/* Copyright (C) 2007-2008 The Android Open Source Project
**
** This software is licensed under the terms of the GNU General Public
** License version 2, as published by the Free Software Foundation, and
** may be copied, distributed, and modified under those terms.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
*/
/* headers to use the BSD sockets */
#ifndef QEMU_SOCKET_H
#define QEMU_SOCKET_H
#include <stddef.h>
#include <stdint.h>
#include <errno.h>
/* we're going to hide the implementation details of sockets behind
* a simple wrapper interface declared here.
*
* all socket operations set the global 'errno' variable on error.
* this is unlike Winsock which instead modifies another internal
* variable accessed through WSAGetLastError() and WSASetLastError()
*/
/* the wrapper will convert any Winsock error message into an errno
* code for you. There are however a few standard Unix error codes
* that are not defined by the MS C library headers, so we add them
* here. We use the official Winsock error codes, which are documented
* even though we don't want to include the Winsock headers
*/
#ifdef _WIN32
# ifndef EINTR
# define EINTR 10004
# endif
# ifndef EAGAIN
# define EAGAIN 10035
# endif
# ifndef EWOULDBLOCK
# define EWOULDBLOCK EAGAIN
# endif
# ifndef EINPROGRESS
# define EINPROGRESS 10036
# endif
# ifndef EALREADY
# define EALREADY 10037
# endif
# ifndef EDESTADDRREQ
# define EDESTADDRREQ 10039
# endif
# ifndef EMSGSIZE
# define EMSGSIZE 10040
# endif
# ifndef EPROTOTYPE
# define EPROTOTYPE 10041
# endif
# ifndef ENOPROTOOPT
# define ENOPROTOOPT 10042
# endif
# ifndef EAFNOSUPPORT
# define EAFNOSUPPORT 10047
# endif
# ifndef EADDRINUSE
# define EADDRINUSE 10048
# endif
# ifndef EADDRNOTAVAIL
# define EADDRNOTAVAIL 10049
# endif
# ifndef ENETDOWN
# define ENETDOWN 10050
# endif
# ifndef ENETUNREACH
# define ENETUNREACH 10051
# endif
# ifndef ENETRESET
# define ENETRESET 10052
# endif
# ifndef ECONNABORTED
# define ECONNABORTED 10053
# endif
# ifndef ECONNRESET
# define ECONNRESET 10054
# endif
# ifndef ENOBUFS
# define ENOBUFS 10055
# endif
# ifndef EISCONN
# define EISCONN 10056
# endif
# ifndef ENOTCONN
# define ENOTCONN 10057
# endif
# ifndef ESHUTDOWN
# define ESHUTDOWN 10058
# endif
# ifndef ETOOMANYREFS
# define ETOOMANYREFS 10059
# endif
# ifndef ETIMEDOUT
# define ETIMEDOUT 10060
# endif
# ifndef ECONNREFUSED
# define ECONNREFUSED 10061
# endif
# ifndef ELOOP
# define ELOOP 10062
# endif
# ifndef EHOSTDOWN
# define EHOSTDOWN 10064
# endif
# ifndef EHOSTUNREACH
# define EHOSTUNREACH 10065
# endif
#endif /* _WIN32 */
/* Define 'errno_str' as a handy macro to return the string
* corresponding to a given errno code. On Unix, this is
* equivalent to strerror(errno), but on Windows, this will
* take care of Winsock-originated errors as well.
*/
#ifdef _WIN32
extern const char* _errno_str(void);
# define errno_str _errno_str()
#else
# define errno_str strerror(errno)
#endif
/* always enable IPv6 sockets for now.
* the QEMU internal router is not capable of
* supporting them, but we plan to replace it
* with something better in the future.
*/
#define HAVE_IN6_SOCKETS 1
/* Unix sockets are not available on Win32 */
#ifndef _WIN32
# define HAVE_UNIX_SOCKETS 1
#endif
/* initialize the socket sub-system. this must be called before
* using any of the declarations below.
