/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions areV8ClassIndex::WEBGL
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(3D_CANVAS)
#include "V8WebGLRenderingContext.h"
#include "ExceptionCode.h"
#include "NotImplemented.h"
#include <wtf/FastMalloc.h>
#include "V8Binding.h"
#include "V8WebGLArray.h"
#include "V8WebGLBuffer.h"
#include "V8WebGLByteArray.h"
#include "V8WebGLFloatArray.h"
#include "V8WebGLFramebuffer.h"
#include "V8WebGLIntArray.h"
#include "V8WebGLProgram.h"
#include "V8WebGLRenderbuffer.h"
#include "V8WebGLShader.h"
#include "V8WebGLShortArray.h"
#include "V8WebGLTexture.h"
#include "V8WebGLUniformLocation.h"
#include "V8WebGLUnsignedByteArray.h"
#include "V8WebGLUnsignedIntArray.h"
#include "V8WebGLUnsignedShortArray.h"
#include "V8HTMLCanvasElement.h"
#include "V8HTMLImageElement.h"
#include "V8HTMLVideoElement.h"
#include "V8ImageData.h"
#include "V8Proxy.h"
#include "WebGLRenderingContext.h"
namespace WebCore {
// Allocates new storage via tryFastMalloc.
// Returns NULL if array failed to convert for any reason.
static float* jsArrayToFloatArray(v8::Handle<v8::Array> array, uint32_t len)
{
// Convert the data element-by-element.
float* data;
if (!tryFastMalloc(len * sizeof(float)).getValue(data))
return 0;
for (uint32_t i = 0; i < len; i++) {
v8::Local<v8::Value> val = array->Get(v8::Integer::New(i));
if (!val->IsNumber()) {
fastFree(data);
return 0;
}
data[i] = toFloat(val);
}
return data;
}
// Allocates new storage via tryFastMalloc.
// Returns NULL if array failed to convert for any reason.
static int* jsArrayToIntArray(v8::Handle<v8::Array> array, uint32_t len)
{
// Convert the data element-by-element.
int* data;
if (!tryFastMalloc(len * sizeof(int)).getValue(data))
return 0;
for (uint32_t i = 0; i < len; i++) {
v8::Local<v8::Value> val = array->Get(v8::Integer::New(i));
bool ok;
int ival = toInt32(val, ok);
if (!ok) {
fastFree(data);
return 0;
}
data[i] = ival;
}
return data;
}
v8::Handle<v8::Value> V8WebGLRenderingContext::bufferDataCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.bufferData()");
// Forms:
// * bufferData(GLenum target, WebGLArray data, GLenum usage);
// - Sets the buffer's data from the given WebGLArray
// * bufferData(GLenum target, GLsizeiptr size, GLenum usage);
// - Sets the size of the buffer to the given size in bytes
if (args.Length() != 3) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
bool ok;
int target = toInt32(args[0], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
int usage = toInt32(args[2], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
if (args[1]->IsInt32()) {
int size = toInt32(args[1]);
ExceptionCode exceptionCode;
context->bufferData(target, size, usage, exceptionCode);
} else if (V8WebGLArray::HasInstance(args[1])) {
WebGLArray* array = V8WebGLArray::toNative(args[1]->ToObject());
ExceptionCode exceptionCode;
context->bufferData(target, array, usage, exceptionCode);
} else {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
return v8::Undefined();
}
v8::Handle<v8::Value> V8WebGLRenderingContext::bufferSubDataCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.bufferSubData()");
// Forms:
// * bufferSubData(GLenum target, GLintptr offset, WebGLArray data);
if (args.Length() != 3) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
bool ok;
int target = toInt32(args[0], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
int offset = toInt32(args[1], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
if (!V8WebGLArray::HasInstance(args[2])) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
WebGLArray* array = V8WebGLArray::toNative(args[2]->ToObject());
ExceptionCode exceptionCode;
context->bufferSubData(target, offset, array, exceptionCode);
return v8::Undefined();
}
static v8::Handle<v8::Value> toV8Object(const WebGLGetInfo& info)
{
switch (info.getType()) {
case WebGLGetInfo::kTypeBool:
return v8::Boolean::New(info.getBool());
case WebGLGetInfo::kTypeFloat:
return v8::Number::New(info.getFloat());
case WebGLGetInfo::kTypeLong:
return v8::Integer::New(info.getLong());
case WebGLGetInfo::kTypeNull:
return v8::Null();
case WebGLGetInfo::kTypeString:
return v8::String::New(fromWebCoreString(info.getString()), info.getString().length());
case WebGLGetInfo::kTypeUnsignedLong:
return v8::Integer::NewFromUnsigned(info.getUnsignedLong());
case WebGLGetInfo::kTypeWebGLBuffer:
return toV8(info.getWebGLBuffer());
