/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2000 Frederik Holljen (frederik.holljen@hig.no)
* Copyright (C) 2001 Peter Kelly (pmk@post.com)
* Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
* Copyright (C) 2004, 2008 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef NodeIterator_h
#define NodeIterator_h
#include "NodeFilter.h"
#include "Traversal.h"
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>
namespace WebCore {
typedef int ExceptionCode;
class NodeIterator : public RefCounted<NodeIterator>, public Traversal {
public:
static PassRefPtr<NodeIterator> create(PassRefPtr<Node> rootNode, unsigned whatToShow, PassRefPtr<NodeFilter> filter, bool expandEntityReferences)
{
return adoptRef(new NodeIterator(rootNode, whatToShow, filter, expandEntityReferences));
}
~NodeIterator();
PassRefPtr<Node> nextNode(ScriptState*, ExceptionCode&);
PassRefPtr<Node> previousNode(ScriptState*, ExceptionCode&);
void detach();
Node* referenceNode() const { return m_referenceNode.node.get(); }
bool pointerBeforeReferenceNode() const { return m_referenceNode.isPointerBeforeNode; }
// This function is called before any node is removed from the document tree.
void nodeWillBeRemoved(Node*);
// Do not call these functions. They are just scaffolding to support the Objective-C bindings.
// They operate in the main thread normal world, and they swallow JS exceptions.
PassRefPtr<Node> nextNode(ExceptionCode& ec) { return nextNode(scriptStateFromNode(mainThreadNormalWorld(), referenceNode()), ec); }
PassRefPtr<Node> previousNode(ExceptionCode& ec) { return previousNode(scriptStateFromNode(mainThreadNormalWorld(), referenceNode()), ec); }
private:
NodeIterator(PassRefPtr<Node>, unsigned whatToShow, PassRefPtr<NodeFilter>, bool expandEntityReferences);
struct NodePointer {
RefPtr<Node> node;
bool isPointerBeforeNode;
NodePointer();
NodePointer(PassRefPtr<Node>, bool);
void clear();
bool moveToNext(Node* root);
bool moveToPrevious(Node* root);
};
void updateForNodeRemoval(Node* nodeToBeRemoved, NodePointer&) const;
NodePointer m_referenceNode;
NodePointer m_candidateNode;
bool m_detached;
};
} // namespace WebCore
#endif // NodeIterator_h