// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/message_pump_mac.h" #import <AppKit/AppKit.h> #import <Foundation/Foundation.h> #include <limits> #include "base/logging.h" #include "base/time.h" namespace { void NoOp(void* info) { } const CFTimeInterval kCFTimeIntervalMax = std::numeric_limits<CFTimeInterval>::max(); } // namespace namespace base { // A scoper for autorelease pools created from message pump run loops. // Avoids dirtying up the ScopedNSAutoreleasePool interface for the rare // case where an autorelease pool needs to be passed in. class MessagePumpScopedAutoreleasePool { public: explicit MessagePumpScopedAutoreleasePool(MessagePumpCFRunLoopBase* pump) : pool_(pump->CreateAutoreleasePool()) { } ~MessagePumpScopedAutoreleasePool() { [pool_ drain]; } private: NSAutoreleasePool* pool_; DISALLOW_COPY_AND_ASSIGN(MessagePumpScopedAutoreleasePool); }; // Must be called on the run loop thread. MessagePumpCFRunLoopBase::MessagePumpCFRunLoopBase() : delegate_(NULL), delayed_work_fire_time_(kCFTimeIntervalMax), nesting_level_(0), run_nesting_level_(0), deepest_nesting_level_(0), delegateless_work_(false), delegateless_idle_work_(false) { run_loop_ = CFRunLoopGetCurrent(); CFRetain(run_loop_); // Set a repeating timer with a preposterous firing time and interval. The // timer will effectively never fire as-is. The firing time will be adjusted // as needed when ScheduleDelayedWork is called. CFRunLoopTimerContext timer_context = CFRunLoopTimerContext(); timer_context.info = this; delayed_work_timer_ = CFRunLoopTimerCreate(NULL, // allocator kCFTimeIntervalMax, // fire time kCFTimeIntervalMax, // interval 0, // flags 0, // priority RunDelayedWorkTimer, &timer_context); CFRunLoopAddTimer(run_loop_, delayed_work_timer_, kCFRunLoopCommonModes); CFRunLoopSourceContext source_context = CFRunLoopSourceContext(); source_context.info = this; source_context.perform = RunWorkSource; work_source_ = CFRunLoopSourceCreate(NULL, // allocator 1, // priority &source_context); CFRunLoopAddSource(run_loop_, work_source_, kCFRunLoopCommonModes); source_context.perform = RunIdleWorkSource; idle_work_source_ = CFRunLoopSourceCreate(NULL, // allocator 2, // priority &source_context); CFRunLoopAddSource(run_loop_, idle_work_source_, kCFRunLoopCommonModes); source_context.perform = RunNestingDeferredWorkSource; nesting_deferred_work_source_ = CFRunLoopSourceCreate(NULL, // allocator 0, // priority &source_context); CFRunLoopAddSource(run_loop_, nesting_deferred_work_source_, kCFRunLoopCommonModes); CFRunLoopObserverContext observer_context = CFRunLoopObserverContext(); observer_context.info = this; pre_wait_observer_ = CFRunLoopObserverCreate(NULL, // allocator kCFRunLoopBeforeWaiting, true, // repeat 0, // priority PreWaitObserver, &observer_context); CFRunLoopAddObserver(run_loop_, pre_wait_observer_, kCFRunLoopCommonModes); pre_source_observer_ = CFRunLoopObserverCreate(NULL, // allocator kCFRunLoopBeforeSources, true, // repeat 0, // priority PreSourceObserver, &observer_context); CFRunLoopAddObserver(run_loop_, pre_source_observer_, kCFRunLoopCommonModes); enter_exit_observer_ = CFRunLoopObserverCreate(NULL, // allocator kCFRunLoopEntry | kCFRunLoopExit, true, // repeat 0, // priority EnterExitObserver, &observer_context); CFRunLoopAddObserver(run_loop_, enter_exit_observer_, kCFRunLoopCommonModes); } // Ideally called on the run loop thread. If other run loops were running // lower on the run loop thread's stack when this object was created, the // same number of run loops must be running when this object is destroyed. MessagePumpCFRunLoopBase::~MessagePumpCFRunLoopBase() { CFRunLoopRemoveObserver(run_loop_, enter_exit_observer_, kCFRunLoopCommonModes); CFRelease(enter_exit_observer_); CFRunLoopRemoveObserver(run_loop_, pre_source_observer_, kCFRunLoopCommonModes); CFRelease(pre_source_observer_); CFRunLoopRemoveObserver(run_loop_, pre_wait_observer_, kCFRunLoopCommonModes); CFRelease(pre_wait_observer_); CFRunLoopRemoveSource(run_loop_, nesting_deferred_work_source_, kCFRunLoopCommonModes); CFRelease(nesting_deferred_work_source_); CFRunLoopRemoveSource(run_loop_, idle_work_source_, kCFRunLoopCommonModes); CFRelease(idle_work_source_); CFRunLoopRemoveSource(run_loop_, work_source_, kCFRunLoopCommonModes); CFRelease(work_source_); CFRunLoopRemoveTimer(run_loop_, delayed_work_timer_, kCFRunLoopCommonModes); CFRelease(delayed_work_timer_); CFRelease(run_loop_); } // Must