AddPressedKey(keyCode);
}
} else {
//printf("PW: down: %d\n", event.GetKeyCode());
event.Skip(); // not handled by us
}
}
/*
* Pass key-up events to runtime.
*/
void PhoneWindow::OnKeyUp(wxKeyEvent& event)
{
int32_t keyCode;
keyCode = ConvertKeyCode(event.GetKeyCode());
if (keyCode != AKEYCODE_UNKNOWN) {
// Send the key event if we already have this key pressed.
if (IsKeyPressed(keyCode)) {
//printf("PW: up: key %d\n", keyCode);
GetDeviceManager()->SendKeyEvent(keyCode, false);
RemovePressedKey(keyCode);
}
} else {
//printf("PW: up: %d\n", event.GetKeyCode());
event.Skip(); // not handled by us
}
}
/*
* Mouse handling.
*
* Unlike more conventional button tracking, we highlight on mouse-over
* and send the key on mouse-down. This behavior may be confusing for
* people expecting standard behavior, but it allows us to simulate the
* effect of holding a key down.
*
* We want to catch both "down" and "double click" events; otherwise
* fast clicking results in a lot of discarded events.
*/
void PhoneWindow::OnMouseLeftDown(wxMouseEvent& event)
{
if (mpMOHButton != NULL) {
//printf("PW: left down\n");
int32_t keyCode = mpMOHButton->GetKeyCode();
GetDeviceManager()->SendKeyEvent(keyCode, true);
mMouseKeySent = keyCode;
AddPressedKey(keyCode);
} else {
int screenX, screenY;
if (GetTouchPosition(event, &screenX, &screenY)) {
//printf("TOUCH at %d,%d\n", screenX, screenY);
mTrackingTouch = true;
mTouchX = screenX;
mTouchY = screenY;
GetDeviceManager()->SendTouchEvent(Simulator::kTouchDown,
mTouchX, mTouchY);
} else {
//printf("(ignoring left click)\n");
}
}
}
/*
* Left button has been released. Do something clever.
*
* On some platforms we will lose this if the mouse leaves the window.
*/
void PhoneWindow::OnMouseLeftUp(wxMouseEvent& WXUNUSED(event))
{
if (mMouseKeySent != AKEYCODE_UNKNOWN) {
//printf("PW: left up\n");
GetDeviceManager()->SendKeyEvent(mMouseKeySent, false);
RemovePressedKey(mMouseKeySent);
} else {
if (mTrackingTouch) {
//printf("TOUCH release (last was %d,%d)\n", mTouchX, mTouchY);
mTrackingTouch = false;
GetDeviceManager()->SendTouchEvent(Simulator::kTouchUp,
mTouchX, mTouchY);
} else {
//printf("(ignoring left-up)\n");
}
}
mMouseKeySent = AKEYCODE_UNKNOWN;
}
void PhoneWindow::OnMouseRightDown(wxMouseEvent& event)
{
//printf("(ignoring right-down)\n");
}
void PhoneWindow::OnMouseRightUp(wxMouseEvent& event)
{
//printf("(ignoring right-up)\n");
}
/*
* Track mouse motion so we can do mouse-over button highlighting.
*/
void PhoneWindow::OnMouseMotion(wxMouseEvent& event)
{
/*
* If the mouse motion event occurred inside the device window,
* we treat it differently than mouse movement over the picture of
* the device.
*/
if (event.GetEventObject() == mpDeviceWindow[0]) {
if (mpMOHViewIndex >= 0) {
/* can happen if the mouse moves fast enough */
//printf("Mouse now in dev window, clearing button highlight\n");
mpMOHViewIndex = -1;
mpMOHButton = NULL;
Refresh();
}
if (!event.LeftIsDown() && event.RightIsDown()) {
/* right-button movement */
//printf("(ignoring right-drag)\n");
return;
}
//printf("moveto: %d,%d\n", event.m_x, event.m_y);
int screenX, screenY;
if (mTrackingTouch) {
if (GetTouchPosition(event, &screenX, &screenY)) {
//printf("TOUCH moved to %d,%d\n", screenX, screenY);
mTouchX = screenX;
mTouchY = screenY;
GetDeviceManager()->SendTouchEvent(Simulator::kTouchDrag,
mTouchX, mTouchY);
} else {
//printf("TOUCH moved off screen\n");
}
}
return;
}
PhoneData* pPhoneData = GetPhoneData();
if (pPhoneData == NULL)
return;
/*
* Check to see if we're on top of a button. If our "on top of
* something" state has changed, force a redraw.
*
* We have to run through the list of Views and check all of the
* buttons in each.
