// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Tests for Watchdog class.
#include "base/platform_thread.h"
#include "base/spin_wait.h"
#include "base/time.h"
#include "base/watchdog.h"
#include "testing/gtest/include/gtest/gtest.h"
using base::TimeDelta;
namespace {
//------------------------------------------------------------------------------
// Provide a derived class to facilitate testing.
class WatchdogCounter : public Watchdog {
public:
WatchdogCounter(const TimeDelta& duration,
const std::string& thread_watched_name,
bool enabled)
: Watchdog(duration, thread_watched_name, enabled), alarm_counter_(0) {
}
virtual ~WatchdogCounter() {}
virtual void Alarm() {
alarm_counter_++;
Watchdog::Alarm();
}
int alarm_counter() { return alarm_counter_; }
private:
int alarm_counter_;
DISALLOW_COPY_AND_ASSIGN(WatchdogCounter);
};
class WatchdogTest : public testing::Test {
public:
void SetUp() {
Watchdog::ResetStaticData();
}
};
//------------------------------------------------------------------------------
// Actual tests
// Minimal constructor/destructor test.
TEST_F(WatchdogTest, StartupShutdownTest) {
Watchdog watchdog1(TimeDelta::FromMilliseconds(300), "Disabled", false);
Watchdog watchdog2(TimeDelta::FromMilliseconds(300), "Enabled", true);
}
// Test ability to call Arm and Disarm repeatedly.
TEST_F(WatchdogTest, ArmDisarmTest) {
Watchdog watchdog1(TimeDelta::FromMilliseconds(300), "Disabled", false);
watchdog1.Arm();
watchdog1.Disarm();
watchdog1.Arm();
watchdog1.Disarm();
Watchdog watchdog2(TimeDelta::FromMilliseconds(300), "Enabled", true);
watchdog2.Arm();
watchdog2.Disarm();
watchdog2.Arm();
watchdog2.Disarm();
}
// Make sure a basic alarm fires when the time has expired.
TEST_F(WatchdogTest, AlarmTest) {
WatchdogCounter watchdog(TimeDelta::FromMilliseconds(10), "Enabled", true);
watchdog.Arm();
SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(5),
watchdog.alarm_counter() > 0);
EXPECT_EQ(1, watchdog.alarm_counter());
}
// Make sure a basic alarm fires when the time has expired.
TEST_F(WatchdogTest, AlarmPriorTimeTest) {
WatchdogCounter watchdog(TimeDelta::TimeDelta(), "Enabled2", true);
// Set a time in the past.
watchdog.ArmSomeTimeDeltaAgo(TimeDelta::FromSeconds(2));
// It should instantly go off, but certainly in less than 5 minutes.
SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(5),
watchdog.alarm_counter() > 0);
EXPECT_EQ(1, watchdog.alarm_counter());
}
// Make sure a disable alarm does nothing, even if we arm it.
TEST_F(WatchdogTest, ConstructorDisabledTest) {
WatchdogCounter watchdog(TimeDelta::FromMilliseconds(10), "Disabled", false);
watchdog.Arm();
// Alarm should not fire, as it was disabled.
PlatformThread::Sleep(500);
EXPECT_EQ(0, watchdog.alarm_counter());
}
// Make sure Disarming will prevent firing, even after Arming.
TEST_F(WatchdogTest, DisarmTest) {
WatchdogCounter watchdog(TimeDelta::FromSeconds(5), "Enabled3", true);
watchdog.Arm();
PlatformThread::Sleep(100); // Don't sleep too long
watchdog.Disarm();
// Alarm should not fire.
PlatformThread::Sleep(5500);
EXPECT_EQ(0, watchdog.alarm_counter());
// ...but even after disarming, we can still use the alarm...
// Set a time greater than the timeout into the past.
watchdog.ArmSomeTimeDeltaAgo(TimeDelta::FromSeconds(10));
// It should almost instantly go off, but certainly in less than 5 minutes.
SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(5),
watchdog.alarm_counter() > 0);
EXPECT_EQ(1, watchdog.alarm_counter());
}
} // namespace