case WebGLGetInfo::kTypeWebGLFloatArray:
return toV8(info.getWebGLFloatArray());
case WebGLGetInfo::kTypeWebGLFramebuffer:
return toV8(info.getWebGLFramebuffer());
case WebGLGetInfo::kTypeWebGLIntArray:
return toV8(info.getWebGLIntArray());
// FIXME: implement WebGLObjectArray
// case WebGLGetInfo::kTypeWebGLObjectArray:
case WebGLGetInfo::kTypeWebGLProgram:
return toV8(info.getWebGLProgram());
case WebGLGetInfo::kTypeWebGLRenderbuffer:
return toV8(info.getWebGLRenderbuffer());
case WebGLGetInfo::kTypeWebGLTexture:
return toV8(info.getWebGLTexture());
case WebGLGetInfo::kTypeWebGLUnsignedByteArray:
return toV8(info.getWebGLUnsignedByteArray());
default:
notImplemented();
return v8::Undefined();
}
}
enum ObjectType {
kBuffer, kRenderbuffer, kTexture, kVertexAttrib
};
static v8::Handle<v8::Value> getObjectParameter(const v8::Arguments& args, ObjectType objectType)
{
if (args.Length() != 2) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
ExceptionCode ec = 0;
WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
bool ok;
unsigned target = toInt32(args[0], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
unsigned pname = toInt32(args[1], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
WebGLGetInfo info;
switch (objectType) {
case kBuffer:
info = context->getBufferParameter(target, pname, ec);
break;
case kRenderbuffer:
info = context->getRenderbufferParameter(target, pname, ec);
break;
case kTexture:
info = context->getTexParameter(target, pname, ec);
break;
case kVertexAttrib:
// target => index
info = context->getVertexAttrib(target, pname, ec);
break;
default:
notImplemented();
break;
}
if (ec) {
V8Proxy::setDOMException(ec);
return v8::Undefined();
}
return toV8Object(info);
}
static WebGLUniformLocation* toWebGLUniformLocation(v8::Handle<v8::Value> value, bool& ok)
{
ok = false;
WebGLUniformLocation* location = 0;
if (V8WebGLUniformLocation::HasInstance(value)) {
location = V8WebGLUniformLocation::toNative(value->ToObject());
ok = true;
}
return location;
}
enum WhichProgramCall {
kProgramParameter, kUniform
};
v8::Handle<v8::Value> V8WebGLRenderingContext::getBufferParameterCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.getBufferParameter()");
return getObjectParameter(args, kBuffer);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::getFramebufferAttachmentParameterCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.getFramebufferAttachmentParameter()");
if (args.Length() != 3) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
ExceptionCode ec = 0;
WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
bool ok;
unsigned target = toInt32(args[0], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
unsigned attachment = toInt32(args[1], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
unsigned pname = toInt32(args[2], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
WebGLGetInfo info = context->getFramebufferAttachmentParameter(target, attachment, pname, ec);
if (ec) {
V8Proxy::setDOMException(ec);
return v8::Undefined();
}
return toV8Object(info);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::getParameterCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.getParameter()");
if (args.Length() != 1) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
ExceptionCode ec = 0;
WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
bool ok;
unsigned pname = toInt32(args[0], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
WebGLGetInfo info = context->getParameter(pname, ec);
if (ec) {
V8Proxy::setDOMException(ec);
return v8::Undefined();
}
return toV8Object(info);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::getProgramParameterCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.getProgramParameter()");
if (args.Length() != 2) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
ExceptionCode ec = 0;
WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
WebGLProgram* program = V8WebGLProgram::HasInstance(args[0]) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
bool ok;
unsigned pname = toInt32(args[1], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
WebGLGetInfo info = context->getProgramParameter(program, pname, ec);
if (ec) {
V8Proxy::setDOMException(ec);
return v8::Undefined();
}
return toV8Object(info);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::getRenderbufferParameterCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.getRenderbufferParameter()");