*/
PhoneMode* pMode = pPhoneData->GetPhoneMode(GetCurrentMode().ToAscii());
if (pMode == NULL)
return;
int viewIndex = -1;
PhoneButton* pHighlight = NULL;
int i;
for (i = pMode->GetNumViews()-1; i >= 0; i--) {
PhoneView* pView = pMode->GetPhoneView(i);
assert(pView != NULL);
/* convert from window-relative to view-relative */
pHighlight = pView->FindButtonHit(event.m_x - mpViewInfo[i].GetX(),
event.m_y - mpViewInfo[i].GetY());
if (pHighlight != NULL) {
viewIndex = i;
break;
}
}
if (viewIndex == mpMOHViewIndex && pHighlight == mpMOHButton) {
/* still hovering over same button */
} else {
/* mouse has moved, possibly to a new button */
mpMOHViewIndex = viewIndex;
mpMOHButton = pHighlight;
/* force refresh */
Refresh();
}
}
/*
* Mouse has left the building. All keys and mouse buttons up.
*
* We get one of these if the mouse moves over a child window, such as
* our DeviceWindow, so it is not the case that we no longer receive
* key input after getting this event.
*/
void PhoneWindow::OnMouseLeaveWindow(wxMouseEvent& WXUNUSED(event))
{
//printf("--- mouse is GONE\n");
ClearPressedKeys();
}
/*
* Determine device touch screen (x,y) based on window position.
*
* Returns "true" if the click corresponds to a location on the display.
*
* TODO: should return display index as well -- currently this only
* supports touch on the main display.
*/
bool PhoneWindow::GetTouchPosition(const wxMouseEvent& event, int* pScreenX,
int* pScreenY)
{
/*
* If the click came from our device window, treat it as a touch.
*/
if (event.GetEventObject() != mpDeviceWindow[0])
return false;
*pScreenX = event.m_x;
*pScreenY = event.m_y;
return true;
}
/*
* We don't want to erase the background now, because it causes flicker
* under Windows.
*/
void PhoneWindow::OnErase(wxEraseEvent& WXUNUSED(event))
{
//printf("erase\n");
}
/*
* Paint the phone and any highlighted buttons.
*
* The device output is drawn by DeviceWindow.
*/
void PhoneWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
int view;
/*
* Under Mac OS X, the parent window is redrawn every time the child
* window is redrawn. This causes poor performance in the simulator.
* If we're being asked to update a region that corresponds exactly
* to one of the device output windows, skip the redraw.
*/
assert(mpViewInfo != NULL);
for (view = 0; view < mNumViewInfo; view++) {
int displayIndex;
displayIndex = mpViewInfo[view].GetDisplayIndex();
assert(displayIndex >= 0);
DeviceWindow* pDeviceWindow = mpDeviceWindow[displayIndex];
assert(pDeviceWindow != NULL);
wxRect displayRect = pDeviceWindow->GetRect();
wxRect updateRect = GetUpdateClientRect();
if (displayRect == updateRect) {
//printf("(skipping redraw)\n");
return;
}
}
wxBufferedPaintDC dc(this);
/*
* Erase the background to the currently-specified background color.
*/
wxColour backColor = GetBackgroundColour();
dc.SetBrush(wxBrush(backColor));
dc.SetPen(wxPen(backColor, 1));
wxRect windowRect(wxPoint(0, 0), GetClientSize());
dc.DrawRectangle(windowRect);
PhoneData* pPhoneData = GetPhoneData();
if (pPhoneData == NULL) {
fprintf(stderr, "OnPaint: no phone data\n");
return;
}
PhoneMode* pPhoneMode;
PhoneView* pPhoneView;
int numImages;
pPhoneMode = pPhoneData->GetPhoneMode(GetCurrentMode().ToAscii());
if (pPhoneMode == NULL) {
fprintf(stderr, "current mode (%s) not known\n",
(const char*) GetCurrentMode().ToAscii());
return;
}
for (view = 0; view < pPhoneMode->GetNumViews(); view++) {
pPhoneView = pPhoneMode->GetPhoneView(view);
if (pPhoneView == NULL) {
fprintf(stderr, "view %d not found\n", view);
return;
}
/* draw background image and "button patches" */
numImages = pPhoneView->GetBkgImageCount();
for (int i = 0; i < numImages; i++) {
const LoadableImage* pLimg = pPhoneView->GetBkgImage(i);
wxBitmap* pBitmap = pLimg->GetBitmap();
if (pBitmap != NULL)
dc.DrawBitmap(*pBitmap,
mpViewInfo[view].GetX() + pLimg->GetX(),
mpViewInfo[view].GetY() + pLimg->GetY(),
TRUE);
}
}
/*
* Draw button mouse-over highlight.
*
* Currently we don't do anything different when the button is held down.
