/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "android_npapi.h" #include "SkCanvas.h" #include "SkBitmap.h" #include <utils/threads.h> #include <EGL/egl.h> #include <GLES2/gl2.h> #ifndef RenderingThread__DEFINED #define RenderingThread__DEFINED #define USE_SOFTWARE_RENDERING false #define MS_PER_FRAME 17 // approx 60 fps class RenderingThread : public android::Thread { public: RenderingThread(NPP npp); virtual ~RenderingThread() {}; virtual android::status_t readyToRun(); void setDimensions(int width, int height); void getDimensions(int& width, int& height); protected: NPP m_npp; ANativeWindow* m_ANW; static void printGLString(const char *name, GLenum s); static void checkGlError(const char* op); static GLenum getInternalFormat(SkBitmap::Config config); static GLenum getType(SkBitmap::Config config); void setupNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap); void updateNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap); private: virtual bool threadLoop() = 0; android::Mutex m_sync; int m_width; int m_height; #if (!USE_SOFTWARE_RENDERING) EGLDisplay m_eglDisplay; EGLSurface m_eglSurface; EGLContext m_eglContext; EGLConfig m_eglConfig; #endif }; #endif // RenderingThread__DEFINED