return getObjectParameter(args, kRenderbuffer);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::getShaderParameterCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.getShaderParameter()");
if (args.Length() != 2) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
ExceptionCode ec = 0;
WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
WebGLShader* shader = V8WebGLShader::HasInstance(args[0]) ? V8WebGLShader::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
bool ok;
unsigned pname = toInt32(args[1], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
WebGLGetInfo info = context->getShaderParameter(shader, pname, ec);
if (ec) {
V8Proxy::setDOMException(ec);
return v8::Undefined();
}
return toV8Object(info);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::getTexParameterCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.getTexParameter()");
return getObjectParameter(args, kTexture);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::getUniformCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.getUniform()");
if (args.Length() != 2) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
ExceptionCode ec = 0;
WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
WebGLProgram* program = V8WebGLProgram::HasInstance(args[0]) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
bool ok = false;
WebGLUniformLocation* location = toWebGLUniformLocation(args[1], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
WebGLGetInfo info = context->getUniform(program, location, ec);
if (ec) {
V8Proxy::setDOMException(ec);
return v8::Undefined();
}
return toV8Object(info);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::getVertexAttribCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.getVertexAttrib()");
return getObjectParameter(args, kVertexAttrib);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::texImage2DCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.texImage2D()");
// Currently supported forms:
// * void texImage2D(in GLenum target, in GLint level,
// in GLint internalformat,
// in GLsizei width, in GLsizei height, in GLint border,
// in GLenum format, in GLenum type, in WebGLArray pixels);
// * void texImage2D(in GLenum target, in GLint level, in ImageData pixels,
// [Optional] in GLboolean flipY, [Optional] in GLboolean premulitplyAlpha);
// * void texImage2D(in GLenum target, in GLint level, in HTMLImageElement image,
// [Optional] in GLboolean flipY, [Optional] in GLboolean premultiplyAlpha);
// * void texImage2D(in GLenum target, in GLint level, in HTMLCanvasElement image,
// [Optional] in GLboolean flipY, [Optional] in GLboolean premultiplyAlpha);
// * void texImage2D(in GLenum target, in GLint level, in HTMLVideoElement image,
// [Optional] in GLboolean flipY, [Optional] in GLboolean premultiplyAlpha);
if (args.Length() != 3 &&
args.Length() != 4 &&
args.Length() != 5 &&
args.Length() != 9) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
bool ok;
int target = toInt32(args[0], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
int level = toInt32(args[1], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
ExceptionCode ec = 0;
if (args.Length() == 3 ||
args.Length() == 4 ||
args.Length() == 5) {
bool flipY = false;
bool premultiplyAlpha = false;
if (args.Length() >= 4)
flipY = args[3]->BooleanValue();
if (args.Length() >= 5)
premultiplyAlpha = args[4]->BooleanValue();
v8::Handle<v8::Value> arg = args[2];
if (V8HTMLImageElement::HasInstance(arg)) {
HTMLImageElement* element = V8HTMLImageElement::toNative(v8::Handle<v8::Object>::Cast(arg));
context->texImage2D(target, level, element, flipY, premultiplyAlpha, ec);
} else if (V8HTMLCanvasElement::HasInstance(arg)) {
HTMLCanvasElement* element = V8HTMLCanvasElement::toNative(v8::Handle<v8::Object>::Cast(arg));
context->texImage2D(target, level, element, flipY, premultiplyAlpha, ec);
} else if(V8ImageData::HasInstance(arg)) {
ImageData* imageElement = V8ImageData::toNative(v8::Handle<v8::Object>::Cast(arg));
context->texImage2D(target, level, imageElement, flipY, premultiplyAlpha, ec);
} else if (V8HTMLVideoElement::HasInstance(arg)) {
HTMLVideoElement* element = V8HTMLVideoElement::toNative(v8::Handle<v8::Object>::Cast(arg));
context->texImage2D(target, level, element, flipY, premultiplyAlpha, ec);
}
else {
// FIXME: consider different / better exception type.