*/
if (mpMOHViewIndex >= 0 && mpMOHButton != NULL) {
// button must have graphic, or hit-testing wouldn't have worked
assert(mpMOHButton->GetHighlightedBitmap() != NULL);
dc.DrawBitmap(*mpMOHButton->GetHighlightedBitmap(),
mpViewInfo[mpMOHViewIndex].GetX() + mpMOHButton->GetX(),
mpViewInfo[mpMOHViewIndex].GetY() + mpMOHButton->GetY(),
TRUE);
}
/*
* Highlight pressed keys. We want to do this in all views, because
* some buttons on the side of the phone might be visible in more
* than one view.
*/
for (view = 0; view < pPhoneMode->GetNumViews(); view++) {
pPhoneView = pPhoneMode->GetPhoneView(view);
assert(pPhoneView != NULL);
ListIter iter;
for (iter = mPressedKeys.begin(); iter != mPressedKeys.end(); ++iter) {
int32_t keyCode;
PhoneButton* pButton;
keyCode = (*iter).GetKeyCode();
pButton = pPhoneView->FindButtonByKey(keyCode);
if (pButton != NULL) {
wxBitmap* pBitmap = pButton->GetSelectedBitmap();
if (pBitmap != NULL) {
dc.DrawBitmap(*pBitmap,
mpViewInfo[view].GetX() + pButton->GetX(),
mpViewInfo[view].GetY() + pButton->GetY(),
TRUE);
}
}
}
}
}
/*
* Press a key on the device.
*
* Schedules a screen refresh if the set of held-down keys changes.
*/
void PhoneWindow::AddPressedKey(int32_t keyCode)
{
/*
* See if the key is already down. This usually means that the key
* repeat has kicked into gear. It could also mean that we
* missed the key-up event, or the user has hit the same device
* key with both mouse and keyboard. Either way, we don't add it
* a second time. This way, if we did lose a key-up somehow, they
* can "clear" the stuck key by hitting it again.
*/
if (keyCode == AKEYCODE_UNKNOWN) {
//printf("--- not adding AKEYCODE_UNKNOWN!\n");
return;
}
ListIter iter;
for (iter = mPressedKeys.begin(); iter != mPressedKeys.end(); ++iter) {
if ((*iter).GetKeyCode() == keyCode)
break;
}
if (iter == mPressedKeys.end()) {
KeyInfo newInfo;
newInfo.SetKeyCode(keyCode);
mPressedKeys.push_back(newInfo);
//printf("--- added down=%d\n", keyCode);
Refresh(); // redraw w/ highlight
} else {
//printf("--- already have down=%d\n", keyCode);
}
}
/*
* Release a key on the device.
*
* Schedules a screen refresh if the set of held-down keys changes.
*/
void PhoneWindow::RemovePressedKey(int32_t keyCode)
{
/*
* Release the key. If it's not in the list, we either missed a
* key-down event, or the user used both mouse and keyboard and we
* removed the key when the first device went up.
*/
ListIter iter;
for (iter = mPressedKeys.begin(); iter != mPressedKeys.end(); ++iter) {
if ((*iter).GetKeyCode() == keyCode) {
mPressedKeys.erase(iter);
//printf("--- removing down=%d\n", keyCode);
Refresh(); // redraw w/o highlight
break;
}
}
if (iter == mPressedKeys.end()) {
//printf("--- didn't find down=%d\n", keyCode);
}
}
/*
* Clear the set of keys that we think are being held down.
*/
void PhoneWindow::ClearPressedKeys(void)
{
//printf("--- All keys up (count=%d)\n", mPressedKeys.size());
if (!mPressedKeys.empty()) {
ListIter iter = mPressedKeys.begin();
while (iter != mPressedKeys.end()) {
int32_t keyCode = (*iter).GetKeyCode();
GetDeviceManager()->SendKeyEvent(keyCode, false);
iter = mPressedKeys.erase(iter);
}
Refresh();
}
}
/*
* Returns "true" if the specified key is currently pressed.
*/
bool PhoneWindow::IsKeyPressed(int32_t keyCode)
{
ListIter iter;
for (iter = mPressedKeys.begin(); iter != mPressedKeys.end(); ++iter) {
if ((*iter).GetKeyCode() == keyCode)
return true;
}
return false;
}
void PhoneWindow::Vibrate(int vibrateOn)
{
wxRect rect = GetRect();
if(vibrateOn)
{
mVibrateX = 0;
mTimer.Start(25); // arg is delay in ms
Move(rect.x-2,rect.y);
}
else if(mTimer.IsRunning())
{
mTimer.Stop();
if(mVibrateX&1)
Move(rect.x-2,rect.y);
else
Move(rect.x+2,rect.y);
}
}
void PhoneWindow::OnTimer(wxTimerEvent& event)
{
wxRect rect = GetRect();
mVibrateX++;
if(mVibrateX&1)
Move(rect.x+4,rect.y);
else
Move(rect.x-4,rect.y);
}