/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Play an audio file using buffer queue
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "SLES/OpenSLES.h"
#ifdef ANDROID
#include "sndfile.h"
#else
#include <sndfile.h>
#endif
unsigned numBuffers = 2;
int framesPerBuffer = 512;
SNDFILE *sndfile;
SF_INFO sfinfo;
unsigned which; // which buffer to use next
SLboolean eof; // whether we have hit EOF on input yet
short *buffers;
// This callback is called each time a buffer finishes playing
static void callback(SLBufferQueueItf bufq, void *param)
{
if (!eof) {
short *buffer = &buffers[framesPerBuffer * sfinfo.channels * which];
sf_count_t count;
count = sf_readf_short(sndfile, buffer, (sf_count_t) framesPerBuffer);
if (0 >= count) {
eof = SL_BOOLEAN_TRUE;
} else {
SLresult result = (*bufq)->Enqueue(bufq, buffer, count * sfinfo.channels *
sizeof(short));
assert(SL_RESULT_SUCCESS == result);
if (++which >= numBuffers)
which = 0;
}
}
}
int main(int argc, char **argv)
{
SLboolean enableReverb = SL_BOOLEAN_FALSE;
// process command-line options
int i;
for (i = 1; i < argc; ++i) {
char *arg = argv[i];
if (arg[0] != '-')
break;
if (!strncmp(arg, "-f", 2)) {
framesPerBuffer = atoi(&arg[2]);
} else if (!strncmp(arg, "-n", 2)) {
numBuffers = atoi(&arg[2]);
} else if (!strcmp(arg, "-r")) {
enableReverb = SL_BOOLEAN_TRUE;
} else {
fprintf(stderr, "option %s ignored\n", arg);
}
}
if (argc - i != 1) {
fprintf(stderr, "usage: [-r] %s filename\n", argv[0]);
return EXIT_FAILURE;
}
const char *filename = argv[i];
//memset(&sfinfo, 0, sizeof(SF_INFO));
sfinfo.format = 0;
sndfile = sf_open(filename, SFM_READ, &sfinfo);
if (NULL == sndfile) {
perror(filename);
return EXIT_FAILURE;
}
// verify the file format
switch (sfinfo.channels) {
case 1:
case 2:
break;
default:
fprintf(stderr, "unsupported channel count %d\n", sfinfo.channels);
break;
}
switch (sfinfo.samplerate) {
case 8000:
case 11025:
case 12000:
case 16000:
case 22050:
case 24000:
case 32000:
case 44100:
case 48000:
break;
default:
fprintf(stderr, "unsupported sample rate %d\n", sfinfo.samplerate);
break;
}
switch (sfinfo.format & SF_FORMAT_TYPEMASK) {
case SF_FORMAT_WAV:
break;
default:
fprintf(stderr, "unsupported format type 0x%x\n", sfinfo.format & SF_FORMAT_TYPEMASK);
break;
}
switch (sfinfo.format & SF_FORMAT_SUBMASK) {
case SF_FORMAT_PCM_16:
case SF_FORMAT_PCM_U8:
case SF_FORMAT_ULAW:
case SF_FORMAT_ALAW:
case SF_FORMAT_IMA_ADPCM:
break;
default:
fprintf(stderr, "unsupported sub-format 0x%x\n", sfinfo.format & SF_FORMAT_SUBMASK);
break;
}
buffers = (short *) malloc(framesPerBuffer * sfinfo.channels * sizeof(short) * numBuffers);
// create engine
SLresult result;
SLObjectItf engineObject;
result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);
SLEngineItf engineEngine;
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
assert(SL_RESULT_SUCCESS == result);
// create output mix
SLObjectItf outputMixObject;
SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
SLboolean req[1] = {SL_BOOLEAN_TRUE};
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, enableReverb ? 1 : 0,
ids, req);
assert(SL_RESULT_SUCCESS == result);
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// configure environmental reverb on output mix
SLEnvironmentalReverbItf mixEnvironmentalReverb = NULL;
if (enableReverb) {
result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB,
&mixEnvironmentalReverb);
assert(SL_RESULT_SUCCESS == result);
SLEnvironmentalReverbSettings settings = SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;
result = (*mixEnvironmentalReverb)->SetEnvironmentalReverbProperties(mixEnvironmentalReverb,
&settings);
assert(SL_RESULT_SUCCESS == result);
}
// configure audio source
SLDataLocator_BufferQueue loc_bufq;
loc_bufq.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
loc_bufq.numBuffers = numBuffers;
SLDataFormat_PCM format_pcm;
format_pcm.formatType = SL_DATAFORMAT_PCM;
format_pcm.numChannels = sfinfo.channels;
format_pcm.samplesPerSec = sfinfo.samplerate * 1000;
format_pcm.bitsPerSample = 16;
format_pcm.containerSize = format_pcm.bitsPerSample;
format_pcm.channelMask = 1 == format_pcm.numChannels ? SL_SPEAKER_FRONT_CENTER :
SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
SLDataSource audioSrc;
audioSrc.pLocator = &loc_bufq;
audioSrc.pFormat = &format_pcm;
// configure audio sink
SLDataLocator_OutputMix loc_outmix;
loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
loc_outmix.outputMix = outputMixObject;
SLDataSink audioSnk;
audioSnk.pLocator = &loc_outmix;
audioSnk.pFormat = NULL;
// create audio player
SLInterfaceID ids2[2] = {SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND};
SLboolean req2[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
SLObjectItf playerObject;
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
&audioSnk, enableReverb ? 2 : 1, ids2, req2);
assert(SL_RESULT_SUCCESS == result);
// realize the player
result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// get the effect send interface and enable effect send reverb for this player
if (enableReverb) {
SLEffectSendItf playerEffectSend;
result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend);
assert(SL_RESULT_SUCCESS == result);
result = (*playerEffectSend)->EnableEffectSend(playerEffectSend, mixEnvironmentalReverb,
SL_BOOLEAN_TRUE, (SLmillibel) 0);
assert(SL_RESULT_SUCCESS == result);
}
// get the play interface
SLPlayItf playerPlay;
result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
assert(SL_RESULT_SUCCESS == result);
// get the buffer queue interface
SLBufferQueueItf playerBufferQueue;
result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE,
&playerBufferQueue);
assert(SL_RESULT_SUCCESS == result);
// loop until EOF or no more buffers
for (which = 0; which < numBuffers; ++which) {
short *buffer = &buffers[framesPerBuffer * sfinfo.channels * which];
sf_count_t frames = framesPerBuffer;
sf_count_t count;
count = sf_readf_short(sndfile, buffer, frames);
if (0 >= count) {
eof = SL_BOOLEAN_TRUE;
break;
}
// enqueue a buffer
result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, count * sfinfo.channels *
sizeof(short));
assert(SL_RESULT_SUCCESS == result);
}
if (which >= numBuffers)
which = 0;
// register a callback on the buffer queue
result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue, callback, NULL);
assert(SL_RESULT_SUCCESS == result);
// set the player's state to playing
result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
assert(SL_RESULT_SUCCESS == result);
// wait until the buffer queue is empty
SLBufferQueueState bufqstate;
for (;;) {
result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate);
assert(SL_RESULT_SUCCESS == result);
if (0 >= bufqstate.count) {
break;
}
sleep(1);
}
// destroy audio player
(*playerObject)->Destroy(playerObject);
// destroy output mix
(*outputMixObject)->Destroy(outputMixObject);
// destroy engine
(*engineObject)->Destroy(engineObject);
return EXIT_SUCCESS;
}