#include "SkView.h"
#include "SkCanvas.h"
////////////////////////////////////////////////////////////////////////
SkView::SkView(uint32_t flags) : fFlags(SkToU8(flags))
{
fWidth = fHeight = 0;
fLoc.set(0, 0);
fParent = fFirstChild = fNextSibling = fPrevSibling = NULL;
fContainsFocus = 0;
}
SkView::~SkView()
{
this->detachAllChildren();
}
void SkView::setFlags(uint32_t flags)
{
SkASSERT((flags & ~kAllFlagMasks) == 0);
uint32_t diff = fFlags ^ flags;
if (diff & kVisible_Mask)
this->inval(NULL);
fFlags = SkToU8(flags);
if (diff & kVisible_Mask)
{
this->inval(NULL);
}
}
void SkView::setVisibleP(bool pred)
{
this->setFlags(SkSetClearShift(fFlags, pred, kVisible_Shift));
}
void SkView::setEnabledP(bool pred)
{
this->setFlags(SkSetClearShift(fFlags, pred, kEnabled_Shift));
}
void SkView::setFocusableP(bool pred)
{
this->setFlags(SkSetClearShift(fFlags, pred, kFocusable_Shift));
}
void SkView::setSize(SkScalar width, SkScalar height)
{
width = SkMaxScalar(0, width);
height = SkMaxScalar(0, height);
if (fWidth != width || fHeight != height)
{
this->inval(NULL);
fWidth = width;
fHeight = height;
this->inval(NULL);
this->onSizeChange();
this->invokeLayout();
}
}
void SkView::setLoc(SkScalar x, SkScalar y)
{
if (fLoc.fX != x || fLoc.fY != y)
{
this->inval(NULL);
fLoc.set(x, y);
this->inval(NULL);
}
}
void SkView::offset(SkScalar dx, SkScalar dy)
{
if (dx || dy)
this->setLoc(fLoc.fX + dx, fLoc.fY + dy);
}
void SkView::draw(SkCanvas* canvas)
{
if (fWidth && fHeight && this->isVisible())
{
SkRect r;
r.set(fLoc.fX, fLoc.fY, fLoc.fX + fWidth, fLoc.fY + fHeight);
if (canvas->quickReject(r, SkCanvas::kBW_EdgeType))
return;
SkAutoCanvasRestore as(canvas, true);
canvas->clipRect(r);
canvas->translate(fLoc.fX, fLoc.fY);
if (fParent) {
fParent->beforeChild(this, canvas);
}
int sc = canvas->save();
this->onDraw(canvas);
canvas->restoreToCount(sc);
if (fParent) {
fParent->afterChild(this, canvas);
}
B2FIter iter(this);
SkView* child;
SkCanvas* childCanvas = this->beforeChildren(canvas);
while ((child = iter.next()) != NULL)
child->draw(childCanvas);
this->afterChildren(canvas);
}
}
void SkView::inval(SkRect* rect)
{
if (!this->isVisible())
return;
SkRect bounds;
this->getLocalBounds(&bounds);
if (rect && !bounds.intersect(*rect))
return;
rect = &bounds;
SkView* view = this;
for (;;)
{
if (view->handleInval(bounds))
break;
SkRect parentR;
SkView* parent = view->fParent;
if (parent == NULL || !parent->isVisible())
break;
bounds.offset(view->fLoc.fX, view->fLoc.fY);
parent->getLocalBounds(&parentR);
if (!bounds.intersect(parentR))
return;
view = parent;
}
}
////////////////////////////////////////////////////////////////////////////
bool SkView::setFocusView(SkView* fv)
{
SkView* view = this;
do {
if (view->onSetFocusView(fv))
return true;
} while ((view = view->fParent) != NULL);
return false;
}
SkView* SkView::getFocusView() const
{
SkView* focus = NULL;
const SkView* view = this;
do {
if (view->onGetFocusView(&focus))
break;
} while ((view = view->fParent) != NULL);
return focus;
}
bool SkView::hasFocus() const
{
return this == this->getFocusView();
}
bool SkView::acceptFocus()
{
return this->isFocusable() && this->setFocusView(this);
}
/*
Try to give focus to this view, or its children
*/
SkView* SkView::acceptFocus(FocusDirection dir)
{
if (dir == kNext_FocusDirection)
{
if (this->acceptFocus())
return this;
B2FIter iter(this);
SkView* child, *focus;
while ((child = iter.next()) != NULL)