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
// Fall through
} else if (args.Length() == 9) {
int internalformat = toInt32(args[2], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
int width = toInt32(args[3], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
int height = toInt32(args[4], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
int border = toInt32(args[5], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
int format = toInt32(args[6], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
int type = toInt32(args[7], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
v8::Handle<v8::Value> arg = args[8];
if (!arg->IsObject())
// Assume that the user is passing null for texture
context->texImage2D(target,
level,
internalformat,
width,
height,
border,
format,
type,
0,
ec);
else if (V8WebGLArray::HasInstance(arg)) {
WebGLArray* array = V8WebGLArray::toNative(arg->ToObject());
context->texImage2D(target,
level,
internalformat,
width,
height,
border,
format,
type,
array,
ec);
// Fall through
} else {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
} else {
ASSERT_NOT_REACHED();
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
if (ec) {
V8Proxy::setDOMException(ec);
return v8::Handle<v8::Value>();
}
return v8::Undefined();
}
v8::Handle<v8::Value> V8WebGLRenderingContext::texSubImage2DCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.texSubImage2D()");
// Currently supported forms:
// * void texSubImage2D(in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset,
// in GLsizei width, in GLsizei height,
// in GLenum format, in GLenum type, in WebGLArray pixels);
// * void texSubImage2D(in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset,
// in ImageData pixels, [Optional] GLboolean flipY, [Optional] in premultiplyAlpha);
// * void texSubImage2D(in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset,
// in HTMLImageElement image, [Optional] GLboolean flipY, [Optional] in premultiplyAlpha);
// * void texSubImage2D(in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset,
// in HTMLCanvasElement canvas, [Optional] GLboolean flipY, [Optional] in premultiplyAlpha);
// * void texSubImage2D(in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset,
// in HTMLVideoElement video, [Optional] GLboolean flipY, [Optional] in premultiplyAlpha);
if (args.Length() != 5 &&
args.Length() != 6 &&
args.Length() != 7 &&
args.Length() != 9) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
bool ok;
int target = toInt32(args[0], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
int level = toInt32(args[1], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
int xoff = toInt32(args[2], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
int yoff = toInt32(args[3], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
ExceptionCode ec = 0;
if (args.Length() == 5 ||
args.Length() == 6 ||
args.Length() == 7) {
bool flipY = false;
bool premultiplyAlpha = false;
if (args.Length() >= 6)
flipY = args[5]->BooleanValue();
if (args.Length() >= 7)
premultiplyAlpha = args[6]->BooleanValue();
v8::Handle<v8::Value> arg = args[4];
if (V8HTMLImageElement::HasInstance(arg)) {
HTMLImageElement* element = V8HTMLImageElement::toNative(v8::Handle<v8::Object>::Cast(arg));
context->texSubImage2D(target, level, xoff, yoff, element, flipY, premultiplyAlpha, ec);
} else if (V8HTMLCanvasElement::HasInstance(arg)) {
HTMLCanvasElement* element = V8HTMLCanvasElement::toNative(v8::Handle<v8::Object>::Cast(arg));
context->texSubImage2D(target, level, xoff, yoff, element, flipY, premultiplyAlpha, ec);
} else if(V8ImageData::HasInstance(arg)) {
ImageData* imageElement = V8ImageData::toNative(v8::Handle<v8::Object>::Cast(arg));
context->texSubImage2D(target, level, xoff, yoff, imageElement, flipY, premultiplyAlpha, ec);
} else if (V8HTMLVideoElement::HasInstance(arg)) {
HTMLVideoElement* element = V8HTMLVideoElement::toNative(v8::Handle<v8::Object>::Cast(arg));
context->texSubImage2D(target, level, xoff, yoff, element, flipY, premultiplyAlpha, ec);
}
else {
// FIXME: consider different / better exception type.
