/*
* Copyright (C) 2004, 2005, 2007, 2009 Apple Inc. All rights reserved.
* (C) 2005 Rob Buis <buis@kde.org>
* (C) 2006 Alexander Kellett <lypanov@kde.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(SVG)
#include "SVGRenderTreeAsText.h"
#include "GraphicsTypes.h"
#include "HTMLNames.h"
#include "InlineTextBox.h"
#include "NodeRenderStyle.h"
#include "RenderImage.h"
#include "RenderPath.h"
#include "RenderSVGContainer.h"
#include "RenderSVGInlineText.h"
#include "RenderSVGRoot.h"
#include "RenderSVGText.h"
#include "RenderTreeAsText.h"
#include "SVGCharacterLayoutInfo.h"
#include "SVGInlineTextBox.h"
#include "SVGPaintServerGradient.h"
#include "SVGPaintServerPattern.h"
#include "SVGPaintServerSolid.h"
#include "SVGResourceClipper.h"
#include "SVGRootInlineBox.h"
#include "SVGStyledElement.h"
#include <math.h>
namespace WebCore {
/** class + iomanip to help streaming list separators, i.e. ", " in string "a, b, c, d"
* Can be used in cases where you don't know which item in the list is the first
* one to be printed, but still want to avoid strings like ", b, c".
*/
class TextStreamSeparator {
public:
TextStreamSeparator(const String& s)
: m_separator(s)
, m_needToSeparate(false)
{
}
private:
friend TextStream& operator<<(TextStream&, TextStreamSeparator&);
String m_separator;
bool m_needToSeparate;
};
TextStream& operator<<(TextStream& ts, TextStreamSeparator& sep)
{
if (sep.m_needToSeparate)
ts << sep.m_separator;
else
sep.m_needToSeparate = true;
return ts;
}
template<typename ValueType>
static void writeNameValuePair(TextStream& ts, const char* name, ValueType value)
{
ts << " [" << name << "=" << value << "]";
}
template<typename ValueType>
static void writeNameAndQuotedValue(TextStream& ts, const char* name, ValueType value)
{
ts << " [" << name << "=\"" << value << "\"]";
}
static void writeIfNotEmpty(TextStream& ts, const char* name, const String& value)
{
if (!value.isEmpty())
writeNameValuePair(ts, name, value);
}
template<typename ValueType>
static void writeIfNotDefault(TextStream& ts, const char* name, ValueType value, ValueType defaultValue)
{
if (value != defaultValue)
writeNameValuePair(ts, name, value);
}
TextStream& operator<<(TextStream& ts, const IntPoint& p)
{
return ts << "(" << p.x() << "," << p.y() << ")";
}
TextStream& operator<<(TextStream& ts, const IntRect& r)
{
return ts << "at (" << r.x() << "," << r.y() << ") size " << r.width() << "x" << r.height();
}
static bool hasFractions(double val)
{
double epsilon = 0.0001;
int ival = static_cast<int>(val);
double dval = static_cast<double>(ival);
return fabs(val - dval) > epsilon;
}
TextStream& operator<<(TextStream& ts, const FloatRect &r)
{
ts << "at (";
if (hasFractions(r.x()))
ts << r.x();
else
ts << int(r.x());
ts << ",";
if (hasFractions(r.y()))
ts << r.y();
else
ts << int(r.y());
ts << ") size ";
if (hasFractions(r.width()))
ts << r.width();
else
ts << int(r.width());
ts << "x";
if (hasFractions(r.height()))
ts << r.height();
else
ts << int(r.height());
return ts;
}
TextStream& operator<<(TextStream& ts, const FloatPoint& p)
{
ts << "(";
if (hasFractions(p.x()))
ts << p.x();
else
ts << int(p.x());
ts << ",";
if (hasFractions(p.y()))
ts << p.y();
else
ts << int(p.y());
return ts << ")";
}
TextStream& operator<<(TextStream& ts, const FloatSize& s)
{
ts << "width=";
if (hasFractions(s.width()))
ts << s.width();
