/*
Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
2004, 2005, 2007, 2008 Rob Buis <buis@kde.org>
2007 Eric Seidel <eric@webkit.org>
Copyright (C) 2009 Google, Inc. All rights reserved.
2009 Dirk Schulze <krit@webkit.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
aint with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGContainer.h"
#include "GraphicsContext.h"
#include "RenderView.h"
#include "SVGRenderSupport.h"
#include "SVGResourceFilter.h"
#include "SVGStyledElement.h"
namespace WebCore {
RenderSVGContainer::RenderSVGContainer(SVGStyledElement* node)
: RenderSVGModelObject(node)
, m_drawsContents(true)
{
}
bool RenderSVGContainer::drawsContents() const
{
return m_drawsContents;
}
void RenderSVGContainer::setDrawsContents(bool drawsContents)
{
m_drawsContents = drawsContents;
}
void RenderSVGContainer::layout()
{
ASSERT(needsLayout());
ASSERT(!view()->layoutStateEnabled()); // RenderSVGRoot disables layoutState for the SVG rendering tree.
calcViewport(); // Allow RenderSVGViewportContainer to update its viewport
LayoutRepainter repainter(*this, checkForRepaintDuringLayout() || selfWillPaint());
calculateLocalTransform(); // Allow RenderSVGTransformableContainer to update its transform
layoutChildren(this, selfNeedsLayout());
repainter.repaintAfterLayout();
setNeedsLayout(false);
}
bool RenderSVGContainer::selfWillPaint() const
{
#if ENABLE(FILTERS)
const SVGRenderStyle* svgStyle = style()->svgStyle();
SVGResourceFilter* filter = getFilterById(document(), svgStyle->filter(), this);
if (filter)
return true;
#endif
return false;
}
void RenderSVGContainer::paint(PaintInfo& paintInfo, int, int)
{
if (paintInfo.context->paintingDisabled() || !drawsContents())
return;
// Spec: groups w/o children still may render filter content.
if (!firstChild() && !selfWillPaint())
return;
PaintInfo childPaintInfo(paintInfo);
childPaintInfo.context->save();
// Let the RenderSVGViewportContainer subclass clip if necessary
applyViewportClip(childPaintInfo);
applyTransformToPaintInfo(childPaintInfo, localToParentTransform());
SVGResourceFilter* filter = 0;
FloatRect boundingBox = repaintRectInLocalCoordinates();
bool continueRendering = true;
if (childPaintInfo.phase == PaintPhaseForeground)
continueRendering = prepareToRenderSVGContent(this, childPaintInfo, boundingBox, filter);
if (continueRendering) {
childPaintInfo.paintingRoot = paintingRootForChildren(childPaintInfo);
for (RenderObject* child = firstChild(); child; child = child->nextSibling())
child->paint(childPaintInfo, 0, 0);
}
if (paintInfo.phase == PaintPhaseForeground)
finishRenderSVGContent(this, childPaintInfo, filter, paintInfo.context);
childPaintInfo.context->restore();
// FIXME: This really should be drawn from local coordinates, but currently we hack it
// to avoid our clip killing our outline rect. Thus we translate our
// outline rect into parent coords before drawing.
// FIXME: This means our focus ring won't share our rotation like it should.
// We should instead disable our clip during PaintPhaseOutline
IntRect paintRectInParent = enclosingIntRect(localToParentTransform().mapRect(repaintRectInLocalCoordinates()));
if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth() && style()->visibility() == VISIBLE)
paintOutline(paintInfo.context, paintRectInParent.x(), paintRectInParent.y(), paintRectInParent.width(), paintRectInParent.height(), style());
}
// addFocusRingRects is called from paintOutline and needs to be in the same coordinates as the paintOuline call
void RenderSVGContainer::addFocusRingRects(Vector<IntRect>& rects, int, int)
{
IntRect paintRectInParent = enclosingIntRect(localToParentTransform().mapRect(repaintRectInLocalCoordinates()));
if (!paintRectInParent.isEmpty())
rects.append(paintRectInParent);
}
FloatRect RenderSVGContainer::objectBoundingBox() const
{
return computeContainerBoundingBox(this, false);
}
FloatRect RenderSVGContainer::strokeBoundingBox() const
{
return computeContainerBoundingBox(this, true);
}
// RenderSVGContainer is used for <g> elements which do not themselves have a
// width or height, so we union all of our child rects as our repaint rect.
FloatRect RenderSVGContainer::repaintRectInLocalCoordinates() const
{
FloatRect repaintRect = computeContainerBoundingBox(this, true);
FloatRect rect = filterBoundingBoxForRenderer(this);
if (!rect.isEmpty())
repaintRect = rect;
rect = clipperBoundingBoxForRenderer(this);
if (!rect.isEmpty())
repaintRect.intersect(rect);
rect = maskerBoundingBoxForRenderer(this);
if (!rect.isEmpty())
repaintRect.intersect(rect);
style()->svgStyle()->inflateForShadow(repaintRect);
return repaintRect;
}
bool RenderSVGContainer::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
{
// Give RenderSVGViewportContainer a chance to apply its viewport clip
if (!pointIsInsideViewportClip(pointInParent))
return false;
FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent);
for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) {
updateHitTestResult(result, roundedIntPoint(localPoint));
return true;
}
}
// Spec: Only graphical elements can be targeted by the mouse, period.
// 16.4: "If there are no graphics elements whose relevant graphics content is under the pointer (i.e., there is no target element), the event is not dispatched."
return false;
}
}
#endif // ENABLE(SVG)