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
// Fall through
} else if (args.Length() == 9) {
int width = toInt32(args[4], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
int height = toInt32(args[5], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
int format = toInt32(args[6], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
int type = toInt32(args[7], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
v8::Handle<v8::Value> arg = args[8];
if (!arg->IsObject())
// Assume that the user is passing null for texture
context->texSubImage2D(target,
level,
xoff,
yoff,
width,
height,
format,
type,
0,
ec);
else if (V8WebGLArray::HasInstance(arg)) {
WebGLArray* array = V8WebGLArray::toNative(arg->ToObject());
context->texSubImage2D(target,
level,
xoff,
yoff,
width,
height,
format,
type,
array,
ec);
// Fall through
} else {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
} else {
ASSERT_NOT_REACHED();
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
if (ec) {
V8Proxy::setDOMException(ec);
return v8::Handle<v8::Value>();
}
return v8::Undefined();
}
enum FunctionToCall {
kUniform1v, kUniform2v, kUniform3v, kUniform4v,
kVertexAttrib1v, kVertexAttrib2v, kVertexAttrib3v, kVertexAttrib4v
};
bool isFunctionToCallForAttribute(FunctionToCall functionToCall)
{
switch (functionToCall) {
case kVertexAttrib1v:
case kVertexAttrib2v:
case kVertexAttrib3v:
case kVertexAttrib4v:
return true;
default:
break;
}
return false;
}
static v8::Handle<v8::Value> vertexAttribAndUniformHelperf(const v8::Arguments& args,
FunctionToCall functionToCall) {
// Forms:
// * glUniform1fv(WebGLUniformLocation location, Array data);
// * glUniform1fv(WebGLUniformLocation location, WebGLFloatArray data);
// * glUniform2fv(WebGLUniformLocation location, Array data);
// * glUniform2fv(WebGLUniformLocation location, WebGLFloatArray data);
// * glUniform3fv(WebGLUniformLocation location, Array data);
// * glUniform3fv(WebGLUniformLocation location, WebGLFloatArray data);
// * glUniform4fv(WebGLUniformLocation location, Array data);
// * glUniform4fv(WebGLUniformLocation location, WebGLFloatArray data);
// * glVertexAttrib1fv(GLint index, Array data);
// * glVertexAttrib1fv(GLint index, WebGLFloatArray data);
// * glVertexAttrib2fv(GLint index, Array data);
// * glVertexAttrib2fv(GLint index, WebGLFloatArray data);
// * glVertexAttrib3fv(GLint index, Array data);
// * glVertexAttrib3fv(GLint index, WebGLFloatArray data);
// * glVertexAttrib4fv(GLint index, Array data);
// * glVertexAttrib4fv(GLint index, WebGLFloatArray data);
if (args.Length() != 2) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
bool ok = false;
int index = -1;
WebGLUniformLocation* location = 0;
if (isFunctionToCallForAttribute(functionToCall))
index = toInt32(args[0], ok);
else
location = toWebGLUniformLocation(args[0], ok);
WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
if (V8WebGLFloatArray::HasInstance(args[1])) {
WebGLFloatArray* array = V8WebGLFloatArray::toNative(args[1]->ToObject());
ASSERT(array != NULL);
ExceptionCode ec = 0;
switch (functionToCall) {
case kUniform1v: context->uniform1fv(location, array, ec); break;
case kUniform2v: context->uniform2fv(location, array, ec); break;
case kUniform3v: context->uniform3fv(location, array, ec); break;
case kUniform4v: context->uniform4fv(location, array, ec); break;
case kVertexAttrib1v: context->vertexAttrib1fv(index, array); break;
case kVertexAttrib2v: context->vertexAttrib2fv(index, array); break;
case kVertexAttrib3v: context->vertexAttrib3fv(index, array); break;
case kVertexAttrib4v: context->vertexAttrib4fv(index, array); break;
default: ASSERT_NOT_REACHED(); break;
}
if (ec)
V8Proxy::setDOMException(ec);
return v8::Undefined();
}
v8::Handle<v8::Array> array =
v8::Local<v8::Array>::Cast(args[1]);
if (array.IsEmpty()) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
uint32_t len = array->Length();
float* data = jsArrayToFloatArray(array, len);
if (!data) {
// FIXME: consider different / better exception type.
