/* libs/graphics/sgl/SkScan_Hairline.cpp
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "SkScan.h"
#include "SkBlitter.h"
#include "SkRegion.h"
#include "SkFDot6.h"
#include "SkLineClipper.h"
static void horiline(int x, int stopx, SkFixed fy, SkFixed dy, SkBlitter* blitter)
{
SkASSERT(x < stopx);
do {
blitter->blitH(x, fy >> 16, 1);
fy += dy;
} while (++x < stopx);
}
static void vertline(int y, int stopy, SkFixed fx, SkFixed dx, SkBlitter* blitter)
{
SkASSERT(y < stopy);
do {
blitter->blitH(fx >> 16, y, 1);
fx += dx;
} while (++y < stopy);
}
void SkScan::HairLine(const SkPoint& pt0, const SkPoint& pt1, const SkRegion* clip, SkBlitter* blitter)
{
SkBlitterClipper clipper;
SkRect r;
SkIRect clipR, ptsR;
SkPoint pts[2] = { pt0, pt1 };
if (clip) {
// Perform a clip in scalar space, so we catch huge values which might
// be missed after we convert to SkFDot6 (overflow)
r.set(clip->getBounds());
if (!SkLineClipper::IntersectLine(pts, r, pts)) {
return;
}
}
SkFDot6 x0 = SkScalarToFDot6(pts[0].fX);
SkFDot6 y0 = SkScalarToFDot6(pts[0].fY);
SkFDot6 x1 = SkScalarToFDot6(pts[1].fX);
SkFDot6 y1 = SkScalarToFDot6(pts[1].fY);
if (clip) {
// now perform clipping again, as the rounding to dot6 can wiggle us
// our rects are really dot6 rects, but since we've already used
// lineclipper, we know they will fit in 32bits (26.6)
const SkIRect& bounds = clip->getBounds();
clipR.set(SkIntToFDot6(bounds.fLeft), SkIntToFDot6(bounds.fTop),
SkIntToFDot6(bounds.fRight), SkIntToFDot6(bounds.fBottom));
ptsR.set(x0, y0, x1, y1);
ptsR.sort();
// outset the right and bottom, to account for how hairlines are
// actually drawn, which may hit the pixel to the right or below of
// the coordinate
ptsR.fRight += SK_FDot61;
ptsR.fBottom += SK_FDot61;
if (!SkIRect::Intersects(ptsR, clipR)) {
return;
}
if (clip->isRect() && clipR.contains(ptsR)) {
clip = NULL;
} else {
blitter = clipper.apply(blitter, clip);
}
}
SkFDot6 dx = x1 - x0;
SkFDot6 dy = y1 - y0;
if (SkAbs32(dx) > SkAbs32(dy)) // mostly horizontal
{
if (x0 > x1) // we want to go left-to-right
{
SkTSwap<SkFDot6>(x0, x1);
SkTSwap<SkFDot6>(y0, y1);
}
int ix0 = SkFDot6Round(x0);
int ix1 = SkFDot6Round(x1);
if (ix0 == ix1) // too short to draw
return;
SkFixed slope = SkFixedDiv(dy, dx);
SkFixed startY = SkFDot6ToFixed(y0) + (slope * ((32 - x0) & 63) >> 6);
horiline(ix0, ix1, startY, slope, blitter);
}
else // mostly vertical
{
if (y0 > y1) // we want to go top-to-bottom
{
SkTSwap<SkFDot6>(x0, x1);
SkTSwap<SkFDot6>(y0, y1);
}
int iy0 = SkFDot6Round(y0);
int iy1 = SkFDot6Round(y1);
if (iy0 == iy1) // too short to draw
return;
SkFixed slope = SkFixedDiv(dx, dy);
SkFixed startX = SkFDot6ToFixed(x0) + (slope * ((32 - y0) & 63) >> 6);
vertline(iy0, iy1, startX, slope, blitter);
}
}
// we don't just draw 4 lines, 'cause that can leave a gap in the bottom-right
// and double-hit the top-left.