be called on the run loop thread. void MessagePumpCFRunLoopBase::Run(Delegate* delegate) { // nesting_level_ will be incremented in EnterExitRunLoop, so set // run_nesting_level_ accordingly. int last_run_nesting_level = run_nesting_level_; run_nesting_level_ = nesting_level_ + 1; Delegate* last_delegate = delegate_; delegate_ = delegate; if (delegate) { // If any work showed up but could not be dispatched for want of a // delegate, set it up for dispatch again now that a delegate is // available. if (delegateless_work_) { CFRunLoopSourceSignal(work_source_); delegateless_work_ = false; } if (delegateless_idle_work_) { CFRunLoopSourceSignal(idle_work_source_); delegateless_idle_work_ = false; } } DoRun(delegate); // Restore the previous state of the object. delegate_ = last_delegate; run_nesting_level_ = last_run_nesting_level; } // May be called on any thread. void MessagePumpCFRunLoopBase::ScheduleWork() { CFRunLoopSourceSignal(work_source_); CFRunLoopWakeUp(run_loop_); } // Must be called on the run loop thread. void MessagePumpCFRunLoopBase::ScheduleDelayedWork( const TimeTicks& delayed_work_time) { // TODO(jar): We may need a more efficient way to go between these times, but // the difference will change not only when we sleep/wake, it will also change // when the user changes the wall clock time :-/. Time absolute_work_time = (delayed_work_time - TimeTicks::Now()) + Time::Now(); Time::Exploded exploded; absolute_work_time.UTCExplode(&exploded); double seconds = exploded.second + (static_cast<double>((absolute_work_time.ToInternalValue()) % Time::kMicrosecondsPerSecond) / Time::kMicrosecondsPerSecond); CFGregorianDate gregorian = { exploded.year, exploded.month, exploded.day_of_month, exploded.hour, exploded.minute, seconds }; delayed_work_fire_time_ = CFGregorianDateGetAbsoluteTime(gregorian, NULL); CFRunLoopTimerSetNextFireDate(delayed_work_timer_, delayed_work_fire_time_); } // Called from the run loop. // static void MessagePumpCFRunLoopBase::RunDelayedWorkTimer(CFRunLoopTimerRef timer, void* info) { MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info); // The timer won't fire again until it's reset. self->delayed_work_fire_time_ = kCFTimeIntervalMax; // CFRunLoopTimers fire outside of the priority scheme for CFRunLoopSources. // In order to establish the proper priority in which work and delayed work // are processed one for one, the timer used to schedule delayed work must // signal a CFRunLoopSource used to dispatch both work and delayed work. CFRunLoopSourceSignal(self->work_source_); } // Called from the run loop. // static void MessagePumpCFRunLoopBase::RunWorkSource(void* info) { MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info); self->RunWork(); } // Called by MessagePumpCFRunLoopBase::RunWorkSource. bool MessagePumpCFRunLoopBase::RunWork() { if (!delegate_) { // This point can be reached with a NULL delegate_ if Run is not on the // stack but foreign code is spinning the CFRunLoop. Arrange to come back // here when a delegate is available. delegateless_work_ = true; return false; } // The NSApplication-based run loop only drains the autorelease pool at each // UI event (NSEvent). The autorelease pool is not drained for each // CFRunLoopSource target that's run. Use a local pool for any autoreleased // objects if the app is not currently handling a UI event to ensure they're // released promptly even in the absence of UI events. MessagePumpScopedAutoreleasePool autorelease_pool(this); // Call DoWork and DoDelayedWork once, and if something was done, arrange to // come back here again as long as the loop is still running. bool did_work = delegate_->DoWork(); bool resignal_work_source = did_work; TimeTicks next_time; delegate_->DoDelayedWork(&next_time); if (!did_work) { // Determine whether there's more delayed work, and if so, if it needs to // be done at some point in the future or if it's already time to do it. // Only do these checks if did_work is false. If did_work is true, this // function, and therefore any additional delayed work, will get another // chance to run before the loop goes to sleep. bool more_delayed_work = !next_time.is_null(); if (more_delayed_work) { TimeDelta delay = next_time - TimeTicks::Now(); if (delay > TimeDelta()) { // There's more delayed work to be done in the future. ScheduleDelayedWork(next_time); } else { // There's more delayed work to be done, and its time is in the past. // Arrange to come back here directly as long as the loop is still // running. resignal_work_source = true; } } } if (resignal_work_source) { CFRunLoopSourceSignal(work_source_); } return resignal_work_source; } // Called from the run loop. // static void MessagePumpCFRunLoopBase::RunIdleWorkSource(void* info) { MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info); self->RunIdleWork(); } // Called by MessagePumpCFRunLoopBase::RunIdleWorkSource. bool MessagePumpCFRunLoopBase::RunIdleWork() { if (!delegate_) { // This point can be reached with a NULL delegate_ if Run is not on the // stack but foreign code is spinning the CFRunLoop. Arrange to come back // here when a delegate is available. delegateless_idle_work_ = true; return false; } // The NSApplication-based run loop only drains the autorelease pool at each // UI event (NSEvent). The autorelease pool is not drained for each // CFRunLoopSource target that's run. Use a local pool for any autoreleased // objects if the app is not currently handling a UI event to ensure they're // released promptly even in the absence of UI events. MessagePumpScopedAutoreleasePool autorelease_pool(this); // Call DoIdleWork once, and if something was done, arrange to come back here // again as long as the loop is still running. bool did_work = delegate_->DoIdleWork(); if (did_work) { CFRunLoopSourceSignal(idle_work_source_); } return did_work; } // Called from the run loop. // static void MessagePumpCFRunLoopBase::RunNestingDeferredWorkSource(void* info) { MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info); self->RunNestingDeferredWork(); } // Called by MessagePumpCFRunLoopBase::RunNestingDeferredWorkSource. bool MessagePumpCFRunLoopBase::RunNestingDeferredWork() { if (!delegate_) { // This point can be reached with a NULL delegate_ if Run is not on the // stack but foreign code is spinning the CFRunLoop. There's no sense in // attempting to do any work or signalling the work sources because // without a delegate, work is not possible. return false; } // Immediately try work in priority order. if (!RunWork()) { if (!RunIdleWork()) { return false; } } else { // Work was done. Arrange for the loop to try non-nestable idle work on // a subsequent pass. CFRunLoopSourceSignal(idle_work_source_); } return true; } // Called before the run loop goes to sleep or exits, or processes sources. void MessagePumpCFRunLoopBase::MaybeScheduleNestingDeferredWork() { // deepest_nesting_level_ is set as run loops are entered. If the deepest // level encountered is deeper than the current level, a nested loop // (relative to the current level) ran since the last time nesting-deferred // work was scheduled. When that situation is encountered, schedule // nesting-deferred work in case any work was deferred because nested work // was disallowed. if (deepest_nesting_level_ > nesting_level_) { deepest_nesting_level_ = nesting_level_; CFRunLoopSourceSignal(nesting_deferred_work_source_); } } // Called from the run loop. // static void MessagePumpCFRunLoopBase::PreWaitObserver(CFRunLoopObserverRef observer, CFRunLoopActivity activity, void* info) { MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info); // Attempt to do some idle work before going to sleep. self->RunIdleWork(); // The run loop is about to go to sleep. If any of the work done since it // started or woke up resulted in a nested run loop running, // nesting-deferred work may have accumulated. Schedule it for processing // if appropriate. self->MaybeScheduleNestingDeferredWork(); } // Called from the run loop. // static void MessagePumpCFRunLoopBase::PreSourceObserver(CFRunLoopObserverRef observer, CFRunLoopActivity activity, void* info) { MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info); // The run loop has reached