*/
int socket_init( void );
/* return the name of the current host */
char* host_name( void );
/* supported socket types */
typedef enum {
SOCKET_DGRAM = 0,
SOCKET_STREAM
} SocketType;
/* supported socket families */
typedef enum {
SOCKET_UNSPEC,
SOCKET_INET,
SOCKET_IN6,
SOCKET_UNIX
} SocketFamily;
/* Generic socket address structure. Note that for Unix
* sockets, the path is stored in a heap-allocated block,
* unless the 'owner' field is cleared. If this is the case,
*/
typedef struct {
SocketFamily family;
union {
struct {
uint16_t port;
uint32_t address;
} inet;
struct {
uint16_t port;
uint8_t address[16];
} in6;
struct {
int owner;
const char* path;
} _unix;
} u;
} SockAddress;
#define SOCK_ADDRESS_INET_ANY 0x00000000
#define SOCK_ADDRESS_INET_LOOPBACK 0x7f000001
/* initialize a new IPv4 socket address, the IP address and port are
* in host endianess.
*/
void sock_address_init_inet( SockAddress* a, uint32_t ip, uint16_t port );
/* Initialize an IPv6 socket address, the address is in network order
* and the port in host endianess.
*/
#if HAVE_IN6_SOCKETS
void sock_address_init_in6 ( SockAddress* a, const uint8_t* ip6[16], uint16_t port );
#endif
/* Intialize a Unix socket address, this will copy the 'path' string into the
* heap. You need to call sock_address_done() to release the copy
*/
#if HAVE_UNIX_SOCKETS
void sock_address_init_unix( SockAddress* a, const char* path );
#endif
/* Finalize a socket address, only needed for now for Unix addresses */
void sock_address_done( SockAddress* a );
int sock_address_equal( const SockAddress* a, const SockAddress* b );
/* THIS SHOULD DISAPPEAR SOON - TRANSITIONAL HELPER */
int sock_address_to_bsd( const SockAddress* a, void* sa, size_t* salen );
int sock_address_from_bsd( SockAddress* a, const void* sa, size_t salen );
int sock_address_to_inet( SockAddress* a, int *paddr_ip, int *paddr_port );
/* return a static string describing the address */
const char* sock_address_to_string( const SockAddress* a );
static __inline__
SocketFamily sock_address_get_family( const SockAddress* a )
{
return a->family;
}
/* return the port number of a given socket address, or -1 if it's a Unix one */
int sock_address_get_port( const SockAddress* a );
/* set the port number of a given socket address, don't do anything for Unix ones */
void sock_address_set_port( SockAddress* a, uint16_t port );
/* return the path of a given Unix socket, returns NULL for non-Unix ones */
const char* sock_address_get_path( const SockAddress* a );
/* return the inet address, or -1 if it's not SOCKET_INET */
int sock_address_get_ip( const SockAddress* a );
/* bufprint a socket address into a human-readable string */
char* bufprint_sock_address( char* p, char* end, const SockAddress* a );
/* resolve a hostname or decimal IPv4/IPv6 address into a socket address.
* returns 0 on success, or -1 on failure. Note that the values or errno
* set by this function are the following:
*
* EINVAL : invalid argument
* EHOSTDOWN : could not reach DNS server
* ENOENT : no host with this name, or host doesn't have any IP address
* ENOMEM : not enough memory to perform request
*/
int sock_address_init_resolve( SockAddress* a,
const char* hostname,
uint16_t port,
int preferIn6 );
int sock_address_get_numeric_info( SockAddress* a,
char* host,
size_t hostlen,
char* serv,
size_t servlen );
/* Support for listing all socket addresses of a given host */
enum {
SOCKET_LIST_PASSIVE = (1 << 0),
SOCKET_LIST_FORCE_INET = (1 << 1),
SOCKET_LIST_FORCE_IN6 = (1 << 2)
};
/* resolve a host and service/port name into a list of SockAddress objects.
* returns a NULL-terminated array of SockAddress pointers on success,
* or NULL in case of failure, with the value of errno set to one of the
* following:
*
* EINVAL : invalid argument
* EHOSTDOWN : could not reach DNS server
* ENOENT : no host with this name, or host doesn't have IP address
* ENOMEM : not enough memory to perform request
*
* other system-level errors can also be set depending on the host sockets
* implementation.
