#include "SkNWayCanvas.h"
SkNWayCanvas::SkNWayCanvas() {}
SkNWayCanvas::~SkNWayCanvas() {
this->removeAll();
}
void SkNWayCanvas::addCanvas(SkCanvas* canvas) {
if (canvas) {
canvas->ref();
*fList.append() = canvas;
}
}
void SkNWayCanvas::removeCanvas(SkCanvas* canvas) {
int index = fList.find(canvas);
if (index >= 0) {
canvas->unref();
fList.removeShuffle(index);
}
}
void SkNWayCanvas::removeAll() {
fList.unrefAll();
fList.reset();
}
///////////////////////////////////////////////////////////////////////////
// These are forwarded to the N canvases we're referencing
class SkNWayCanvas::Iter {
public:
Iter(const SkTDArray<SkCanvas*>& list) : fList(list) {
fIndex = 0;
}
bool next() {
if (fIndex < fList.count()) {
fCanvas = fList[fIndex++];
return true;
}
return false;
}
SkCanvas* operator->() { return fCanvas; }
private:
const SkTDArray<SkCanvas*>& fList;
int fIndex;
SkCanvas* fCanvas;
};
int SkNWayCanvas::save(SaveFlags flags) {
Iter iter(fList);
while (iter.next()) {
iter->save(flags);
}
return this->INHERITED::save(flags);
}
int SkNWayCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags) {
Iter iter(fList);
while (iter.next()) {
iter->saveLayer(bounds, paint, flags);
}
return this->INHERITED::saveLayer(bounds, paint, flags);
}
void SkNWayCanvas::restore() {
Iter iter(fList);
while (iter.next()) {
iter->restore();
}
this->INHERITED::restore();
}
bool SkNWayCanvas::translate(SkScalar dx, SkScalar dy) {
Iter iter(fList);
while (iter.next()) {
iter->translate(dx, dy);
}
return this->INHERITED::translate(dx, dy);
}
bool SkNWayCanvas::scale(SkScalar sx, SkScalar sy) {
Iter iter(fList);
while (iter.next()) {
iter->scale(sx, sy);
}
return this->INHERITED::scale(sx, sy);
}
bool SkNWayCanvas::rotate(SkScalar degrees) {
Iter iter(fList);
while (iter.next()) {
iter->rotate(degrees);
}
return this->INHERITED::rotate(degrees);
}
bool SkNWayCanvas::skew(SkScalar sx, SkScalar sy) {
Iter iter(fList);
while (iter.next()) {
iter->skew(sx, sy);
}
return this->INHERITED::skew(sx, sy);
}
bool SkNWayCanvas::concat(const SkMatrix& matrix) {
Iter iter(fList);
while (iter.next()) {
iter->concat(matrix);
}
return this->INHERITED::concat(matrix);
}
void SkNWayCanvas::setMatrix(const SkMatrix& matrix) {
Iter iter(fList);
while (iter.next()) {
iter->setMatrix(matrix);
}
this->INHERITED::setMatrix(matrix);
}
bool SkNWayCanvas::clipRect(const SkRect& rect, SkRegion::Op op) {
Iter iter(fList);
while (iter.next()) {
iter->clipRect(rect, op);
}
return this->INHERITED::clipRect(rect, op);
}
bool SkNWayCanvas::clipPath(const SkPath& path, SkRegion::Op op) {
Iter iter(fList);
while (iter.next()) {
iter->clipPath(path, op);
}
return this->INHERITED::clipPath(path, op);
}
bool SkNWayCanvas::clipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
Iter iter(fList);
while (iter.next()) {
iter->clipRegion(deviceRgn, op);
}
return this->INHERITED::clipRegion(deviceRgn, op);
}
void SkNWayCanvas::drawPaint(const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawPaint(paint);
}
}
void SkNWayCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[],
const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawPoints(mode, count, pts, paint);
}
}
void SkNWayCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawRect(rect, paint);
}
}
void SkNWayCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawPath(path, paint);
}
}
void SkNWayCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
const SkPaint* paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawBitmap(bitmap, x, y, paint);
}
}
void SkNWayCanvas::drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
const SkRect& dst, const SkPaint* paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawBitmapRect(bitmap, src, dst, paint);
}
}
void SkNWayCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
const SkPaint* paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawBitmapMatrix(bitmap, m, paint);
}
}
void SkNWayCanvas::drawSprite(const SkBitmap& bitmap, int x, int y,
const SkPaint* paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawSprite(bitmap, x, y, paint);
}
}
void SkNWayCanvas::drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawText(text, byteLength, x, y, paint);
}
}
void SkNWayCanvas::drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawPosText(text, byteLength, pos, paint);
}
}
void SkNWayCanvas::drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY,
const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawPosTextH(text, byteLength, xpos, constY, paint);
}
}
void SkNWayCanvas::drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix,
const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawTextOnPath(text, byteLength, path, matrix, paint);
}
}
void SkNWayCanvas::drawPicture(SkPicture& picture) {
Iter iter(fList);
while (iter.next()) {
iter->drawPicture(picture);
}
}
void SkNWayCanvas::drawShape(SkShape* shape) {
Iter iter(fList);
while (iter.next()) {
iter->drawShape(shape);
}
}
void SkNWayCanvas::drawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawVertices(vmode, vertexCount, vertices, texs, colors, xmode,
indices, indexCount, paint);
}
}
SkBounder* SkNWayCanvas::setBounder(SkBounder* bounder) {
Iter iter(fList);
while (iter.next()) {
iter->setBounder(bounder);
}
return this->INHERITED::setBounder(bounder);
}
SkDrawFilter* SkNWayCanvas::setDrawFilter(SkDrawFilter* filter) {
Iter iter(fList);
while (iter.next()) {
iter->setDrawFilter(filter);
}
return this->INHERITED::setDrawFilter(filter);
}