/*
* Copyright (c) 2009, Google Inc. All rights reserved.
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* modification, are permitted provided that the following conditions are
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*
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* in the documentation and/or other materials provided with the
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#ifndef RenderSVGModelObject_h
#define RenderSVGModelObject_h
#if ENABLE(SVG)
#include "RenderObject.h"
#include "SVGRenderSupport.h"
namespace WebCore {
// Most renderers in the SVG rendering tree will inherit from this class
// but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock, RenderSVGImage) thus methods
// required by SVG renders need to be declared on RenderObject, but shared
// logic can go in this class or in SVGRenderBase.
class SVGStyledElement;
class RenderSVGModelObject : public RenderObject, protected SVGRenderBase {
public:
RenderSVGModelObject(SVGStyledElement*);
virtual const SVGRenderBase* toSVGRenderBase() const { return this; }
virtual bool requiresLayer() const { return false; }
virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* repaintContainer) const;
virtual void absoluteRects(Vector<IntRect>& rects, int tx, int ty);
virtual void absoluteQuads(Vector<FloatQuad>&);
virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
private:
// This method should never be called, SVG uses a different nodeAtPoint method
bool nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int xInContainer, int yInContainer, int dxParentToContainer, int dyParentToContainer, HitTestAction hitTestAction);
};
}
#endif // ENABLE(SVG)
#endif