/*
* Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RenderMathMLBlock_h
#define RenderMathMLBlock_h
#if ENABLE(MATHML)
#include "RenderBlock.h"
#define ENABLE_DEBUG_MATH_LAYOUT 0
namespace WebCore {
class RenderMathMLBlock : public RenderBlock {
public:
RenderMathMLBlock(Node* container);
virtual bool isChildAllowed(RenderObject*, RenderStyle*) const;
virtual bool isRenderMathMLBlock() const { return true; }
virtual bool isRenderMathMLOperator() const { return false; }
virtual bool isRenderMathMLRow() const { return false; }
virtual bool isRenderMathMLMath() const { return false; }
virtual bool hasBase() const { return false; }
virtual int nonOperatorHeight() const;
virtual void stretchToHeight(int height);
#if ENABLE(DEBUG_MATH_LAYOUT)
virtual void paint(PaintInfo&, int tx, int ty);
#endif
protected:
virtual PassRefPtr<RenderStyle> makeBlockStyle();
};
inline RenderMathMLBlock* toRenderMathMLBlock(RenderObject* object)
{
ASSERT(!object || object->isRenderMathMLBlock());
return static_cast<RenderMathMLBlock*>(object);
}
inline const RenderMathMLBlock* toRenderMathMLBlock(const RenderObject* object)
{
ASSERT(!object || object->isRenderMathMLBlock());
return static_cast<const RenderMathMLBlock*>(object);
}
}
#endif // ENABLE(MATHML)
#endif // RenderMathMLBlock_h