else
ts << int(s.width());
ts << " height=";
if (hasFractions(s.height()))
ts << s.height();
else
ts << int(s.height());
return ts;
}
TextStream& operator<<(TextStream& ts, const AffineTransform& transform)
{
if (transform.isIdentity())
ts << "identity";
else
ts << "{m=(("
<< transform.a() << "," << transform.b()
<< ")("
<< transform.c() << "," << transform.d()
<< ")) t=("
<< transform.e() << "," << transform.f()
<< ")}";
return ts;
}
TextStream& operator<<(TextStream& ts, const Color& c)
{
return ts << c.name();
}
static void writeIndent(TextStream& ts, int indent)
{
for (int i = 0; i != indent; ++i)
ts << " ";
}
// FIXME: Maybe this should be in KCanvasRenderingStyle.cpp
static TextStream& operator<<(TextStream& ts, const DashArray& a)
{
ts << "{";
DashArray::const_iterator end = a.end();
for (DashArray::const_iterator it = a.begin(); it != end; ++it) {
if (it != a.begin())
ts << ", ";
ts << *it;
}
ts << "}";
return ts;
}
// FIXME: Maybe this should be in GraphicsTypes.cpp
static TextStream& operator<<(TextStream& ts, LineCap style)
{
switch (style) {
case ButtCap:
ts << "BUTT";
break;
case RoundCap:
ts << "ROUND";
break;
case SquareCap:
ts << "SQUARE";
break;
}
return ts;
}
// FIXME: Maybe this should be in GraphicsTypes.cpp
static TextStream& operator<<(TextStream& ts, LineJoin style)
{
switch (style) {
case MiterJoin:
ts << "MITER";
break;
case RoundJoin:
ts << "ROUND";
break;
case BevelJoin:
ts << "BEVEL";
break;
}
return ts;
}
static void writeStyle(TextStream& ts, const RenderObject& object)
{
const RenderStyle* style = object.style();
const SVGRenderStyle* svgStyle = style->svgStyle();
if (!object.localTransform().isIdentity())
writeNameValuePair(ts, "transform", object.localTransform());
writeIfNotDefault(ts, "image rendering", svgStyle->imageRendering(), SVGRenderStyle::initialImageRendering());
writeIfNotDefault(ts, "opacity", style->opacity(), RenderStyle::initialOpacity());
if (object.isRenderPath()) {
const RenderPath& path = static_cast<const RenderPath&>(object);
SVGPaintServer* strokePaintServer = SVGPaintServer::strokePaintServer(style, &path);
if (strokePaintServer) {
TextStreamSeparator s(" ");
ts << " [stroke={";
if (strokePaintServer)
ts << s << *strokePaintServer;
double dashOffset = SVGRenderStyle::cssPrimitiveToLength(&path, svgStyle->strokeDashOffset(), 0.0f);
const DashArray& dashArray = dashArrayFromRenderingStyle(style, object.document()->documentElement()->renderStyle());
double strokeWidth = SVGRenderStyle::cssPrimitiveToLength(&path, svgStyle->strokeWidth(), 1.0f);
writeIfNotDefault(ts, "opacity", svgStyle->strokeOpacity(), 1.0f);
writeIfNotDefault(ts, "stroke width", strokeWidth, 1.0);
writeIfNotDefault(ts, "miter limit", svgStyle->strokeMiterLimit(), 4.0f);
writeIfNotDefault(ts, "line cap", svgStyle->capStyle(), ButtCap);
writeIfNotDefault(ts, "line join", svgStyle->joinStyle(), MiterJoin);
writeIfNotDefault(ts, "dash offset", dashOffset, 0.0);
if (!dashArray.isEmpty())
writeNameValuePair(ts, "dash array", dashArray);
ts << "}]";
}
SVGPaintServer* fillPaintServer = SVGPaintServer::fillPaintServer(style, &path);
if (fillPaintServer) {
TextStreamSeparator s(" ");
ts << " [fill={";
if (fillPaintServer)
ts << s << *fillPaintServer;
writeIfNotDefault(ts, "opacity", svgStyle->fillOpacity(), 1.0f);
writeIfNotDefault(ts, "fill rule", svgStyle->fillRule(), RULE_NONZERO);
