// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
#define NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
#include "base/object_watcher.h"
#include "net/base/address_list.h"
#include "net/base/completion_callback.h"
#include "net/socket/client_socket.h"
namespace net {
class LoadLog;
class TCPClientSocketWin : public ClientSocket {
public:
// The IP address(es) and port number to connect to. The TCP socket will try
// each IP address in the list until it succeeds in establishing a
// connection.
explicit TCPClientSocketWin(const AddressList& addresses);
~TCPClientSocketWin();
// ClientSocket methods:
virtual int Connect(CompletionCallback* callback, LoadLog* load_log);
virtual void Disconnect();
virtual bool IsConnected() const;
virtual bool IsConnectedAndIdle() const;
virtual int GetPeerName(struct sockaddr* name, socklen_t* namelen);
// Socket methods:
// Multiple outstanding requests are not supported.
// Full duplex mode (reading and writing at the same time) is supported
virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback);
virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback);
virtual bool SetReceiveBufferSize(int32 size);
virtual bool SetSendBufferSize(int32 size);
private:
class Core;
// Performs the actual connect(). Returns a net error code.
int DoConnect();
int CreateSocket(const struct addrinfo* ai);
void DoReadCallback(int rv);
void DoWriteCallback(int rv);
void DidCompleteConnect();
void DidCompleteRead();
void DidCompleteWrite();
SOCKET socket_;
// The list of addresses we should try in order to establish a connection.
AddressList addresses_;
// Where we are in above list, or NULL if all addrinfos have been tried.
const struct addrinfo* current_ai_;
// The various states that the socket could be in.
bool waiting_connect_;
bool waiting_read_;
bool waiting_write_;
// The core of the socket that can live longer than the socket itself. We pass
// resources to the Windows async IO functions and we have to make sure that
// they are not destroyed while the OS still references them.
scoped_refptr<Core> core_;
// External callback; called when connect or read is complete.
CompletionCallback* read_callback_;
// External callback; called when write is complete.
CompletionCallback* write_callback_;
scoped_refptr<LoadLog> load_log_;
DISALLOW_COPY_AND_ASSIGN(TCPClientSocketWin);
};
} // namespace net
#endif // NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_