LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
ISurfaceComposer.cpp \
ISurface.cpp \
ISurfaceComposerClient.cpp \
LayerState.cpp \
SharedBufferStack.cpp \
Surface.cpp \
SurfaceComposerClient.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libhardware \
libui
LOCAL_MODULE:= libsurfaceflinger_client
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -lpthread
endif
include $(BUILD_SHARED_LIBRARY)