// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. /** * The global object. * @type {!Object} * @const */ var global = this; /** Platform, package, object property, and Event support. **/ this.cr = (function() { 'use strict'; /** * Tags the html element with an attribute that allows touch-specific css * rules. * TODO(rbyers): make Chrome always touch-optimized. http://crbug.com/105380 */ function enableTouchOptimizedCss() { if (cr.isTouchOptimized) doc.documentElement.setAttribute('touch-optimized', ''); } /** * Builds an object structure for the provided namespace path, * ensuring that names that already exist are not overwritten. For * example: * "a.b.c" -> a = {};a.b={};a.b.c={}; * @param {string} name Name of the object that this file defines. * @param {*=} opt_object The object to expose at the end of the path. * @param {Object=} opt_objectToExportTo The object to add the path to; * default is {@code global}. * @private */ function exportPath(name, opt_object, opt_objectToExportTo) { var parts = name.split('.'); var cur = opt_objectToExportTo || global; for (var part; parts.length && (part = parts.shift());) { if (!parts.length && opt_object !== undefined) { // last part and we have an object; use it cur[part] = opt_object; } else if (part in cur) { cur = cur[part]; } else { cur = cur[part] = {}; } } return cur; }; /** * Fires a property change event on the target. * @param {EventTarget} target The target to dispatch the event on. * @param {string} propertyName The name of the property that changed. * @param {*} newValue The new value for the property. * @param {*} oldValue The old value for the property. */ function dispatchPropertyChange(target, propertyName, newValue, oldValue) { var e = new cr.Event(propertyName + 'Change'); e.propertyName = propertyName; e.newValue = newValue; e.oldValue = oldValue; target.dispatchEvent(e); } /** * Converts a camelCase javascript property name to a hyphenated-lower-case * attribute name. * @param {string} jsName The javascript camelCase property name. * @return {string} The equivalent hyphenated-lower-case attribute name. */ function getAttributeName(jsName) { return jsName.replace(/([A-Z])/g, '-$1').toLowerCase(); } /** * The kind of property to define in {@code defineProperty}. * @enum {number} * @const */ var PropertyKind = { /** * Plain old JS property where the backing data is stored as a "private" * field on the object. */ JS: 'js', /** * The property backing data is stored as an attribute on an element. */ ATTR: 'attr', /** * The property backing data is stored as an attribute on an element. If the * element has the attribute then the value is true. */ BOOL_ATTR: 'boolAttr' }; /** * Helper function for defineProperty that returns the getter to use for the * property. * @param {string} name The name of the property. * @param {cr.PropertyKind} kind The kind of the property. * @return {function():*} The getter for the property. */ function getGetter(name, kind) { switch (kind) { case PropertyKind.JS: var privateName = name + '_'; return function() { return this[privateName]; }; case PropertyKind.ATTR: var attributeName = getAttributeName(name); return function() { return this.getAttribute(attributeName); }; case PropertyKind.BOOL_ATTR: var attributeName = getAttributeName(name); return function() { return this.hasAttribute(attributeName); }; } } /** * Helper function for defineProperty that returns the setter of the right * kind. * @param {string} name The name of the property we are defining the setter * for. * @param {cr.PropertyKind} kind The kind of property we are getting the * setter for. * @param {function(*):void} opt_setHook A function to run after the property * is set, but before the propertyChange event is fired. * @return {function(*):void} The function to use as a setter. */ function getSetter(name, kind, opt_setHook) { switch (kind) { case PropertyKind.JS: var privateName = name + '_'; return function(value) { var oldValue = this[privateName]; if (value !== oldValue) { this[privateName] = value; if (opt_setHook) opt_setHook.call(this, value, oldValue); dispatchPropertyChange(this, name, value, oldValue); } }; case PropertyKind.ATTR: var attributeName = getAttributeName(name); return function(value) { var oldValue = this[attributeName]; if (value !== oldValue) { if (value == undefined) this.removeAttribute(attributeName); else this.setAttribute(attributeName, value); if (opt_setHook) opt_setHook.call(this, value, oldValue); dispatchPropertyChange(this, name, value, oldValue); } }; case PropertyKind.BOOL_ATTR: var attributeName = getAttributeName(name); return function(value) { var oldValue = this[attributeName]; if (value !== oldValue) { if (value) this.setAttribute(attributeName, name); else this.removeAttribute(attributeName); if (opt_setHook) opt_setHook.call(this, value, oldValue); dispatchPropertyChange(this, name, value, oldValue); } }; } } /** * Defines a property on an object. When the setter changes the value a * property change event with the type {@code name + 'Change'} is fired. * @param {!Object} obj The object to define the property for. * @param {string} name The name of the property. * @param {cr.PropertyKind=} opt_kind What kind of underlying storage to use. * @param {function(*):void} opt_setHook A function to run after the * property is set, but before the propertyChange event is fired. */ function defineProperty(obj, name, opt_kind, opt_setHook) { if (typeof obj == 'function') obj = obj.prototype; var kind = opt_kind || PropertyKind.JS; if (!obj.