// TODO: handle huge coordinates on rect (before calling SkScalarToFixed)
void SkScan::HairRect(const SkRect& rect, const SkRegion* clip, SkBlitter* blitter)
{
SkBlitterClipper clipper;
SkIRect r;
r.set(SkScalarToFixed(rect.fLeft) >> 16,
SkScalarToFixed(rect.fTop) >> 16,
(SkScalarToFixed(rect.fRight) >> 16) + 1,
(SkScalarToFixed(rect.fBottom) >> 16) + 1);
if (clip)
{
if (clip->quickReject(r))
return;
if (!clip->quickContains(r))
blitter = clipper.apply(blitter, clip);
}
int width = r.width();
int height = r.height();
if ((width | height) == 0)
return;
if (width <= 2 || height <= 2)
{
blitter->blitRect(r.fLeft, r.fTop, width, height);
return;
}
// if we get here, we know we have 4 segments to draw
blitter->blitH(r.fLeft, r.fTop, width); // top
blitter->blitRect(r.fLeft, r.fTop + 1, 1, height - 2); // left
blitter->blitRect(r.fRight - 1, r.fTop + 1, 1, height - 2); // right
blitter->blitH(r.fLeft, r.fBottom - 1, width); // bottom
}
/////////////////////////////////////////////////////////////////////////////////////////////////
#include "SkPath.h"
#include "SkGeometry.h"
static bool quad_too_curvy(const SkPoint pts[3])
{
return true;
}
static int compute_int_quad_dist(const SkPoint pts[3]) {
// compute the vector between the control point ([1]) and the middle of the
// line connecting the start and end ([0] and [2])
SkScalar dx = SkScalarHalf(pts[0].fX + pts[2].fX) - pts[1].fX;
SkScalar dy = SkScalarHalf(pts[0].fY + pts[2].fY) - pts[1].fY;
// we want everyone to be positive
dx = SkScalarAbs(dx);
dy = SkScalarAbs(dy);
// convert to whole pixel values (use ceiling to be conservative)
int idx = SkScalarCeil(dx);
int idy = SkScalarCeil(dy);
// use the cheap approx for distance
if (idx > idy) {
return idx + (idy >> 1);
} else {
return idy + (idx >> 1);
}
}
static void hairquad(const SkPoint pts[3], const SkRegion* clip, SkBlitter* blitter, int level,
void (*lineproc)(const SkPoint&, const SkPoint&, const SkRegion* clip, SkBlitter*))
{
#if 1
if (level > 0 && quad_too_curvy(pts))
{
SkPoint tmp[5];
SkChopQuadAtHalf(pts, tmp);
hairquad(tmp, clip, blitter, level - 1, lineproc);
hairquad(&tmp[2], clip, blitter, level - 1, lineproc);
}
else
lineproc(pts[0], pts[2], clip, blitter);
#else
int count = 1 << level;
const SkScalar dt = SkFixedToScalar(SK_Fixed1 >> level);
SkScalar t = dt;
SkPoint prevPt = pts[0];
for (int i = 1; i < count; i++) {
SkPoint nextPt;
SkEvalQuadAt(pts, t, &nextPt);
lineproc(prevPt, nextPt, clip, blitter);
t += dt;
prevPt = nextPt;
}
// draw the last line explicitly to 1.0, in case t didn't match that exactly
lineproc(prevPt, pts[2], clip, blitter);
#endif
}
static bool cubic_too_curvy(const SkPoint pts[4])
{
return true;
}
static void haircubic(const SkPoint pts[4], const SkRegion* clip, SkBlitter* blitter, int level,
void (*lineproc)(const SkPoint&, const SkPoint&, const SkRegion*, SkBlitter*))
{
if (level > 0 && cubic_too_curvy(pts))
{
SkPoint tmp[7];
SkChopCubicAt(pts, tmp, SK_Scalar1/2);
haircubic(tmp, clip, blitter, level - 1, lineproc);
haircubic(&tmp[3], clip, blitter, level - 1, lineproc);
}
else
lineproc(pts[0], pts[3], clip, blitter);
}
#define kMaxCubicSubdivideLevel 6
#define kMaxQuadSubdivideLevel 5
static void hair_path(const SkPath& path, const SkRegion* clip, SkBlitter* blitter,
void (*lineproc)(const SkPoint&, const SkPoint&, const SkRegion*, SkBlitter*))
{
if (path.isEmpty())
return;
const SkIRect* clipR = NULL;
if (clip)
{
SkIRect ibounds;
path.getBounds().roundOut(&ibounds);
ibounds.inset(-1, -1);
if (clip->quickReject(ibounds))
return;
if (clip->quickContains(ibounds))
clip = NULL;
else
clipR = &clip->getBounds();
}
SkPath::Iter iter(path, false);
SkPoint pts[4];
SkPath::Verb verb;
while ((verb = iter.next(pts)) != SkPath::kDone_Verb)
{
switch (verb) {
case SkPath::kLine_Verb:
lineproc(pts[0], pts[1], clip, blitter);
break;
case SkPath::kQuad_Verb: {
int d = compute_int_quad_dist(pts);
/* quadratics approach the line connecting their start and end points
4x closer with each subdivision, so we compute the number of
subdivisions to be the minimum need to get that distance to be less
than a pixel.
*/
int level = (33 - SkCLZ(d)) >> 1;
// SkDebugf("----- distance %d computedLevel %d\n", d, computedLevel);
// sanity check on level (from the previous version)
if (level > kMaxQuadSubdivideLevel) {
level = kMaxQuadSubdivideLevel;
}
hairquad(pts, clip, blitter, level, lineproc);
break;
}
case SkPath::kCubic_Verb:
haircubic(pts, clip, blitter, kMaxCubicSubdivideLevel, lineproc);
break;
default:
break;
}
}
}
void SkScan::HairPath(const SkPath& path, const SkRegion* clip, SkBlitter* blitter)
{
hair_path(path, clip, blitter, SkScan::HairLine);
}
void SkScan::AntiHairPath(const SkPath& path, const SkRegion* clip, SkBlitter* blitter)
{
hair_path(path, clip, blitter, SkScan::AntiHairLine);
}
////////////////////////////////////////////////////////////////////////////////
void SkScan::FrameRect(const SkRect& r, SkScalar diameter, const SkRegion* clip, SkBlitter* blitter)
{
SkASSERT(diameter > 0);
if (r.isEmpty())
return;
SkScalar radius = diameter / 2;
SkRect outer, tmp;
outer.set( r.fLeft - radius, r.fTop - radius,
r.fRight + radius, r.fBottom + radius);
if (r.width() <= diameter || r.height() <= diameter)
{
SkScan::FillRect(outer, clip, blitter);
return;
}
tmp.set(outer.fLeft, outer.fTop, outer.fRight, outer.fTop + diameter);
SkScan::FillRect(tmp, clip, blitter);
tmp.fTop = outer.fBottom - diameter;
tmp.fBottom = outer.fBottom;
SkScan::FillRect(tmp, clip, blitter);
tmp.set(outer.fLeft, outer.fTop + diameter, outer.fLeft + diameter, outer.fBottom - diameter);
SkScan::FillRect(tmp, clip, blitter);
tmp.fLeft = outer.fRight - diameter;
tmp.fRight = outer.fRight;
SkScan::FillRect(tmp, clip, blitter);
}