/* * Copyright 2008, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "PluginObject.h" #ifndef formPlugin__DEFINED #define formPlugin__DEFINED struct TextInput { ANPRectF rect; char text[30]; uint32_t charPtr; }; class FormPlugin : public SubPlugin { public: FormPlugin(NPP inst); virtual ~FormPlugin(); virtual bool supportsDrawingModel(ANPDrawingModel); virtual int16_t handleEvent(const ANPEvent* evt); private: void draw(ANPCanvas*); void drawPlugin(const ANPBitmap& bitmap, const ANPRectI& clip); bool m_hasFocus; TextInput* m_activeInput; TextInput m_usernameInput; TextInput m_passwordInput; ANPPaint* m_paintInput; ANPPaint* m_paintActive; ANPPaint* m_paintText; ANPRectI m_visibleRect; void drawText(ANPCanvas*, TextInput); void drawPassword(ANPCanvas*, TextInput); bool handleNavigation(ANPKeyCode keyCode); void handleTextInput(TextInput* input, ANPKeyCode keyCode, int32_t unichar); void scrollIntoView(TextInput* input); void switchActiveInput(TextInput* input); ANPPaint* getPaint(TextInput*); TextInput* validTap(int x, int y); }; #endif // formPlugin__DEFINED