// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_HTTP_HTTP_AUTH_HANDLER_NTLM_H_
#define NET_HTTP_HTTP_AUTH_HANDLER_NTLM_H_
#include "build/build_config.h"
// This contains the portable and the SSPI implementations for NTLM.
// We use NTLM_SSPI for Windows, and NTLM_PORTABLE for other platforms.
#if defined(OS_WIN)
#define NTLM_SSPI
#else
#define NTLM_PORTABLE
#endif
#if defined(NTLM_SSPI)
#define SECURITY_WIN32 1
#include <windows.h>
#include <security.h>
#include "net/http/http_auth_sspi_win.h"
#endif
#include <string>
#include "base/basictypes.h"
#include "base/string16.h"
#include "net/http/http_auth_handler.h"
namespace net {
// Code for handling HTTP NTLM authentication.
class HttpAuthHandlerNTLM : public HttpAuthHandler {
public:
#if defined(NTLM_PORTABLE)
// A function that generates n random bytes in the output buffer.
typedef void (*GenerateRandomProc)(uint8* output, size_t n);
// A function that returns the local host name. Returns an empty string if
// the local host name is not available.
typedef std::string (*HostNameProc)();
// For unit tests to override and restore the GenerateRandom and
// GetHostName functions.
class ScopedProcSetter {
public:
ScopedProcSetter(GenerateRandomProc random_proc,
HostNameProc host_name_proc) {
old_random_proc_ = SetGenerateRandomProc(random_proc);
old_host_name_proc_ = SetHostNameProc(host_name_proc);
}
~ScopedProcSetter() {
SetGenerateRandomProc(old_random_proc_);
SetHostNameProc(old_host_name_proc_);
}
private:
GenerateRandomProc old_random_proc_;
HostNameProc old_host_name_proc_;
};
#endif
HttpAuthHandlerNTLM();
virtual bool NeedsIdentity();
virtual bool IsFinalRound();
virtual std::string GenerateCredentials(const std::wstring& username,
const std::wstring& password,
const HttpRequestInfo* request,
const ProxyInfo* proxy);
protected:
virtual bool Init(std::string::const_iterator challenge_begin,
std::string::const_iterator challenge_end) {
return ParseChallenge(challenge_begin, challenge_end);
}
// This function acquires a credentials handle in the SSPI implementation.
// It does nothing in the portable implementation.
int InitializeBeforeFirstChallenge();
private:
~HttpAuthHandlerNTLM();
#if defined(NTLM_PORTABLE)
// For unit tests to override the GenerateRandom and GetHostName functions.
// Returns the old function.
static GenerateRandomProc SetGenerateRandomProc(GenerateRandomProc proc);
static HostNameProc SetHostNameProc(HostNameProc proc);
#endif
// Parse the challenge, saving the results into this instance.
// Returns true on success.
bool ParseChallenge(std::string::const_iterator challenge_begin,
std::string::const_iterator challenge_end);
// Given an input token received from the server, generate the next output
// token to be sent to the server.
int GetNextToken(const void* in_token,
uint32 in_token_len,
void** out_token,
uint32* out_token_len);
#if defined(NTLM_SSPI)
HttpAuthSSPI auth_sspi_;
#endif
#if defined(NTLM_PORTABLE)
static GenerateRandomProc generate_random_proc_;
static HostNameProc get_host_name_proc_;
#endif
string16 domain_;
string16 username_;
string16 password_;
// The base64-encoded string following "NTLM" in the "WWW-Authenticate" or
// "Proxy-Authenticate" response header.
std::string auth_data_;
};
} // namespace net
#endif // NET_HTTP_HTTP_AUTH_HANDLER_NTLM_H_