// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
#define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
#include <string>
#include "base/logging.h"
#include "base/ref_counted.h"
#include "base/scoped_ptr.h"
#include "base/time.h"
#include "net/base/completion_callback.h"
#include "net/base/load_states.h"
#include "net/base/net_errors.h"
#include "net/base/request_priority.h"
#include "net/socket/client_socket.h"
#include "net/socket/client_socket_pool.h"
namespace net {
// A container for a ClientSocket.
//
// The handle's |group_name| uniquely identifies the origin and type of the
// connection. It is used by the ClientSocketPool to group similar connected
// client socket objects.
//
class ClientSocketHandle {
public:
typedef enum {
UNUSED = 0, // unused socket that just finished connecting
UNUSED_IDLE, // unused socket that has been idle for awhile
REUSED_IDLE, // previously used socket
NUM_TYPES,
} SocketReuseType;
ClientSocketHandle();
~ClientSocketHandle();
// Initializes a ClientSocketHandle object, which involves talking to the
// ClientSocketPool to obtain a connected socket, possibly reusing one. This
// method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority|
// is used to determine the placement in ClientSocketPool's wait list.
//
// If this method succeeds, then the socket member will be set to an existing
// connected socket if an existing connected socket was available to reuse,
// otherwise it will be set to a new connected socket. Consumers can then
// call is_reused() to see if the socket was reused. If not reusing an
// existing socket, ClientSocketPool may need to establish a new
// connection using |socket_params|.
//
// This method returns ERR_IO_PENDING if it cannot complete synchronously, in
// which case the consumer will be notified of completion via |callback|.
//
// Init may be called multiple times.
//
// Profiling information for the request is saved to |load_log| if non-NULL.
//
template <typename SocketParams, typename PoolType>
int Init(const std::string& group_name,
const SocketParams& socket_params,
RequestPriority priority,
CompletionCallback* callback,
PoolType* pool,
LoadLog* load_log);
// An initialized handle can be reset, which causes it to return to the
// un-initialized state. This releases the underlying socket, which in the
// case of a socket that still has an established connection, indicates that
// the socket may be kept alive for use by a subsequent ClientSocketHandle.
//
// NOTE: To prevent the socket from being kept alive, be sure to call its
// Disconnect method. This will result in the ClientSocketPool deleting the
// ClientSocket.
void Reset();
// Used after Init() is called, but before the ClientSocketPool has
// initialized the ClientSocketHandle.
LoadState GetLoadState() const;
// Returns true when Init() has completed successfully.
bool is_initialized() const { return socket_ != NULL; }
// Returns the time tick when Init() was called.
base::TimeTicks init_time() const { return init_time_; }
// Used by ClientSocketPool to initialize the ClientSocketHandle.
void set_is_reused(bool is_reused) { is_reused_ = is_reused; }
void set_socket(ClientSocket* s) { socket_.reset(s); }
void set_idle_time(base::TimeDelta idle_time) { idle_time_ = idle_time; }
// These may only be used if is_initialized() is true.
const std::string& group_name() const { return group_name_; }
ClientSocket* socket() { return socket_.get(); }
ClientSocket* release_socket() { return socket_.release(); }
bool is_reused() const { return is_reused_; }
base::TimeDelta idle_time() const { return idle_time_; }
SocketReuseType reuse_type() const {
if (is_reused()) {
return REUSED_IDLE;
} else if (idle_time() == base::TimeDelta()) {
return UNUSED;
} else {
return UNUSED_IDLE;
}
}
bool ShouldResendFailedRequest(int error) const {
// NOTE: we resend a request only if we reused a keep-alive connection.
// This automatically prevents an infinite resend loop because we'll run
// out of the cached keep-alive connections eventually.
if ( // We used a socket that was never idle.
reuse_type() == ClientSocketHandle::UNUSED ||
// We used an unused, idle socket and got a error that wasn't a TCP RST.
(reuse_type() == ClientSocketHandle::UNUSED_IDLE &&
(error != OK && error != ERR_CONNECTION_RESET))) {
return false;
}
return true;
}
private:
// Called on asynchronous completion of an Init() request.
void OnIOComplete(int result);
// Called on completion (both asynchronous & synchronous) of an Init()
// request.
void HandleInitCompletion(int result);
// Resets the state of the ClientSocketHandle. |cancel| indicates whether or
// not to try to cancel the request with the ClientSocketPool.
void ResetInternal(bool cancel);
scoped_refptr<ClientSocketPool> pool_;
scoped_ptr<ClientSocket> socket_;
std::string group_name_;
bool is_reused_;
CompletionCallbackImpl<ClientSocketHandle> callback_;
CompletionCallback* user_callback_;
base::TimeDelta idle_time_;
base::TimeTicks init_time_;
DISALLOW_COPY_AND_ASSIGN(ClientSocketHandle);
};
// Template function implementation:
template <typename SocketParams, typename PoolType>
int ClientSocketHandle::Init(const std::string& group_name,
const SocketParams& socket_params,
RequestPriority priority,
CompletionCallback* callback,
PoolType* pool,
LoadLog* load_log) {
CHECK(!group_name.empty());
// Note that this will result in a link error if the SocketParams has not been
// registered for the PoolType via REGISTER_SOCKET_PARAMS_FOR_POOL (defined in
// client_socket_pool.h).
CheckIsValidSocketParamsForPool<PoolType, SocketParams>();
ResetInternal(true);
pool_ = pool;
group_name_ = group_name;
init_time_ = base::TimeTicks::Now();
int rv = pool_->RequestSocket(
group_name, &socket_params, priority, this, &callback_, load_log);
if (rv == ERR_IO_PENDING) {
user_callback_ = callback;
} else {
HandleInitCompletion(rv);
}
return rv;
}
} // namespace net
#endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_