// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_TCP_PINGER_H_
#define NET_SOCKET_TCP_PINGER_H_
#include "base/compiler_specific.h"
#include "base/ref_counted.h"
#include "base/scoped_ptr.h"
#include "base/task.h"
#include "base/thread.h"
#include "base/waitable_event.h"
#include "net/base/address_list.h"
#include "net/base/completion_callback.h"
#include "net/base/net_errors.h"
#include "net/socket/tcp_client_socket.h"
namespace base {
class TimeDelta;
}
namespace net {
// Simple class to wait until a TCP server is accepting connections.
class TCPPinger {
public:
explicit TCPPinger(const net::AddressList& addr)
: io_thread_("TCPPinger"),
worker_(new Worker(addr)) {
worker_->AddRef();
// Start up a throwaway IO thread just for this.
// TODO(dkegel): use some existing thread pool instead?
base::Thread::Options options;
options.message_loop_type = MessageLoop::TYPE_IO;
io_thread_.StartWithOptions(options);
}
~TCPPinger() {
io_thread_.message_loop()->ReleaseSoon(FROM_HERE, worker_);
}
int Ping() {
// Default is 10 tries, each with a timeout of 1000ms,
// for a total max timeout of 10 seconds.
return Ping(base::TimeDelta::FromMilliseconds(1000), 10);
}
int Ping(base::TimeDelta tryTimeout, int nTries) {
int err = ERR_IO_PENDING;
// Post a request to do the connect on that thread.
for (int i = 0; i < nTries; i++) {
io_thread_.message_loop()->PostTask(FROM_HERE,
NewRunnableMethod(worker_,
&net::TCPPinger::Worker::DoConnect));
// Timeout here in case remote host offline
err = worker_->TimedWaitForResult(tryTimeout);
if (err == net::OK)
break;
PlatformThread::Sleep(static_cast<int>(tryTimeout.InMilliseconds()));
// Cancel leftover activity, if any
io_thread_.message_loop()->PostTask(FROM_HERE,
NewRunnableMethod(worker_,
&net::TCPPinger::Worker::DoDisconnect));
worker_->WaitForResult();
}
return err;
}
private:
// Inner class to handle all actual socket calls.
// This makes the outer interface simpler,
// and helps us obey the "all socket calls
// must be on same thread" restriction.
class Worker : public base::RefCountedThreadSafe<Worker> {
public:
explicit Worker(const net::AddressList& addr)
: event_(false, false),
net_error_(ERR_IO_PENDING),
addr_(addr),
ALLOW_THIS_IN_INITIALIZER_LIST(connect_callback_(this,
&net::TCPPinger::Worker::ConnectDone)) {
}
void DoConnect() {
sock_.reset(new TCPClientSocket(addr_));
int rv = sock_->Connect(&connect_callback_, NULL);
// Regardless of success or failure, if we're done now,
// signal the customer.
if (rv != ERR_IO_PENDING)
ConnectDone(rv);
}
void DoDisconnect() {
sock_.reset();
event_.Signal();
}
void ConnectDone(int rv) {
sock_.reset();
net_error_ = rv;
event_.Signal();
}
int TimedWaitForResult(base::TimeDelta tryTimeout) {
event_.TimedWait(tryTimeout);
return net_error_;
}
int WaitForResult() {
event_.Wait();
return net_error_;
}
private:
friend class base::RefCountedThreadSafe<Worker>;
~Worker() {}
base::WaitableEvent event_;
int net_error_;
net::AddressList addr_;
scoped_ptr<TCPClientSocket> sock_;
net::CompletionCallbackImpl<Worker> connect_callback_;
};
base::Thread io_thread_;
Worker* worker_;
DISALLOW_COPY_AND_ASSIGN(TCPPinger);
};
} // namespace net
#endif // NET_SOCKET_TCP_PINGER_H_