#include "SkCanvas.h"
#include "SkShape.h"
#include "SkMatrix.h"
#if 0
static int gShapeCounter;
static void inc_shape(const SkShape* s) {
SkDebugf("inc %d\n", gShapeCounter);
gShapeCounter += 1;
}
static void dec_shape(const SkShape* s) {
--gShapeCounter;
SkDebugf("dec %d\n", gShapeCounter);
}
#else
#define inc_shape(s)
#define dec_shape(s)
#endif
///////////////////////////////////////////////////////////////////////////////
void SkShape::draw(SkCanvas* canvas) {
int saveCount = canvas->getSaveCount();
this->onDraw(canvas);
canvas->restoreToCount(saveCount);
}
void SkShape::drawXY(SkCanvas* canvas, SkScalar dx, SkScalar dy) {
int saveCount = canvas->save(SkCanvas::kMatrix_SaveFlag);
canvas->translate(dx, dy);
this->onDraw(canvas);
canvas->restoreToCount(saveCount);
}
void SkShape::drawMatrix(SkCanvas* canvas, const SkMatrix& matrix) {
int saveCount = canvas->save(SkCanvas::kMatrix_SaveFlag);
canvas->concat(matrix);
this->onDraw(canvas);
canvas->restoreToCount(saveCount);
}
///////////////////////////////////////////////////////////////////////////////
SkShape::SkShape() {
inc_shape(this);
}
SkShape::~SkShape() {
dec_shape(this);
}
SkShape::SkShape(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {
inc_shape(this);
}
SkFlattenable* SkShape::CreateProc(SkFlattenableReadBuffer& buffer) {
return SkNEW_ARGS(SkShape, (buffer));
}
SkFlattenable::Factory SkShape::getFactory() {
return CreateProc;
}
void SkShape::flatten(SkFlattenableWriteBuffer& buffer) {
this->INHERITED::flatten(buffer);
}
void SkShape::onDraw(SkCanvas*) {}
static SkFlattenable::Registrar gReg("SkShape", SkShape::CreateProc);