ts << "}]";
}
}
if (!svgStyle->clipPath().isEmpty())
writeNameAndQuotedValue(ts, "clip path", svgStyle->clipPath());
writeIfNotEmpty(ts, "start marker", svgStyle->startMarker());
writeIfNotEmpty(ts, "middle marker", svgStyle->midMarker());
writeIfNotEmpty(ts, "end marker", svgStyle->endMarker());
writeIfNotEmpty(ts, "filter", svgStyle->filter());
}
static TextStream& writePositionAndStyle(TextStream& ts, const RenderObject& object)
{
ts << " " << const_cast<RenderObject&>(object).absoluteClippedOverflowRect();
writeStyle(ts, object);
return ts;
}
static TextStream& operator<<(TextStream& ts, const RenderPath& path)
{
writePositionAndStyle(ts, path);
writeNameAndQuotedValue(ts, "data", path.path().debugString());
return ts;
}
static TextStream& operator<<(TextStream& ts, const RenderSVGRoot& root)
{
return writePositionAndStyle(ts, root);
}
static void writeRenderSVGTextBox(TextStream& ts, const RenderBlock& text)
{
SVGRootInlineBox* box = static_cast<SVGRootInlineBox*>(text.firstRootBox());
if (!box)
return;
Vector<SVGTextChunk>& chunks = const_cast<Vector<SVGTextChunk>& >(box->svgTextChunks());
ts << " at (" << text.x() << "," << text.y() << ") size " << box->width() << "x" << box->height() << " contains " << chunks.size() << " chunk(s)";
if (text.parent() && (text.parent()->style()->color() != text.style()->color()))
writeNameValuePair(ts, "color", text.style()->color().name());
}
static inline bool containsInlineTextBox(SVGTextChunk& chunk, SVGInlineTextBox* box)
{
Vector<SVGInlineBoxCharacterRange>::iterator boxIt = chunk.boxes.begin();
Vector<SVGInlineBoxCharacterRange>::iterator boxEnd = chunk.boxes.end();
bool found = false;
for (; boxIt != boxEnd; ++boxIt) {
SVGInlineBoxCharacterRange& range = *boxIt;
if (box == static_cast<SVGInlineTextBox*>(range.box)) {
found = true;
break;
}
}
return found;
}
static inline void writeSVGInlineTextBox(TextStream& ts, SVGInlineTextBox* textBox, int indent)
{
SVGRootInlineBox* rootBox = textBox->svgRootInlineBox();
if (!rootBox)
return;
Vector<SVGTextChunk>& chunks = const_cast<Vector<SVGTextChunk>& >(rootBox->svgTextChunks());
Vector<SVGTextChunk>::iterator it = chunks.begin();
Vector<SVGTextChunk>::iterator end = chunks.end();
// Write text chunks
unsigned int i = 1;
for (; it != end; ++it) {
SVGTextChunk& cur = *it;
// Write inline box character ranges
Vector<SVGInlineBoxCharacterRange>::iterator boxIt = cur.boxes.begin();
Vector<SVGInlineBoxCharacterRange>::iterator boxEnd = cur.boxes.end();
if (!containsInlineTextBox(cur, textBox)) {
i++;
continue;
}
writeIndent(ts, indent + 1);
unsigned int j = 1;
ts << "chunk " << i << " ";
if (cur.anchor == TA_MIDDLE) {
ts << "(middle anchor";
if (cur.isVerticalText)
ts << ", vertical";
ts << ") ";
} else if (cur.anchor == TA_END) {
ts << "(end anchor";
if (cur.isVerticalText)
ts << ", vertical";
ts << ") ";
} else if (cur.isVerticalText)
ts << "(vertical) ";
unsigned int totalOffset = 0;
for (; boxIt != boxEnd; ++boxIt) {
SVGInlineBoxCharacterRange& range = *boxIt;
unsigned int offset = range.endOffset - range.startOffset;
ASSERT(cur.start + totalOffset <= cur.end);
totalOffset += offset;
if (textBox != static_cast<SVGInlineTextBox*>(range.box)) {
j++;
continue;
}
FloatPoint topLeft = topLeftPositionOfCharacterRange(cur.start + totalOffset - offset, cur.start + totalOffset);
