#ifndef SkAnimatorScript2_DEFINED
#define SkAnimatorScript2_DEFINED
#include "SkDisplayable.h"
#include "SkScript2.h"
#include "SkTypedArray.h"
class SkAnimateMaker;
struct SkMemberInfo;
#ifndef SkAnimatorScript_DEFINED
struct SkDisplayEnumMap {
SkDisplayTypes fType;
const char* fValues;
};
#endif
class SkAnimatorScript2 : public SkScriptEngine2 {
public:
SkAnimatorScript2(SkAnimateMaker& , SkDisplayable* working, SkDisplayTypes type);
~SkAnimatorScript2();
bool evalMemberCommon(const SkMemberInfo* info,
SkDisplayable* displayable, SkOperand2* value);
SkAnimateMaker& getMaker() { return fMaker; }
SkDisplayable* getWorking() { return fWorking; }
static bool MapEnums(const char* ptr, const char* match, size_t len, int* value);
static const SkDisplayEnumMap& GetEnumValues(SkDisplayTypes type);
static SkDisplayTypes ToDisplayType(SkOperand2::OpType type);
static SkOperand2::OpType ToOpType(SkDisplayTypes type);
private:
SkAnimateMaker& fMaker;
SkDisplayable* fWorking;
friend class SkDump;
friend struct SkScriptNAnswer;
// illegal
SkAnimatorScript2& operator=(const SkAnimatorScript2&);
#ifdef SK_DEBUG
public:
static void UnitTest();
#endif
};
#endif // SkAnimatorScript2_DEFINED