/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "RenderingThread.h" #include "ANPNativeWindow_npapi.h" #include <android/native_window.h> extern ANPLogInterfaceV0 gLogI; extern ANPNativeWindowInterfaceV0 gNativeWindowI; RenderingThread::RenderingThread(NPP npp) : android::Thread() { m_npp = npp; m_width = -1; m_height = -1; m_ANW = NULL; #if (!USE_SOFTWARE_RENDERING) m_eglSurface = EGL_NO_SURFACE; m_eglContext = EGL_NO_CONTEXT; m_eglDisplay = EGL_NO_DISPLAY; #endif } android::status_t RenderingThread::readyToRun() { gLogI.log(kError_ANPLogType, "thread %p acquiring native window...", this); while (m_ANW == NULL) { m_ANW = gNativeWindowI.acquireNativeWindow(m_npp); if (!m_ANW) gLogI.log(kError_ANPLogType, "thread %p acquire native window FAILED!", this); } gLogI.log(kError_ANPLogType, "thread %p acquired native window successfully!", this); #if (!USE_SOFTWARE_RENDERING) m_eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); //initialize context EGLint numConfigs; static const EGLint configAttribs[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE }; eglChooseConfig(m_eglDisplay, configAttribs, &m_eglConfig, 1, &numConfigs); checkGlError("eglChooseConfig"); static const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, NULL, contextAttribs); checkGlError("eglCreateContext"); #endif return android::NO_ERROR; } void RenderingThread::setDimensions(int width, int height) { android::Mutex::Autolock lock(m_sync); m_width = width; m_height = height; } void RenderingThread::getDimensions(int& width, int& height) { android::Mutex::Autolock lock(m_sync); width = m_width; height = m_height; } void RenderingThread::printGLString(const char *name, GLenum s) { const char *v = (const char *) glGetString(s); gLogI.log(kError_ANPLogType, "GL %s = %s\n", name, v); } void RenderingThread::checkGlError(const char* op) { for (GLint error = glGetError(); error; error = glGetError()) { gLogI.log(kError_ANPLogType, "after %s() glError (0x%x)\n", op, error); } } GLenum RenderingThread::getInternalFormat(SkBitmap::Config config) { switch(config) { case SkBitmap::kA8_Config: return GL_ALPHA; case SkBitmap::kARGB_4444_Config: return GL_RGBA; case SkBitmap::kARGB_8888_Config: return GL_RGBA; case SkBitmap::kRGB_565_Config: return GL_RGB; default: return -1; } } GLenum RenderingThread::getType(SkBitmap::Config config) { switch(config) { case SkBitmap::kA8_Config: return GL_UNSIGNED_BYTE; case SkBitmap::kARGB_4444_Config: return GL_UNSIGNED_SHORT_4_4_4_4; case SkBitmap::kARGB_8888_Config: return GL_UNSIGNED_BYTE; case SkBitmap::kIndex8_Config: return -1; // No type for compressed data. case SkBitmap::kRGB_565_Config: return GL_UNSIGNED_SHORT_5_6_5; default: return -1; } } void RenderingThread::setupNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap) { int result = ANativeWindow_setBuffersGeometry(ANW, bitmap.width(), bitmap.height(), WINDOW_FORMAT_RGBA_8888); if (android::NO_ERROR != result) { gLogI.log(kError_ANPLogType, "ERROR setBuffersGeometry() status is (%d)", result); } #if (!USE_SOFTWARE_RENDERING) if (m_eglSurface != EGL_NO_SURFACE) { gLogI.log(kDebug_ANPLogType, "destroying old surface"); eglDestroySurface(m_eglDisplay, m_eglSurface); } m_eglSurface = eglCreateWindowSurface(m_eglDisplay, m_eglConfig, ANW, NULL); checkGlError("eglCreateWindowSurface"); eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext); //optional: enable async mode //eglSwapInterval(m_eglDisplay, 0); #endif updateNativeWindow(ANW, bitmap); } void RenderingThread::updateNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap) { #if USE_SOFTWARE_RENDERING if (bitmap.height() == 0 || bitmap.width() == 0) return; //STEP 1: lock the ANW, getting a buffer ANativeWindow_Buffer buffer; if (ANativeWindow_lock(ANW, &buffer, NULL) < 0 ) // todo: use rect parameter for efficiency return; //STEP 2: draw into the buffer uint8_t* img = (uint8_t*)buffer.bits; int row, col; int bpp = 4; // Here we only deal with RGBA8888 format. bitmap.lockPixels(); uint8_t* bitmapOrigin = static_cast<uint8_t*>(bitmap.getPixels()); // Copy line by line to handle offsets and stride for (row = 0 ; row < bitmap.height(); row ++) { uint8_t* dst = &(img[(buffer.stride * (row + 0) + 0) * bpp]); uint8_t* src = &(bitmapOrigin[bitmap.width() * row * bpp]); memcpy(dst, src, bpp * bitmap.width()); } bitmap.unlockPixels(); //STEP 3: push the buffer to the queue ANativeWindow_unlockAndPost(ANW); #else //rotate the intensity of the green channel, other channels fixed static int i = 0; i = (i >= 245) ? 0 : i+10; glClearColor(0.6, (i*1.0/256), 0.6, 0.6); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(m_eglDisplay, m_eglSurface); #endif }