/**
* Copyright (C) 2005 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "RenderButton.h"
#include "Document.h"
#include "GraphicsContext.h"
#include "HTMLInputElement.h"
#include "HTMLNames.h"
#include "RenderTextFragment.h"
#include "RenderTheme.h"
#if ENABLE(WML)
#include "WMLDoElement.h"
#include "WMLNames.h"
#endif
namespace WebCore {
using namespace HTMLNames;
RenderButton::RenderButton(Node* node)
: RenderFlexibleBox(node)
, m_buttonText(0)
, m_inner(0)
, m_default(false)
{
}
void RenderButton::addChild(RenderObject* newChild, RenderObject* beforeChild)
{
if (!m_inner) {
// Create an anonymous block.
ASSERT(!firstChild());
bool isFlexibleBox = style()->display() == BOX || style()->display() == INLINE_BOX;
m_inner = createAnonymousBlock(isFlexibleBox);
setupInnerStyle(m_inner->style());
RenderFlexibleBox::addChild(m_inner);
}
m_inner->addChild(newChild, beforeChild);
}
void RenderButton::removeChild(RenderObject* oldChild)
{
if (oldChild == m_inner || !m_inner) {
RenderFlexibleBox::removeChild(oldChild);
m_inner = 0;
} else
m_inner->removeChild(oldChild);
}
void RenderButton::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
{
if (m_inner) {
// RenderBlock::setStyle is going to apply a new style to the inner block, which
// will have the initial box flex value, 0. The current value is 1, because we set
// it right below. Here we change it back to 0 to avoid getting a spurious layout hint
// because of the difference.
m_inner->style()->setBoxFlex(0);
}
RenderBlock::styleWillChange(diff, newStyle);
}
void RenderButton::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderBlock::styleDidChange(diff, oldStyle);
if (m_buttonText)
m_buttonText->setStyle(style());
if (m_inner) // RenderBlock handled updating the anonymous block's style.
setupInnerStyle(m_inner->style());
setReplaced(isInline());
if (!m_default && theme()->isDefault(this)) {
if (!m_timer)
m_timer.set(new Timer<RenderButton>(this, &RenderButton::timerFired));
m_timer->startRepeating(0.03);
m_default = true;
} else if (m_default && !theme()->isDefault(this)) {
m_default = false;
m_timer.clear();
}
}
void RenderButton::setupInnerStyle(RenderStyle* innerStyle)
{
ASSERT(innerStyle->refCount() == 1);
// RenderBlock::createAnonymousBlock creates a new RenderStyle, so this is
// safe to modify.
innerStyle->setBoxFlex(1.0f);
innerStyle->setBoxOrient(style()->boxOrient());
innerStyle->setPaddingTop(Length(theme()->buttonInternalPaddingTop(), Fixed));
innerStyle->setPaddingRight(Length(theme()->buttonInternalPaddingRight(), Fixed));
innerStyle->setPaddingBottom(Length(theme()->buttonInternalPaddingBottom(), Fixed));
innerStyle->setPaddingLeft(Length(theme()->buttonInternalPaddingLeft(), Fixed));
}
void RenderButton::updateFromElement()
{
// If we're an input element, we may need to change our button text.
if (node()->hasTagName(inputTag)) {
HTMLInputElement* input = static_cast<HTMLInputElement*>(node());
String value = input->valueWithDefault();
setText(value);
}
#if ENABLE(WML)
else if (node()->hasTagName(WMLNames::doTag)) {
WMLDoElement* doElement = static_cast<WMLDoElement*>(node());
String value = doElement->label();
if (value.isEmpty())
value = doElement->name();
setText(value);
}
#endif
}
bool RenderButton::canHaveChildren() const
{
// Input elements can't have children, but button elements can. We'll
// write the code assuming any other button types that might emerge in the future
// can also have children.
return !node()->hasTagName(inputTag);
}
void RenderButton::setText(const String& str)
{
if (str.isEmpty()) {
if (m_buttonText) {
m_buttonText->destroy();
m_buttonText = 0;
}
} else {
if (m_buttonText)
m_buttonText->setText(str.impl());
else {
m_buttonText = new (renderArena()) RenderTextFragment(document(), str.impl());
m_buttonText->setStyle(style());
addChild(m_buttonText);
}
}
}
String RenderButton::text() const
{
return m_buttonText ? m_buttonText->text() : 0;
}
void RenderButton::updateBeforeAfterContent(PseudoId type)
{
if (m_inner)
m_inner->children()->updateBeforeAfterContent(m_inner, type, this);
else
children()->updateBeforeAfterContent(this, type);
}
IntRect RenderButton::controlClipRect(int tx, int ty) const
{
// Clip to the padding box to at least give content the extra padding space.
return IntRect(tx + borderLeft(), ty + borderTop(), width() - borderLeft() - borderRight(), height() - borderTop() - borderBottom());
}
void RenderButton::timerFired(Timer<RenderButton>*)
{
// FIXME Bug 25110: Ideally we would stop our timer when our Document
// enters the page cache. But we currently have no way of being notified
// when that happens, so we'll just ignore the timer firing as long as
// we're in the cache.
if (document()->inPageCache())
return;
repaint();
}
} // namespace WebCore