/*
Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org>
2004, 2005 Rob Buis <buis@kde.org>
2005 Eric Seidel <eric@webkit.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
aint with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef FloatPoint3D_h
#define FloatPoint3D_h
namespace WebCore {
class FloatPoint;
class FloatPoint3D {
public:
FloatPoint3D();
FloatPoint3D(float x, float y, float z);
FloatPoint3D(const FloatPoint&);
float x() const { return m_x; }
void setX(float x) { m_x = x; }
float y() const { return m_y; }
void setY(float y) { m_y = y; }
float z() const { return m_z; }
void setZ(float z) { m_z = z; }
void normalize();
private:
float m_x;
float m_y;
float m_z;
};
inline bool operator==(const FloatPoint3D& a, const FloatPoint3D& b)
{
return a.x() == b.x() && a.y() == b.y() && a.z() == b.z();
}
inline bool operator!=(const FloatPoint3D& a, const FloatPoint3D& b)
{
return a.x() != b.x() || a.y() != b.y() || a.z() != b.z();
}
} // namespace WebCore
#endif // FloatPoint3D_h