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
ExceptionCode ec = 0;
switch (functionToCall) {
case kUniform1v: context->uniform1fv(location, data, len, ec); break;
case kUniform2v: context->uniform2fv(location, data, len, ec); break;
case kUniform3v: context->uniform3fv(location, data, len, ec); break;
case kUniform4v: context->uniform4fv(location, data, len, ec); break;
case kVertexAttrib1v: context->vertexAttrib1fv(index, data, len); break;
case kVertexAttrib2v: context->vertexAttrib2fv(index, data, len); break;
case kVertexAttrib3v: context->vertexAttrib3fv(index, data, len); break;
case kVertexAttrib4v: context->vertexAttrib4fv(index, data, len); break;
default: ASSERT_NOT_REACHED(); break;
}
fastFree(data);
if (ec)
V8Proxy::setDOMException(ec);
return v8::Undefined();
}
static v8::Handle<v8::Value> uniformHelperi(const v8::Arguments& args,
FunctionToCall functionToCall) {
// Forms:
// * glUniform1iv(GLUniformLocation location, Array data);
// * glUniform1iv(GLUniformLocation location, WebGLIntArray data);
// * glUniform2iv(GLUniformLocation location, Array data);
// * glUniform2iv(GLUniformLocation location, WebGLIntArray data);
// * glUniform3iv(GLUniformLocation location, Array data);
// * glUniform3iv(GLUniformLocation location, WebGLIntArray data);
// * glUniform4iv(GLUniformLocation location, Array data);
// * glUniform4iv(GLUniformLocation location, WebGLIntArray data);
if (args.Length() != 2) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
bool ok = false;
WebGLUniformLocation* location = toWebGLUniformLocation(args[0], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
if (V8WebGLIntArray::HasInstance(args[1])) {
WebGLIntArray* array = V8WebGLIntArray::toNative(args[1]->ToObject());
ASSERT(array != NULL);
ExceptionCode ec = 0;
switch (functionToCall) {
case kUniform1v: context->uniform1iv(location, array, ec); break;
case kUniform2v: context->uniform2iv(location, array, ec); break;
case kUniform3v: context->uniform3iv(location, array, ec); break;
case kUniform4v: context->uniform4iv(location, array, ec); break;
default: ASSERT_NOT_REACHED(); break;
}
if (ec)
V8Proxy::setDOMException(ec);
return v8::Undefined();
}
v8::Handle<v8::Array> array =
v8::Local<v8::Array>::Cast(args[1]);
if (array.IsEmpty()) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
uint32_t len = array->Length();
int* data = jsArrayToIntArray(array, len);
if (!data) {
// FIXME: consider different / better exception type.
