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// Copyright 2010 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
//       copyright notice, this list of conditions and the following
//       disclaimer in the documentation and/or other materials provided
//       with the distribution.
//     * Neither the name of Google Inc. nor the names of its
//       contributors may be used to endorse or promote products derived
//       from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include "v8.h"

#include "disassembler.h"
#include "factory.h"
#include "arm/simulator-arm.h"
#include "arm/assembler-arm-inl.h"
#include "cctest.h"

using namespace v8::internal;


// Define these function prototypes to match JSEntryFunction in execution.cc.
typedef Object* (*F1)(int x, int p1, int p2, int p3, int p4);
typedef Object* (*F2)(int x, int y, int p2, int p3, int p4);
typedef Object* (*F3)(void* p, int p1, int p2, int p3, int p4);


static v8::Persistent<v8::Context> env;


// The test framework does not accept flags on the command line, so we set them
static void InitializeVM() {
  // enable generation of comments
  FLAG_debug_code = true;

  if (env.IsEmpty()) {
    env = v8::Context::New();
  }
}


#define __ assm.

TEST(0) {
  InitializeVM();
  v8::HandleScope scope;

  Assembler assm(NULL, 0);

  __ add(r0, r0, Operand(r1));
  __ mov(pc, Operand(lr));

  CodeDesc desc;
  assm.GetCode(&desc);
  Object* code = Heap::CreateCode(desc,
                                  NULL,
                                  Code::ComputeFlags(Code::STUB),
                                  Handle<Object>(Heap::undefined_value()));
  CHECK(code->IsCode());
#ifdef DEBUG
  Code::cast(code)->Print();
#endif
  F2 f = FUNCTION_CAST<F2>(Code::cast(code)->entry());
  int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, 3, 4, 0, 0, 0));
  ::printf("f() = %d\n", res);
  CHECK_EQ(7, res);
}


TEST(1) {
  InitializeVM();
  v8::HandleScope scope;

  Assembler assm(NULL, 0);
  Label L, C;

  __ mov(r1, Operand(r0));
  __ mov(r0, Operand(0));
  __ b(&C);

  __ bind(&L);
  __ add(r0, r0, Operand(r1));
  __ sub(r1, r1, Operand(1));

  __ bind(&C);
  __ teq(r1, Operand(0));
  __ b(ne, &L);
  __ mov(pc, Operand(lr));

  CodeDesc desc;
  assm.GetCode(&desc);
  Object* code = Heap::CreateCode(desc,
                                  NULL,
                                  Code::ComputeFlags(Code::STUB),
                                  Handle<Object>(Heap::undefined_value()));
  CHECK(code->IsCode());
#ifdef DEBUG
  Code::cast(code)->Print();
#endif
  F1 f = FUNCTION_CAST<F1>(Code::cast(code)->entry());
  int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, 100, 0, 0, 0, 0));
  ::printf("f() = %d\n", res);
  CHECK_EQ(5050, res);
}


TEST(2) {
  InitializeVM();
  v8::HandleScope scope;

  Assembler assm(NULL, 0);
  Label L, C;

  __ mov(r1, Operand(r0));
  __ mov(r0, Operand(1));
  __ b(&C);

  __ bind(&L);
  __ mul(r0, r1, r0);
  __ sub(r1, r1, Operand(1));

  __ bind(&C);
  __ teq(r1, Operand(0));
  __ b(ne, &L);
  __ mov(pc, Operand(lr));

  // some relocated stuff here, not executed
  __ RecordComment("dead code, just testing relocations");
  __ mov(r0, Operand(Factory::true_value()));
  __ RecordComment("dead code, just testing immediate operands");
  __ mov(r0, Operand(-1));
  __ mov(r0, Operand(0xFF000000));
  __ mov(r0, Operand(0xF0F0F0F0));
  __ mov(r0, Operand(0xFFF0FFFF));

  CodeDesc desc;
  assm.GetCode(&desc);
  Object* code = Heap::CreateCode(desc,
                                  NULL,
                                  Code::ComputeFlags(Code::STUB),
                                  Handle<Object>(Heap::undefined_value()));
  CHECK(code->IsCode());
#ifdef DEBUG
  Code::cast(code)->Print();
#endif
  F1 f = FUNCTION_CAST<F1>(Code::cast(code)->entry());
  int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, 10, 0, 0, 0, 0));
  ::printf("f() = %d\n", res);
  CHECK_EQ(3628800, res);
}