ts << "text run " << j << " at (" << topLeft.x() << "," << topLeft.y() << ") ";
ts << "startOffset " << range.startOffset << " endOffset " << range.endOffset;
if (cur.isVerticalText)
ts << " height " << cummulatedHeightOfInlineBoxCharacterRange(range);
else
ts << " width " << cummulatedWidthOfInlineBoxCharacterRange(range);
if (textBox->direction() == RTL || textBox->m_dirOverride) {
ts << (textBox->direction() == RTL ? " RTL" : " LTR");
if (textBox->m_dirOverride)
ts << " override";
}
ts << ": " << quoteAndEscapeNonPrintables(String(textBox->textRenderer()->text()).substring(textBox->start() + range.startOffset, offset)) << "\n";
j++;
}
i++;
}
}
static inline void writeSVGInlineTextBoxes(TextStream& ts, const RenderText& text, int indent)
{
for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox())
writeSVGInlineTextBox(ts, static_cast<SVGInlineTextBox*>(box), indent);
}
static void writeStandardPrefix(TextStream& ts, const RenderObject& object, int indent)
{
writeIndent(ts, indent);
ts << object.renderName();
if (object.node())
ts << " {" << object.node()->nodeName() << "}";
}
static void writeChildren(TextStream& ts, const RenderObject& object, int indent)
{
for (RenderObject* child = object.firstChild(); child; child = child->nextSibling())
write(ts, *child, indent + 1);
}
void writeSVGContainer(TextStream& ts, const RenderObject& container, int indent)
{
writeStandardPrefix(ts, container, indent);
writePositionAndStyle(ts, container);
ts << "\n";
writeChildren(ts, container, indent);
}
void write(TextStream& ts, const RenderSVGRoot& root, int indent)
{
writeStandardPrefix(ts, root, indent);
ts << root << "\n";
writeChildren(ts, root, indent);
}
void writeSVGText(TextStream& ts, const RenderBlock& text, int indent)
{
writeStandardPrefix(ts, text, indent);
writeRenderSVGTextBox(ts, text);
ts << "\n";
writeChildren(ts, text, indent);
}
void writeSVGInlineText(TextStream& ts, const RenderText& text, int indent)
{
writeStandardPrefix(ts, text, indent);
// Why not just linesBoundingBox()?
ts << " " << FloatRect(text.firstRunOrigin(), text.linesBoundingBox().size()) << "\n";
writeSVGInlineTextBoxes(ts, text, indent);
}
void write(TextStream& ts, const RenderPath& path, int indent)
{
writeStandardPrefix(ts, path, indent);
ts << path << "\n";
}
void writeSVGImage(TextStream& ts, const RenderImage& image, int indent)
{
writeStandardPrefix(ts, image, indent);
writePositionAndStyle(ts, image);
ts << "\n";
}
void writeRenderResources(TextStream& ts, Node* parent)
{
ASSERT(parent);
Node* node = parent;
do {
if (!node->isSVGElement())
continue;
SVGElement* svgElement = static_cast<SVGElement*>(node);
if (!svgElement->isStyled())
continue;
SVGStyledElement* styled = static_cast<SVGStyledElement*>(svgElement);
RefPtr<SVGResource> resource(styled->canvasResource(node->renderer()));
if (!resource)
continue;
String elementId = svgElement->getAttribute(svgElement->idAttributeName());
// FIXME: These names are lies!
if (resource->isPaintServer()) {
RefPtr<SVGPaintServer> paintServer = WTF::static_pointer_cast<SVGPaintServer>(resource);
ts << "KRenderingPaintServer {id=\"" << elementId << "\" " << *paintServer << "}" << "\n";
} else
ts << "KCanvasResource {id=\"" << elementId << "\" " << *resource << "}" << "\n";
} while ((node = node->traverseNextNode(parent)));
}
} // namespace WebCore
#endif // ENABLE(SVG)