/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <iostream> #include <vector> #include "ColladaLoader.h" #include "ObjLoader.h" #include <rsContext.h> #include <rsFileA3D.h> bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) { void * ptr = malloc(alloc->mHal.state.type->getSizeBytes()); if (!ptr) { return false; } alloc->mHal.drvState.mallocPtr = ptr; if (forceZero) { memset(ptr, 0, alloc->mHal.state.type->getSizeBytes()); } return true; } void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) { if (alloc->mHal.drvState.mallocPtr) { free(alloc->mHal.drvState.mallocPtr); alloc->mHal.drvState.mallocPtr = NULL; } } // We only care to implement allocation memory initialization and destruction // because we need no other renderscript hal features for serialization static RsdHalFunctions FunctionTable = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,NULL }, { rsdAllocationInit, rsdAllocationDestroy, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }, { NULL, NULL, NULL }, { NULL, NULL, NULL }, { NULL, NULL, NULL }, { NULL, NULL, NULL }, { NULL, NULL, NULL }, { NULL, NULL }, { NULL, NULL, NULL}, }; // No-op initizlizer for rs context hal since we only bool rsdHalInit(Context *rsc, uint32_t version_major, uint32_t version_minor) { rsc->mHal.funcs = FunctionTable; return true; } bool convertToA3D(GeometryLoader *loader, const char *a3dFile) { if (!loader->getNumMeshes()) { return false; } // Now write all this stuff out Context *rsc = Context::createContextLite(); rsdHalInit(rsc, 0, 0); FileA3D file(rsc); for (uint32_t i = 0; i < loader->getNumMeshes(); i ++) { Mesh *exportedMesh = loader->getMesh(i)->getRsMesh(rsc); file.appendToFile(exportedMesh); delete exportedMesh; } file.writeFile(a3dFile); delete rsc; return true; } int main (int argc, char * const argv[]) { const char *objExt = ".obj"; const char *daeExt = ".dae"; if(argc != 3 && argc != 4) { printf("-----------------------------------------------------------------\n"); printf("Usage:\n"); printf("a3dconvert input_file a3d_output_file\n"); printf("Currently .obj and .dae (collada) input files are accepted\n"); printf("-----------------------------------------------------------------\n"); return 1; } bool isSuccessful = false; std::string filename = argv[1]; size_t dotPos = filename.find_last_of('.'); if (dotPos == std::string::npos) { printf("Invalid input. Currently .obj and .dae (collada) input files are accepted\n"); return 1; } bool stripColladaGeo = false; GeometryLoader *loader = NULL; std::string ext = filename.substr(dotPos); if (ext == daeExt) { loader = new ColladaLoader(); if (argc == 4) { std::string option = argv[3]; if (option == "-d") { stripColladaGeo = true; } } } else if (ext == objExt) { loader = new ObjLoader(); } else { printf("Invalid input. Currently .obj and .dae (collada) input files are accepted\n"); return 1; } isSuccessful = loader->init(argv[1]); if (isSuccessful) { isSuccessful = convertToA3D(loader, argv[2]); } if (isSuccessful && stripColladaGeo) { ColladaLoader *colladaLoader = (ColladaLoader*)loader; colladaLoader->stripGeometryAndSave(); } delete loader; if(isSuccessful) { printf("---All done---\n"); } else { printf("---Encountered errors, conversion failed---\n"); } return isSuccessful ? 0 : 1; }