/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <linux/input.h> #include <sys/stat.h> #include <errno.h> #include <string.h> #include "common.h" #include "device.h" #include "screen_ui.h" const char* HEADERS[] = { "Volume up/down to move highlight;", "power button to select.", "", NULL }; const char* ITEMS[] = { "reboot system now", "apply update from ADB", "apply update from USB drive", "wipe data/factory reset", "wipe cache partition", NULL }; class TunaUI : public ScreenRecoveryUI { public: TunaUI() : consecutive_power_keys(0) { } virtual KeyAction CheckKey(int key) { if (IsKeyPressed(KEY_POWER) && key == KEY_VOLUMEUP) { return TOGGLE; } if (key == KEY_POWER) { ++consecutive_power_keys; if (consecutive_power_keys >= 7) { return REBOOT; } } else { consecutive_power_keys = 0; } return ENQUEUE; } private: int consecutive_power_keys; }; class TunaDevice : public Device { public: TunaDevice() : ui(new TunaUI) { } RecoveryUI* GetUI() { return ui; } int HandleMenuKey(int key_code, int visible) { if (visible) { switch (key_code) { case KEY_DOWN: case KEY_VOLUMEDOWN: return kHighlightDown; case KEY_UP: case KEY_VOLUMEUP: return kHighlightUp; case KEY_POWER: return kInvokeItem; } } return kNoAction; } BuiltinAction InvokeMenuItem(int menu_position) { switch (menu_position) { case 0: return REBOOT; case 1: return APPLY_ADB_SIDELOAD; case 2: return APPLY_EXT; case 3: return WIPE_DATA; case 4: return WIPE_CACHE; default: return NO_ACTION; } } const char* const* GetMenuHeaders() { return HEADERS; } const char* const* GetMenuItems() { return ITEMS; } private: RecoveryUI* ui; }; Device* make_device() { return new TunaDevice; }