/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "AnimationThread.h" #include <utils/SystemClock.h> #include "ANPNativeWindow_npapi.h" extern ANPLogInterfaceV0 gLogI; extern ANPNativeWindowInterfaceV0 gNativeWindowI; AnimationThread::AnimationThread(NPP npp) : RenderingThread(npp) { m_counter = 0; m_lastPrintTime = android::uptimeMillis(); m_executionTime = 0; m_idleTime = 0; m_x = m_y = 0; m_dx = 0; m_dy = 0; memset(&m_oval, 0, sizeof(m_oval)); m_paint = new SkPaint; m_paint->setAntiAlias(true); m_bitmap = constructBitmap(0, 0); m_canvas = new SkCanvas(*m_bitmap); m_startExecutionTime = 0; m_startTime = android::uptimeMillis(); m_stallTime = android::uptimeMillis(); } AnimationThread::~AnimationThread() { delete m_paint; delete m_canvas; delete m_bitmap; } SkBitmap* AnimationThread::constructBitmap(int width, int height) { SkBitmap* bitmap = new SkBitmap; bitmap->setConfig(SkBitmap::kARGB_8888_Config, width, height); bitmap->allocPixels(); bitmap->eraseColor(0x00000000); return bitmap; } static void bounce(float* x, float* dx, const float max) { *x += *dx; if (*x < 0) { *x = 0; if (*dx < 0) { *dx = -*dx; } } else if (*x > max) { *x = max; if (*dx > 0) { *dx = -*dx; } } } bool AnimationThread::threadLoop() { if (android::uptimeMillis() - m_stallTime < MS_PER_FRAME) return true; m_stallTime = android::uptimeMillis(); m_idleTime += android::uptimeMillis() - m_startIdleTime; m_startExecutionTime = android::uptimeMillis(); bool reCreateFlag = false; int width, height; getDimensions(width, height); if (m_bitmap->width() != width || m_bitmap->height() != height) { delete m_canvas; delete m_bitmap; m_bitmap = constructBitmap(width, height); m_canvas = new SkCanvas(*m_bitmap); // change the ball's speed to match the size m_dx = width * .005f; m_dy = height * .007f; reCreateFlag = true; } // setup variables const float OW = width * .125f; const float OH = height * .125f; // clear the old oval m_bitmap->eraseColor(0x880000FF); // update the coordinates of the oval bounce(&m_x, &m_dx, width - OW); bounce(&m_y, &m_dy, height - OH); // draw the new oval m_oval.fLeft = m_x; m_oval.fTop = m_y; m_oval.fRight = m_x + OW; m_oval.fBottom = m_y + OH; m_paint->setColor(0xAAFF0000); m_canvas->drawOval(m_oval, *m_paint); if (!reCreateFlag) { updateNativeWindow(m_ANW, *m_bitmap); } else { setupNativeWindow(m_ANW, *m_bitmap); } m_executionTime += android::uptimeMillis() - m_startExecutionTime; m_counter++; if (android::uptimeMillis() - m_lastPrintTime > 5000) { float fps = m_counter / ((android::uptimeMillis() - m_startTime) / 1000); float spf = ((android::uptimeMillis() - m_startTime)) / m_counter; float lpf = (m_idleTime) / m_counter; float exe = (m_executionTime) / m_counter; gLogI.log(kError_ANPLogType, "TEXT: counter(%d) fps(%f) spf(%f) lock(%f) execution(%f)\n", (int)m_counter, fps, spf, lpf, exe); m_lastPrintTime = android::uptimeMillis(); m_counter = 0; m_executionTime = 0; m_idleTime = 0; m_startExecutionTime = 0; m_startTime = android::uptimeMillis(); } m_startIdleTime = android::uptimeMillis(); // count delay between frames return true; }