if ((focus = child->acceptFocus(dir)) != NULL)
return focus;
}
else // prev
{
F2BIter iter(this);
SkView* child, *focus;
while ((child = iter.next()) != NULL)
if ((focus = child->acceptFocus(dir)) != NULL)
return focus;
if (this->acceptFocus())
return this;
}
return NULL;
}
SkView* SkView::moveFocus(FocusDirection dir)
{
SkView* focus = this->getFocusView();
if (focus == NULL)
{ // start with the root
focus = this;
while (focus->fParent)
focus = focus->fParent;
}
SkView* child, *parent;
if (dir == kNext_FocusDirection)
{
parent = focus;
child = focus->fFirstChild;
if (child)
goto FIRST_CHILD;
else
goto NEXT_SIB;
do {
while (child != parent->fFirstChild)
{
FIRST_CHILD:
if ((focus = child->acceptFocus(dir)) != NULL)
return focus;
child = child->fNextSibling;
}
NEXT_SIB:
child = parent->fNextSibling;
parent = parent->fParent;
} while (parent != NULL);
}
else // prevfocus
{
parent = focus->fParent;
if (parent == NULL) // we're the root
return focus->acceptFocus(dir);
else
{
child = focus;
while (parent)
{
while (child != parent->fFirstChild)
{
child = child->fPrevSibling;
if ((focus = child->acceptFocus(dir)) != NULL)
return focus;
}
if (parent->acceptFocus())
return parent;
child = parent;
parent = parent->fParent;
}
}
}
return NULL;
}
void SkView::onFocusChange(bool gainFocusP)
{
this->inval(NULL);
}
////////////////////////////////////////////////////////////////////////////
SkView::Click::Click(SkView* target)
{
SkASSERT(target);
fTargetID = target->getSinkID();
fType = NULL;
fWeOwnTheType = false;
}
SkView::Click::~Click()
{
this->resetType();
}
void SkView::Click::resetType()
{
if (fWeOwnTheType)
{
sk_free(fType);
fWeOwnTheType = false;
}
fType = NULL;
}
bool SkView::Click::isType(const char type[]) const
{
const char* t = fType;
if (type == t)
return true;
if (type == NULL)
type = "";
if (t == NULL)
t = "";
return !strcmp(t, type);
}
void SkView::Click::setType(const char type[])
{
this->resetType();
fType = (char*)type;
}
void SkView::Click::copyType(const char type[])
{
if (fType != type)
{
this->resetType();
if (type)
{
size_t len = strlen(type) + 1;
fType = (char*)sk_malloc_throw(len);
memcpy(fType, type, len);
fWeOwnTheType = true;
}
}
}
SkView::Click* SkView::findClickHandler(SkScalar x, SkScalar y)
{
if (x < 0 || y < 0 || x >= fWidth || y >= fHeight) {
return false;
}
if (this->onSendClickToChildren(x, y)) {
F2BIter iter(this);
SkView* child;
while ((child = iter.next()) != NULL)
{
Click* click = child->findClickHandler(x - child->fLoc.fX,
y - child->fLoc.fY);
if (click) {
return click;
}
}
}
return this->onFindClickHandler(x, y);
}
void SkView::DoClickDown(Click* click, int x, int y)
{
SkASSERT(click);
SkView* target = (SkView*)SkEventSink::FindSink(click->fTargetID);
if (target == NULL)
return;
click->fIOrig.set(x, y);
click->fICurr = click->fIPrev = click->fIOrig;
click->fOrig.iset(x, y);
target->globalToLocal(&click->fOrig);
click->fPrev = click->fCurr = click->fOrig;
click->fState = Click::kDown_State;
target->onClick(click);
}
void SkView::DoClickMoved(Click* click, int x, int y)
{
SkASSERT(click);
SkView* target = (SkView*)SkEventSink::FindSink(click->fTargetID);
if (target == NULL)
return;
click->fIPrev = click->fICurr;
click->fICurr.set(x, y);
click->fPrev = click->fCurr;
click->fCurr.iset(x, y);
target->globalToLocal(&click->fCurr);
click->fState = Click::kMoved_State;
target->onClick(click);
}
void SkView::DoClickUp(Click* click, int x, int y)