TEST(3) {
  InitializeVM();
  v8::HandleScope scope;

  typedef struct {
    int i;
    char c;
    int16_t s;
  } T;
  T t;

  Assembler assm(NULL, 0);
  Label L, C;

  __ mov(ip, Operand(sp));
  __ stm(db_w, sp, r4.bit() | fp.bit() | lr.bit());
  __ sub(fp, ip, Operand(4));
  __ mov(r4, Operand(r0));
  __ ldr(r0, MemOperand(r4, OFFSET_OF(T, i)));
  __ mov(r2, Operand(r0, ASR, 1));
  __ str(r2, MemOperand(r4, OFFSET_OF(T, i)));
  __ ldrsb(r2, MemOperand(r4, OFFSET_OF(T, c)));
  __ add(r0, r2, Operand(r0));
  __ mov(r2, Operand(r2, LSL, 2));
  __ strb(r2, MemOperand(r4, OFFSET_OF(T, c)));
  __ ldrsh(r2, MemOperand(r4, OFFSET_OF(T, s)));
  __ add(r0, r2, Operand(r0));
  __ mov(r2, Operand(r2, ASR, 3));
  __ strh(r2, MemOperand(r4, OFFSET_OF(T, s)));
  __ ldm(ia_w, sp, r4.bit() | fp.bit() | pc.bit());

  CodeDesc desc;
  assm.GetCode(&desc);
  Object* code = Heap::CreateCode(desc,
                                  NULL,
                                  Code::ComputeFlags(Code::STUB),
                                  Handle<Object>(Heap::undefined_value()));
  CHECK(code->IsCode());
#ifdef DEBUG
  Code::cast(code)->Print();
#endif
  F3 f = FUNCTION_CAST<F3>(Code::cast(code)->entry());
  t.i = 100000;
  t.c = 10;
  t.s = 1000;
  int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, &t, 0, 0, 0, 0));
  ::printf("f() = %d\n", res);
  CHECK_EQ(101010, res);
  CHECK_EQ(100000/2, t.i);
  CHECK_EQ(10*4, t.c);
  CHECK_EQ(1000/8, t.s);
}


TEST(4) {
  // Test the VFP floating point instructions.
  InitializeVM();
  v8::HandleScope scope;

  typedef struct {
    double a;
    double b;
    double c;
  } T;
  T t;

  // Create a function that accepts &t, and loads, manipulates, and stores
  // the doubles t.a, t.b, and t.c.
  Assembler assm(NULL, 0);
  Label L, C;


  if (CpuFeatures::IsSupported(VFP3)) {
    CpuFeatures::Scope scope(VFP3);

    __ mov(ip, Operand(sp));
    __ stm(db_w, sp, r4.bit() | fp.bit() | lr.bit());
    __ sub(fp, ip, Operand(4));

    __ mov(r4, Operand(r0));
    __ vldr(d6, r4, OFFSET_OF(T, a));
    __ vldr(d7, r4, OFFSET_OF(T, b));
    __ vadd(d5, d6, d7);
    __ vstr(d5, r4, OFFSET_OF(T, c));

    __ vmov(r2, r3, d5);
    __ vmov(d4, r2, r3);
    __ vstr(d4, r4, OFFSET_OF(T, b));

    __ ldm(ia_w, sp, r4.bit() | fp.bit() | pc.bit());

    CodeDesc desc;
    assm.GetCode(&desc);
    Object* code = Heap::CreateCode(desc,
                                    NULL,
                                    Code::ComputeFlags(Code::STUB),
                                    Handle<Object>(Heap::undefined_value()));
    CHECK(code->IsCode());
#ifdef DEBUG
    Code::cast(code)->Print();
#endif
    F3 f = FUNCTION_CAST<F3>(Code::cast(code)->entry());
    t.a = 1.5;
    t.b = 2.75;
    t.c = 17.17;
    Object* dummy = CALL_GENERATED_CODE(f, &t, 0, 0, 0, 0);
    USE(dummy);
    CHECK_EQ(4.25, t.c);
    CHECK_EQ(4.25, t.b);
    CHECK_EQ(1.5, t.a);
  }
}

#undef __