// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// HttpStream is an interface for reading and writing data to an HttpStream that
// keeps the client agnostic of the actual underlying transport layer. This
// provides an abstraction for both a basic http stream as well as http
// pipelining implementations.
#ifndef NET_HTTP_HTTP_STREAM_H_
#define NET_HTTP_HTTP_STREAM_H_
#include <string>
#include "base/basictypes.h"
#include "net/socket/client_socket_handle.h"
namespace net {
class HttpRequestInfo;
class HttpResponseInfo;
class IOBuffer;
class UploadDataStream;
class HttpStream {
public:
HttpStream() {}
virtual ~HttpStream() {}
// Writes the headers and uploads body data to the underlying socket.
// ERR_IO_PENDING is returned if the operation could not be completed
// synchronously, in which case the result will be passed to the callback
// when available. Returns OK on success. The HttpStream takes ownership
// of the request_body.
virtual int SendRequest(const HttpRequestInfo* request,
const std::string& request_headers,
UploadDataStream* request_body,
HttpResponseInfo* response,
CompletionCallback* callback) = 0;
// Queries the UploadDataStream for its progress (bytes sent).
virtual uint64 GetUploadProgress() const = 0;
// Reads from the underlying socket until the response headers have been
// completely received. ERR_IO_PENDING is returned if the operation could
// not be completed synchronously, in which case the result will be passed
// to the callback when available. Returns OK on success. The response
// headers are available in the HttpResponseInfo returned by GetResponseInfo
virtual int ReadResponseHeaders(CompletionCallback* callback) = 0;
// Provides access to HttpResponseInfo (owned by HttpStream).
virtual HttpResponseInfo* GetResponseInfo() const = 0;
// Reads response body data, up to |buf_len| bytes. |buf_len| should be a
// reasonable size (<2MB). The number of bytes read is returned, or an
// error is returned upon failure. ERR_CONNECTION_CLOSED is returned to
// indicate end-of-connection. ERR_IO_PENDING is returned if the operation
// could not be completed synchronously, in which case the result will be
// passed to the callback when available. If the operation is not completed
// immediately, the socket acquires a reference to the provided buffer until
// the callback is invoked or the socket is destroyed.
virtual int ReadResponseBody(IOBuffer* buf, int buf_len,
CompletionCallback* callback) = 0;
// Indicates if the response body has been completely read.
virtual bool IsResponseBodyComplete() const = 0;
// Indicates that the end of the response is detectable. This means that
// the response headers indicate either chunked encoding or content length.
// If neither is sent, the server must close the connection for us to detect
// the end of the response.
virtual bool CanFindEndOfResponse() const = 0;
// After the response headers have been read and after the response body
// is complete, this function indicates if more data (either erroneous or
// as part of the next pipelined response) has been read from the socket.
virtual bool IsMoreDataBuffered() const = 0;
private:
DISALLOW_COPY_AND_ASSIGN(HttpStream);
};
} // namespace net
#endif // NET_HTTP_HTTP_STREAM_H_