/* libs/graphics/animator/SkDisplayInput.cpp
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "SkDisplayInput.h"
enum SkInput_Properties {
SK_PROPERTY(initialized)
};
#if SK_USE_CONDENSED_INFO == 0
const SkMemberInfo SkInput::fInfo[] = {
SK_MEMBER_ALIAS(float, fFloat, Float),
SK_MEMBER_PROPERTY(initialized, Boolean),
SK_MEMBER_ALIAS(int, fInt, Int),
SK_MEMBER(name, String),
SK_MEMBER(string, String)
};
#endif
DEFINE_GET_MEMBER(SkInput);
SkInput::SkInput() : fInt((int) SK_NaN32), fFloat(SK_ScalarNaN) {}
SkDisplayable* SkInput::contains(const SkString& string) {
return string.equals(name) ? this : NULL;
}
bool SkInput::enable(SkAnimateMaker & ) {
return true;
}
bool SkInput::getProperty(int index, SkScriptValue* value) const {
switch (index) {
case SK_PROPERTY(initialized):
value->fType = SkType_Boolean;
value->fOperand.fS32 = fInt != (int) SK_NaN32 ||
SkScalarIsNaN(fFloat) == false || string.size() > 0;
break;
default:
return false;
}
return true;
}
bool SkInput::hasEnable() const {
return true;
}