the top of the loop and is about to begin // processing sources. If the last iteration of the loop at this nesting // level did not sleep or exit, nesting-deferred work may have accumulated // if a nested loop ran. Schedule nesting-deferred work for processing if // appropriate. self->MaybeScheduleNestingDeferredWork(); } // Called from the run loop. // static void MessagePumpCFRunLoopBase::EnterExitObserver(CFRunLoopObserverRef observer, CFRunLoopActivity activity, void* info) { MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info); switch (activity) { case kCFRunLoopEntry: ++self->nesting_level_; if (self->nesting_level_ > self->deepest_nesting_level_) { self->deepest_nesting_level_ = self->nesting_level_; } break; case kCFRunLoopExit: // Not all run loops go to sleep. If a run loop is stopped before it // goes to sleep due to a CFRunLoopStop call, or if the timeout passed // to CFRunLoopRunInMode expires, the run loop may proceed directly from // handling sources to exiting without any sleep. This most commonly // occurs when CFRunLoopRunInMode is passed a timeout of 0, causing it // to make a single pass through the loop and exit without sleep. Some // native loops use CFRunLoop in this way. Because PreWaitObserver will // not be called in these case, MaybeScheduleNestingDeferredWork needs // to be called here, as the run loop exits. // // MaybeScheduleNestingDeferredWork consults self->nesting_level_ // to determine whether to schedule nesting-deferred work. It expects // the nesting level to be set to the depth of the loop that is going // to sleep or exiting. It must be called before decrementing the // value so that the value still corresponds to the level of the exiting // loop. self->MaybeScheduleNestingDeferredWork(); --self->nesting_level_; break; default: break; } self->EnterExitRunLoop(activity); } // Called by MessagePumpCFRunLoopBase::EnterExitRunLoop. The default // implementation is a no-op. void MessagePumpCFRunLoopBase::EnterExitRunLoop(CFRunLoopActivity activity) { } // Base version returns a standard NSAutoreleasePool. NSAutoreleasePool* MessagePumpCFRunLoopBase::CreateAutoreleasePool() { return [[NSAutoreleasePool alloc] init]; } MessagePumpCFRunLoop::MessagePumpCFRunLoop() : quit_pending_(false) { } // Called by MessagePumpCFRunLoopBase::DoRun. If other CFRunLoopRun loops were // running lower on the run loop thread's stack when this object was created, // the same number of CFRunLoopRun loops must be running for the outermost call // to Run. Run/DoRun are reentrant after that point. void MessagePumpCFRunLoop::DoRun(Delegate* delegate) { // This is completely identical to calling CFRunLoopRun(), except autorelease // pool management is introduced. int result; do { MessagePumpScopedAutoreleasePool autorelease_pool(this); result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, kCFTimeIntervalMax, false); } while (result != kCFRunLoopRunStopped && result != kCFRunLoopRunFinished); } // Must be called on the run loop thread. void MessagePumpCFRunLoop::Quit() { // Stop the innermost run loop managed by this MessagePumpCFRunLoop object. if (nesting_level() == run_nesting_level()) { // This object is running the innermost loop, just stop it. CFRunLoopStop(run_loop()); } else { // There's another loop running inside the loop managed by this object. // In other words, someone else called CFRunLoopRunInMode on the same // thread, deeper on the stack than the deepest Run call. Don't preempt // other run loops, just mark this object to quit the innermost Run as // soon as the other inner loops not managed by Run are done. quit_pending_ = true; } } // Called by MessagePumpCFRunLoopBase::EnterExitObserver. void MessagePumpCFRunLoop::EnterExitRunLoop(CFRunLoopActivity activity) { if (activity == kCFRunLoopExit && nesting_level() == run_nesting_level() && quit_pending_) { // Quit was called while loops other than those managed by this object // were running further inside a run loop managed by this object. Now // that all unmanaged inner run loops are gone, stop the loop running // just inside Run. CFRunLoopStop(run_loop()); quit_pending_ = false; } } MessagePumpNSRunLoop::MessagePumpNSRunLoop() : keep_running_(true) { CFRunLoopSourceContext