{
SkASSERT(click);
SkView* target = (SkView*)SkEventSink::FindSink(click->fTargetID);
if (target == NULL)
return;
click->fIPrev = click->fICurr;
click->fICurr.set(x, y);
click->fPrev = click->fCurr;
click->fCurr.iset(x, y);
target->globalToLocal(&click->fCurr);
click->fState = Click::kUp_State;
target->onClick(click);
}
//////////////////////////////////////////////////////////////////////
void SkView::invokeLayout() {
SkView::Layout* layout = this->getLayout();
if (layout) {
layout->layoutChildren(this);
}
}
void SkView::onDraw(SkCanvas* canvas) {
Artist* artist = this->getArtist();
if (artist) {
artist->draw(this, canvas);
}
}
void SkView::onSizeChange() {}
bool SkView::onSendClickToChildren(SkScalar x, SkScalar y) {
return true;
}
SkView::Click* SkView::onFindClickHandler(SkScalar x, SkScalar y) {
return NULL;
}
bool SkView::onClick(Click*) {
return false;
}
bool SkView::handleInval(const SkRect& r) {
return false;
}
//////////////////////////////////////////////////////////////////////
void SkView::getLocalBounds(SkRect* bounds) const
{
if (bounds)
bounds->set(0, 0, fWidth, fHeight);
}
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
void SkView::detachFromParent_NoLayout()
{
if (fParent == NULL)
return;
if (fContainsFocus)
(void)this->setFocusView(NULL);
this->inval(NULL);
SkView* next = NULL;
if (fNextSibling != this) // do we have any siblings
{
fNextSibling->fPrevSibling = fPrevSibling;
fPrevSibling->fNextSibling = fNextSibling;
next = fNextSibling;
}
if (fParent->fFirstChild == this)
fParent->fFirstChild = next;
fParent = fNextSibling = fPrevSibling = NULL;
this->unref();
}
void SkView::detachFromParent()
{
SkView* parent = fParent;
if (parent)
{
this->detachFromParent_NoLayout();
parent->invokeLayout();
}
}
SkView* SkView::attachChildToBack(SkView* child)
{
SkASSERT(child != this);
if (child == NULL || fFirstChild == child)
goto DONE;
child->ref();
child->detachFromParent_NoLayout();
if (fFirstChild == NULL)
{
child->fNextSibling = child;
child->fPrevSibling = child;
}
else
{
child->fNextSibling = fFirstChild;
child->fPrevSibling = fFirstChild->fPrevSibling;
fFirstChild->fPrevSibling->fNextSibling = child;
fFirstChild->fPrevSibling = child;
}
fFirstChild = child;
child->fParent = this;
child->inval(NULL);
this->invokeLayout();
DONE:
return child;
}
SkView* SkView::attachChildToFront(SkView* child)
{
SkASSERT(child != this);
if (child == NULL || fFirstChild && fFirstChild->fPrevSibling == child)
goto DONE;
child->ref();
child->detachFromParent_NoLayout();
if (fFirstChild == NULL)
{
fFirstChild = child;
child->fNextSibling = child;
child->fPrevSibling = child;
}
else
{
child->fNextSibling = fFirstChild;
child->fPrevSibling = fFirstChild->fPrevSibling;
fFirstChild->fPrevSibling->fNextSibling = child;
fFirstChild->fPrevSibling = child;
}
child->fParent = this;
child->inval(NULL);
this->invokeLayout();
DONE:
return child;
}
void SkView::detachAllChildren()
{
while (fFirstChild)
fFirstChild->detachFromParent_NoLayout();
}
void SkView::globalToLocal(SkScalar x, SkScalar y, SkPoint* local) const
{
SkASSERT(this);
if (local)
{
const SkView* view = this;
while (view)
{
x -= view->fLoc.fX;
y -= view->fLoc.fY;
view = view->fParent;
}
local->set(x, y);
}
}
//////////////////////////////////////////////////////////////////
/* Even if the subclass overrides onInflate, they should always be
sure to call the inherited method, so that we get called.