*
* This function loops on EINTR so the caller shouldn't have to check for it.
*/
SockAddress** sock_address_list_create( const char* hostname,
const char* port,
unsigned flags );
void sock_address_list_free( SockAddress** list );
/* create a new socket, return the socket number of -1 on failure */
int socket_create( SocketFamily family, SocketType type );
/* create a new socket intended for IPv4 communication. returns the socket number,
* or -1 on failure.
*/
int socket_create_inet( SocketType type );
/* create a new socket intended for IPv6 communication. returns the socket number,
* or -1 on failure.
*/
#if HAVE_IN6_SOCKETS
int socket_create_in6 ( SocketType type );
#endif
/* create a unix/local domain socket. returns the socket number,
* or -1 on failure.
*/
#if HAVE_UNIX_SOCKETS
int socket_create_unix( SocketType type );
#endif
/* return the type of a given socket */
SocketType socket_get_type(int fd);
/* set SO_REUSEADDR on Unix, SO_EXCLUSIVEADDR on Windows */
int socket_set_xreuseaddr(int fd);
/* set socket in non-blocking mode */
int socket_set_nonblock(int fd);
/* set socket in blocking mode */
int socket_set_blocking(int fd);
/* disable the TCP Nagle algorithm for lower latency */
int socket_set_nodelay(int fd);
/* send OOB data inline for this socket */
int socket_set_oobinline(int fd);
/* force listening to IPv6 interfaces only */
int socket_set_ipv6only(int fd);
/* retrieve last socket error code */
int socket_get_error(int fd);
/* close an opened socket. Note that this is unlike the Unix 'close' because:
* - it will properly shutdown the socket in the background
* - it does not modify errno
*/
void socket_close( int fd );
/* the following functions are equivalent to the BSD sockets ones
*/
int socket_recv ( int fd, void* buf, int buflen );
int socket_recvfrom( int fd, void* buf, int buflen, SockAddress* from );
int socket_send ( int fd, const void* buf, int buflen );
int socket_send_oob( int fd, const void* buf, int buflen );
int socket_sendto( int fd, const void* buf, int buflen, const SockAddress* to );
int socket_connect( int fd, const SockAddress* address );
int socket_bind( int fd, const SockAddress* address );
int socket_get_address( int fd, SockAddress* address );
int socket_get_peer_address( int fd, SockAddress* address );
int socket_listen( int fd, int backlog );
int socket_accept( int fd, SockAddress* address );
/* returns the number of bytes that can be read from a socket */
int socket_can_read( int fd );
/* this call creates a pair of non-blocking sockets connected
* to each other. this is equivalent to calling the Unix function:
* socketpair(AF_LOCAL,SOCK_STREAM,0,&fds)
*
* on Windows, this will use a pair of TCP loopback sockets instead
* returns 0 on success, -1 on error.
*/
int socket_pair(int *fd1, int *fd2);
/* create a server socket listening on the host's loopback interface */
int socket_loopback_server( int port, SocketType type );
/* connect to a port on the host's loopback interface */
int socket_loopback_client( int port, SocketType type );
/* create a server socket listening to a Unix domain path */
#if HAVE_UNIX_SOCKETS
int socket_unix_server( const char* name, SocketType type );
#endif
/* create a Unix sockets and connects it to a Unix server */
#if HAVE_UNIX_SOCKETS
int socket_unix_client( const char* name, SocketType type );
#endif
/* create an IPv4 client socket and connect it to a given host */
int socket_network_client( const char* host, int port, SocketType type );
/* create an IPv4 socket and binds it to a given port of the host's interface */
int socket_anyaddr_server( int port, SocketType type );
/* accept a connection from the host's any interface, return the new socket
* descriptor or -1 */
int socket_accept_any( int server_fd );
int socket_mcast_inet_add_membership( int s, uint32_t ip );
int socket_mcast_inet_drop_membership( int s, uint32_t ip );
int socket_mcast_inet_set_loop( int s, int enabled );
int socket_mcast_inet_set_ttl( int s, int ttl );
#endif /* QEMU_SOCKET_H */