/*
* Copyright 2007 The Android Open Source Project
*
* Audio output device.
*/
#include "Common.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <alsa/asoundlib.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <linux/input.h>
/*
* Input event device state.
*/
typedef struct AudioState {
snd_pcm_t *handle;
} AudioState;
/*
* Set some stuff up.
*/
static int configureInitialState(const char* pathName, AudioState* audioState)
{
#if BUILD_SIM_WITHOUT_AUDIO
return 0;
#else
audioState->handle = NULL;
snd_pcm_open(&audioState->handle, "default", SND_PCM_STREAM_PLAYBACK, 0);
if (audioState->handle) {
snd_pcm_hw_params_t *params;
snd_pcm_hw_params_malloc(¶ms);
snd_pcm_hw_params_any(audioState->handle, params);
snd_pcm_hw_params_set_access(audioState->handle, params, SND_PCM_ACCESS_RW_INTERLEAVED);
snd_pcm_hw_params_set_format(audioState->handle, params, SND_PCM_FORMAT_S16_LE);
unsigned int rate = 44100;
snd_pcm_hw_params_set_rate_near(audioState->handle, params, &rate, NULL);
snd_pcm_hw_params_set_channels(audioState->handle, params, 2);
snd_pcm_hw_params(audioState->handle, params);
snd_pcm_hw_params_free(params);
} else {
wsLog("Couldn't open audio hardware, faking it\n");
}
return 0;
#endif
}
/*
* Write audio data.
*/
static ssize_t writeAudio(FakeDev* dev, int fd, const void* buf, size_t count)
{
#if BUILD_SIM_WITHOUT_AUDIO
return 0;
#else
AudioState *state = (AudioState*)dev->state;
if (state->handle != NULL) {
snd_pcm_writei(state->handle, buf, count / 4);
return count;
}
// fake timing
usleep(count * 10000 / (441 * 4));
return count;
#endif
}
/*
* Handle event ioctls.
*/
static int ioctlAudio(FakeDev* dev, int fd, int request, void* argp)
{
return -1;
}
/*
* Free up our state before closing down the fake descriptor.
*/
static int closeAudio(FakeDev* dev, int fd)
{
#if BUILD_SIM_WITHOUT_AUDIO
return 0;
#else
AudioState *state = (AudioState*)dev->state;
snd_pcm_close(state->handle);
free(state);
dev->state = NULL;
return 0;
#endif
}
/*
* Open an audio output device.
*/
FakeDev* wsOpenDevAudio(const char* pathName, int flags)
{
FakeDev* newDev = wsCreateFakeDev(pathName);
if (newDev != NULL) {
newDev->write = writeAudio;
newDev->ioctl = ioctlAudio;
newDev->close = closeAudio;
AudioState* eventState = calloc(1, sizeof(AudioState));
if (configureInitialState(pathName, eventState) != 0) {
free(eventState);
return NULL;
}
newDev->state = eventState;
}
return newDev;
}