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
ExceptionCode ec = 0;
switch (functionToCall) {
case kUniform1v: context->uniform1iv(location, data, len, ec); break;
case kUniform2v: context->uniform2iv(location, data, len, ec); break;
case kUniform3v: context->uniform3iv(location, data, len, ec); break;
case kUniform4v: context->uniform4iv(location, data, len, ec); break;
default: ASSERT_NOT_REACHED(); break;
}
fastFree(data);
if (ec)
V8Proxy::setDOMException(ec);
return v8::Undefined();
}
v8::Handle<v8::Value> V8WebGLRenderingContext::uniform1fvCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.uniform1fv()");
return vertexAttribAndUniformHelperf(args, kUniform1v);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::uniform1ivCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.uniform1iv()");
return uniformHelperi(args, kUniform1v);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::uniform2fvCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.uniform2fv()");
return vertexAttribAndUniformHelperf(args, kUniform2v);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::uniform2ivCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.uniform2iv()");
return uniformHelperi(args, kUniform2v);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::uniform3fvCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.uniform3fv()");
return vertexAttribAndUniformHelperf(args, kUniform3v);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::uniform3ivCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.uniform3iv()");
return uniformHelperi(args, kUniform3v);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::uniform4fvCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.uniform4fv()");
return vertexAttribAndUniformHelperf(args, kUniform4v);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::uniform4ivCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.uniform4iv()");
return uniformHelperi(args, kUniform4v);
}
static v8::Handle<v8::Value> uniformMatrixHelper(const v8::Arguments& args,
int matrixSize)
{
// Forms:
// * glUniformMatrix2fv(GLint location, GLboolean transpose, Array data);
// * glUniformMatrix2fv(GLint location, GLboolean transpose, WebGLFloatArray data);
// * glUniformMatrix3fv(GLint location, GLboolean transpose, Array data);
// * glUniformMatrix3fv(GLint location, GLboolean transpose, WebGLFloatArray data);
// * glUniformMatrix4fv(GLint location, GLboolean transpose, Array data);
// * glUniformMatrix4fv(GLint location, GLboolean transpose, WebGLFloatArray data);
//
// FIXME: need to change to accept WebGLFloatArray as well.
if (args.Length() != 3) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
bool ok = false;
WebGLUniformLocation* location = toWebGLUniformLocation(args[0], ok);
if (!ok) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
bool transpose = args[1]->BooleanValue();
if (V8WebGLFloatArray::HasInstance(args[2])) {
WebGLFloatArray* array = V8WebGLFloatArray::toNative(args[2]->ToObject());
ASSERT(array != NULL);
ExceptionCode ec = 0;
switch (matrixSize) {
case 2: context->uniformMatrix2fv(location, transpose, array, ec); break;
case 3: context->uniformMatrix3fv(location, transpose, array, ec); break;
case 4: context->uniformMatrix4fv(location, transpose, array, ec); break;
default: ASSERT_NOT_REACHED(); break;
}
if (ec)
V8Proxy::setDOMException(ec);
return v8::Undefined();
}
v8::Handle<v8::Array> array =
v8::Local<v8::Array>::Cast(args[2]);
if (array.IsEmpty()) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
uint32_t len = array->Length();
float* data = jsArrayToFloatArray(array, len);
if (!data) {
// FIXME: consider different / better exception type.
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
}
ExceptionCode ec = 0;
switch (matrixSize) {
case 2: context->uniformMatrix2fv(location, transpose, data, len, ec); break;
case 3: context->uniformMatrix3fv(location, transpose, data, len, ec); break;
case 4: context->uniformMatrix4fv(location, transpose, data, len, ec); break;
default: ASSERT_NOT_REACHED(); break;
}
fastFree(data);
if (ec)
V8Proxy::setDOMException(ec);
return v8::Undefined();
}
v8::Handle<v8::Value> V8WebGLRenderingContext::uniformMatrix2fvCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.uniformMatrix2fv()");
return uniformMatrixHelper(args, 2);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::uniformMatrix3fvCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.uniformMatrix3fv()");
return uniformMatrixHelper(args, 3);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::uniformMatrix4fvCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.uniformMatrix4fv()");
return uniformMatrixHelper(args, 4);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::vertexAttrib1fvCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.vertexAttrib1fv()");
return vertexAttribAndUniformHelperf(args, kVertexAttrib1v);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::vertexAttrib2fvCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.vertexAttrib2fv()");
return vertexAttribAndUniformHelperf(args, kVertexAttrib2v);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::vertexAttrib3fvCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.vertexAttrib3fv()");
return vertexAttribAndUniformHelperf(args, kVertexAttrib3v);
}
v8::Handle<v8::Value> V8WebGLRenderingContext::vertexAttrib4fvCallback(const v8::Arguments& args)
{
INC_STATS("DOM.WebGLRenderingContext.vertexAttrib4fv()");
return vertexAttribAndUniformHelperf(args, kVertexAttrib4v);
}
} // namespace WebCore
#endif // ENABLE(3D_CANVAS)