__lookupGetter__(name)) obj.__defineGetter__(name, getGetter(name, kind)); if (!obj.__lookupSetter__(name)) obj.__defineSetter__(name, getSetter(name, kind, opt_setHook)); } /** * Counter for use with createUid */ var uidCounter = 1; /** * @return {number} A new unique ID. */ function createUid() { return uidCounter++; } /** * Returns a unique ID for the item. This mutates the item so it needs to be * an object * @param {!Object} item The item to get the unique ID for. * @return {number} The unique ID for the item. */ function getUid(item) { if (item.hasOwnProperty('uid')) return item.uid; return item.uid = createUid(); } /** * Dispatches a simple event on an event target. * @param {!EventTarget} target The event target to dispatch the event on. * @param {string} type The type of the event. * @param {boolean=} opt_bubbles Whether the event bubbles or not. * @param {boolean=} opt_cancelable Whether the default action of the event * can be prevented. * @return {boolean} If any of the listeners called {@code preventDefault} * during the dispatch this will return false. */ function dispatchSimpleEvent(target, type, opt_bubbles, opt_cancelable) { var e = new cr.Event(type, opt_bubbles, opt_cancelable); return target.dispatchEvent(e); } /** * Calls |fun| and adds all the fields of the returned object to the object * named by |name|. For example, cr.define('cr.ui', function() { * function List() { * ... * } * function ListItem() { * ... * } * return { * List: List, * ListItem: ListItem, * }; * }); * defines the functions cr.ui.List and cr.ui.ListItem. * @param {string} name The name of the object that we are adding fields to. * @param {!Function} fun The function that will return an object containing * the names and values of the new fields. */ function define(name, fun) { var obj = exportPath(name); var exports = fun(); for (var propertyName in exports) { // Maybe we should check the prototype chain here? The current usage // pattern is always using an object literal so we only care about own // properties. var propertyDescriptor = Object.getOwnPropertyDescriptor(exports, propertyName); if (propertyDescriptor) Object.defineProperty(obj, propertyName, propertyDescriptor); } } /** * Adds a {@code getInstance} static method that always return the same * instance object. * @param {!Function} ctor The constructor for the class to add the static * method to. */ function addSingletonGetter(ctor) { ctor.getInstance = function() { return ctor.instance_ || (ctor.instance_ = new ctor()); }; } /** * Creates a new event to be used with cr.EventTarget or DOM EventTarget * objects. * @param {string} type The name of the event. * @param {boolean=} opt_bubbles Whether the event bubbles. * Default is false. * @param {boolean=} opt_preventable Whether the default action of the event * can be prevented. * @constructor * @extends {Event} */ function Event(type, opt_bubbles, opt_preventable) { var e = cr.doc.createEvent('Event'); e.initEvent(type, !!opt_bubbles, !!opt_preventable); e.__proto__ = global.Event.prototype; return e; }; /** * Initialization which must be deferred until run-time. */ function initialize() { // If 'document' isn't defined, then we must be being pre-compiled, // so set a trap so that we're initialized on first access at run-time. if (!global.document) { var originalCr = cr; Object.defineProperty(global, 'cr', { get: function() { Object.defineProperty(global, 'cr', {value: originalCr}); originalCr.initialize(); return originalCr; }, configurable: true }); return; } Event.prototype = {__proto__: global.Event.prototype}; /** * Whether we are using a Mac or not. */ cr.isMac = /Mac/.test(navigator.platform); /** * Whether this is on the Windows platform or not. */ cr.isWindows = /Win/.test(navigator.platform); /** * Whether this is on chromeOS or not. */ cr.isChromeOS = /CrOS/.test(navigator.userAgent); /** * Whether this is on vanilla Linux (not chromeOS). */ cr.isLinux = /Linux/.test(navigator.userAgent); /** * Whether this uses GTK or not. */ cr.isGTK = /GTK/.test(chrome.toolkit); /** * Whether this uses the views toolkit or not. */ cr.isViews = /views/.test(chrome.toolkit); /** * Whether this window is optimized for touch-based input. */ cr.isTouchOptimized = !!chrome.touchOptimized; enableTouchOptimizedCss(); } return { addSingletonGetter: addSingletonGetter, createUid: createUid, define: define, defineProperty: defineProperty, dispatchPropertyChange: dispatchPropertyChange, dispatchSimpleEvent: dispatchSimpleEvent, Event: Event, getUid: getUid, initialize: initialize, PropertyKind: PropertyKind, /** * The document that we are currently using. * @type {!Document} */ get doc() { return document; } }; })(); /** * TODO(kgr): Move this to another file which is to be loaded last. * This will be done as part of future work to make this code pre-compilable. */ cr.initialize();