*/
void SkView::onInflate(const SkDOM& dom, const SkDOM::Node* node)
{
SkScalar x, y;
x = this->locX();
y = this->locY();
(void)dom.findScalar(node, "x", &x);
(void)dom.findScalar(node, "y", &y);
this->setLoc(x, y);
x = this->width();
y = this->height();
(void)dom.findScalar(node, "width", &x);
(void)dom.findScalar(node, "height", &y);
this->setSize(x, y);
// inflate the flags
static const char* gFlagNames[] = {
"visible", "enabled", "focusable", "flexH", "flexV"
};
SkASSERT(SK_ARRAY_COUNT(gFlagNames) == kFlagShiftCount);
bool b;
uint32_t flags = this->getFlags();
for (unsigned i = 0; i < SK_ARRAY_COUNT(gFlagNames); i++)
if (dom.findBool(node, gFlagNames[i], &b))
flags = SkSetClearShift(flags, b, i);
this->setFlags(flags);
}
void SkView::inflate(const SkDOM& dom, const SkDOM::Node* node)
{
this->onInflate(dom, node);
}
void SkView::onPostInflate(const SkTDict<SkView*>&)
{
// override in subclass as needed
}
void SkView::postInflate(const SkTDict<SkView*>& dict)
{
this->onPostInflate(dict);
B2FIter iter(this);
SkView* child;
while ((child = iter.next()) != NULL)
child->postInflate(dict);
}
//////////////////////////////////////////////////////////////////
SkView* SkView::sendEventToParents(const SkEvent& evt)
{
SkView* parent = fParent;
while (parent)
{
if (parent->doEvent(evt))
return parent;
parent = parent->fParent;
}
return NULL;
}
SkView* SkView::sendQueryToParents(SkEvent* evt) {
SkView* parent = fParent;
while (parent) {
if (parent->doQuery(evt)) {
return parent;
}
parent = parent->fParent;
}
return NULL;
}
//////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////
SkView::F2BIter::F2BIter(const SkView* parent)
{
fFirstChild = parent ? parent->fFirstChild : NULL;
fChild = fFirstChild ? fFirstChild->fPrevSibling : NULL;
}
SkView* SkView::F2BIter::next()
{
SkView* curr = fChild;
if (fChild)
{
if (fChild == fFirstChild)
fChild = NULL;
else
fChild = fChild->fPrevSibling;
}
return curr;
}
SkView::B2FIter::B2FIter(const SkView* parent)
{
fFirstChild = parent ? parent->fFirstChild : NULL;
fChild = fFirstChild;
}
SkView* SkView::B2FIter::next()
{
SkView* curr = fChild;
if (fChild)
{
SkView* next = fChild->fNextSibling;
if (next == fFirstChild)
next = NULL;
fChild = next;
}
return curr;
}
//////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////
#ifdef SK_DEBUG
static inline void show_if_nonzero(const char name[], SkScalar value)
{
if (value)
SkDebugf("%s=\"%g\"", name, value/65536.);
}
static void tab(int level)
{
for (int i = 0; i < level; i++)
SkDebugf(" ");
}
static void dumpview(const SkView* view, int level, bool recurse)
{
tab(level);
SkDebugf("<view");
show_if_nonzero(" x", view->locX());
show_if_nonzero(" y", view->locY());
show_if_nonzero(" width", view->width());
show_if_nonzero(" height", view->height());
if (recurse)
{
SkView::B2FIter iter(view);
SkView* child;
bool noChildren = true;
while ((child = iter.next()) != NULL)
{
if (noChildren)
SkDebugf(">\n");
noChildren = false;
dumpview(child, level + 1, true);
}
if (!noChildren)
{
tab(level);
SkDebugf("</view>\n");
}
else
goto ONELINER;
}
else
{
ONELINER:
SkDebugf(" />\n");
}
}
void SkView::dump(bool recurse) const
{
dumpview(this, 0, recurse);
}
#endif