/*
* Copyright (c) 2009, Google Inc. All rights reserved.
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* modification, are permitted provided that the following conditions are
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*
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* notice, this list of conditions and the following disclaimer.
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* in the documentation and/or other materials provided with the
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGModelObject.h"
#include "GraphicsContext.h"
#include "RenderLayer.h"
#include "RenderView.h"
#include "SVGStyledElement.h"
#if ENABLE(FILTERS)
#include "SVGResourceFilter.h"
#endif
namespace WebCore {
RenderSVGModelObject::RenderSVGModelObject(SVGStyledElement* node)
: RenderObject(node)
{
}
IntRect RenderSVGModelObject::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
{
return SVGRenderBase::clippedOverflowRectForRepaint(this, repaintContainer);
}
void RenderSVGModelObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed)
{
SVGRenderBase::computeRectForRepaint(this, repaintContainer, repaintRect, fixed);
}
void RenderSVGModelObject::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState) const
{
SVGRenderBase::mapLocalToContainer(this, repaintContainer, fixed, useTransforms, transformState);
}
// Copied from RenderBox, this method likely requires further refactoring to work easily for both SVG and CSS Box Model content.
// FIXME: This may also need to move into SVGRenderBase as the RenderBox version depends
// on borderBoundingBox() which SVG RenderBox subclases (like SVGRenderBlock) do not implement.
IntRect RenderSVGModelObject::outlineBoundsForRepaint(RenderBoxModelObject* repaintContainer) const
{
IntRect box = enclosingIntRect(repaintRectInLocalCoordinates());
adjustRectForOutlineAndShadow(box);
FloatQuad containerRelativeQuad = localToContainerQuad(FloatRect(box), repaintContainer);
return containerRelativeQuad.enclosingBoundingBox();
}
void RenderSVGModelObject::absoluteRects(Vector<IntRect>& rects, int, int)
{
rects.append(absoluteClippedOverflowRect());
}
void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads)
{
quads.append(absoluteClippedOverflowRect());
}
bool RenderSVGModelObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int, int, int, int, HitTestAction)
{
ASSERT_NOT_REACHED();
return false;
}
} // namespace WebCore
#endif // ENABLE(SVG)