source_context = CFRunLoopSourceContext(); source_context.perform = NoOp; quit_source_ = CFRunLoopSourceCreate(NULL, // allocator 0, // priority &source_context); CFRunLoopAddSource(run_loop(), quit_source_, kCFRunLoopCommonModes); } MessagePumpNSRunLoop::~MessagePumpNSRunLoop() { CFRunLoopRemoveSource(run_loop(), quit_source_, kCFRunLoopCommonModes); CFRelease(quit_source_); } void MessagePumpNSRunLoop::DoRun(Delegate* delegate) { while (keep_running_) { // NSRunLoop manages autorelease pools itself. [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; } keep_running_ = true; } void MessagePumpNSRunLoop::Quit() { keep_running_ = false; CFRunLoopSourceSignal(quit_source_); CFRunLoopWakeUp(run_loop()); } MessagePumpNSApplication::MessagePumpNSApplication() : keep_running_(true), running_own_loop_(false) { } void MessagePumpNSApplication::DoRun(Delegate* delegate) { bool last_running_own_loop_ = running_own_loop_; // NSApp must be initialized by calling: // [{some class which implements CrAppProtocol} sharedApplication] // Most likely candidates are CrApplication or BrowserCrApplication. // These can be initialized from C++ code by calling // RegisterCrApp() or RegisterBrowserCrApp(). CHECK(NSApp); if (![NSApp isRunning]) { running_own_loop_ = false; // NSApplication manages autorelease pools itself when run this way. [NSApp run]; } else { running_own_loop_ = true; NSDate* distant_future = [NSDate distantFuture]; while (keep_running_) { MessagePumpScopedAutoreleasePool autorelease_pool(this); NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:distant_future inMode:NSDefaultRunLoopMode dequeue:YES]; if (event) { [NSApp sendEvent:event]; } } keep_running_ = true; } running_own_loop_ = last_running_own_loop_; } void MessagePumpNSApplication::Quit() { if (!running_own_loop_) { [NSApp stop:nil]; } else { keep_running_ = false; } // Send a fake event to wake the loop up. [NSApp postEvent:[NSEvent otherEventWithType:NSApplicationDefined location:NSMakePoint(0, 0) modifierFlags:0 timestamp:0 windowNumber:0 context:NULL subtype:0 data1:0 data2:0] atStart:NO]; } // Prevents an autorelease pool from being created if the app is in the midst of // handling a UI event because various parts of AppKit depend on objects that // are created while handling a UI event to be autoreleased in the event loop. // An example of this is NSWindowController. When a window with a window // controller is closed it goes through a stack like this: // (Several stack frames elided for clarity) // // #0 [NSWindowController autorelease] // #1 DoAClose // #2 MessagePumpCFRunLoopBase::DoWork() // #3 [NSRunLoop run] // #4 [NSButton performClick:] // #5 [NSWindow sendEvent:] // #6 [NSApp sendEvent:] // #7 [NSApp run] // // -performClick: spins a nested run loop. If the pool created in DoWork was a // standard NSAutoreleasePool, it would release the objects that were // autoreleased into it once DoWork released it. This would cause the window // controller, which autoreleased itself in frame #0, to release itself, and // possibly free itself. Unfortunately this window controller controls the // window in frame #5. When the stack is unwound to frame #5, the window would // no longer exists and crashes may occur. Apple gets around this by never // releasing the pool it creates in frame #4, and letting frame #7 clean it up // when it cleans up the pool that wraps frame #7. When an autorelease pool is // released it releases all other pools that were created after it on the // autorelease pool stack. // // CrApplication is responsible for setting handlingSendEvent to true just // before it sends the event through the event handling mechanism, and // returning it to its previous value once the event has been sent. NSAutoreleasePool* MessagePumpNSApplication::CreateAutoreleasePool() { NSAutoreleasePool* pool = nil; DCHECK([NSApp conformsToProtocol:@protocol(CrAppProtocol)]); if (![NSApp isHandlingSendEvent]) { pool = MessagePumpCFRunLoopBase::CreateAutoreleasePool(); } return pool; } // static MessagePump* MessagePumpMac::Create() { if ([NSThread isMainThread]) { return new MessagePumpNSApplication; } return new MessagePumpNSRunLoop; } } // namespace base