// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_DISK_CACHE_BITMAP_H_
#define NET_DISK_CACHE_BITMAP_H_
#include <algorithm>
#include "base/basictypes.h"
namespace disk_cache {
// This class provides support for simple maps of bits.
class Bitmap {
public:
Bitmap() : map_(NULL), num_bits_(0), array_size_(0), alloc_(false) {}
// This constructor will allocate on a uint32 boundary. If |clear_bits| is
// false, the bitmap bits will not be initialized.
Bitmap(int num_bits, bool clear_bits)
: num_bits_(num_bits), array_size_(RequiredArraySize(num_bits)),
alloc_(true) {
map_ = new uint32[array_size_];
// Initialize all of the bits.
if (clear_bits)
Clear();
}
// Constructs a Bitmap with the actual storage provided by the caller. |map|
// has to be valid until this object destruction. |num_bits| is the number of
// bits in the bitmap, and |num_words| is the size of |map| in 32-bit words.
Bitmap(uint32* map, int num_bits, int num_words)
: map_(map), num_bits_(num_bits),
// If size is larger than necessary, trim because array_size_ is used
// as a bound by various methods.
array_size_(std::min(RequiredArraySize(num_bits), num_words)),
alloc_(false) {}
~Bitmap() {
if (alloc_)
delete[] map_;
}
// Resizes the bitmap.
// If |num_bits| < Size(), the extra bits will be discarded.
// If |num_bits| > Size(), the extra bits will be filled with zeros if
// |clear_bits| is true.
// This object cannot be using memory provided during construction.
void Resize(int num_bits, bool clear_bits);
// Returns the number of bits in the bitmap.
int Size() const { return num_bits_; }
// Returns the number of 32-bit words in the bitmap.
int ArraySize() const { return array_size_; }
// Sets all the bits to true or false.
void SetAll(bool value) {
memset(map_, (value ? 0xFF : 0x00), array_size_ * sizeof(*map_));
}
// Clears all bits in the bitmap
void Clear() { SetAll(false); }
// Sets the value, gets the value or toggles the value of a given bit.
void Set(int index, bool value);
bool Get(int index) const;
void Toggle(int index);
// Directly sets an element of the internal map. Requires |array_index| <
// ArraySize();
void SetMapElement(int array_index, uint32 value);
// Gets an entry of the internal map. Requires array_index <
// ArraySize()
uint32 GetMapElement(int array_index) const;
// Directly sets the whole internal map. |size| is the number of 32-bit words
// to set from |map|. If |size| > array_size(), it ignores the end of |map|.
void SetMap(const uint32* map, int size);
// Gets a pointer to the internal map.
const uint32* GetMap() const { return map_; }
// Sets a range of bits to |value|.
void SetRange(int begin, int end, bool value);
// Returns true if any bit between begin inclusive and end exclusive is set.
// 0 <= |begin| <= |end| <= Size() is required.
bool TestRange(int begin, int end, bool value) const;
// Scans bits starting at bit *|index|, looking for a bit set to |value|. If
// it finds that bit before reaching bit index |limit|, sets *|index| to the
// bit index and returns true. Otherwise returns false.
// Requires |limit| <= Size().
//
// Note that to use these methods in a loop you must increment the index
// after each use, as in:
//
// for (int index = 0 ; map.FindNextBit(&index, limit, value) ; ++index) {
// DoSomethingWith(index);
// }
bool FindNextBit(int* index, int limit, bool value) const;
// Finds the first offset >= *|index| and < |limit| that has its bit set.
// See FindNextBit() for more info.
bool FindNextSetBitBeforeLimit(int* index, int limit) const {
return FindNextBit(index, limit, true);
}
// Finds the first offset >= *|index| that has its bit set.
// See FindNextBit() for more info.
bool FindNextSetBit(int *index) const {
return FindNextSetBitBeforeLimit(index, num_bits_);
}
// Scans bits starting at bit *|index|, looking for a bit set to |value|. If
// it finds that bit before reaching bit index |limit|, sets *|index| to the
// bit index and then counts the number of consecutive bits set to |value|
// (before reaching |limit|), and returns that count. If no bit is found
// returns 0. Requires |limit| <= Size().
int FindBits(int* index, int limit, bool value) const;
// Returns number of allocated words required for a bitmap of size |num_bits|.
static int RequiredArraySize(int num_bits) {
// Force at least one allocated word.
if (num_bits <= kIntBits)
return 1;
return (num_bits + kIntBits - 1) >> kLogIntBits;
}
private:
static const int kIntBits = sizeof(uint32) * 8;
static const int kLogIntBits = 5; // 2^5 == 32 bits per word.
// Sets |len| bits from |start| to |value|. All the bits to be set should be
// stored in the same word, and len < kIntBits.
void SetWordBits(int start, int len, bool value);
uint32* map_; // The bitmap.
int num_bits_; // The upper bound of the bitmap.
int array_size_; // The physical size (in uint32s) of the bitmap.
bool alloc_; // Whether or not we allocated the memory.
DISALLOW_COPY_AND_ASSIGN(Bitmap);
};
} // namespace disk_cache
#endif // NET_DISK_CACHE_BITMAP_H_