// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // A helper class that stays in sync with a preference (bool, int, real, // string or filepath). For example: // // class MyClass { // public: // MyClass(PrefService* prefs) { // my_string_.Init(prefs::kHomePage, prefs, NULL /* no observer */); // } // private: // StringPrefMember my_string_; // }; // // my_string_ should stay in sync with the prefs::kHomePage pref and will // update if either the pref changes or if my_string_.SetValue is called. // // An optional observer can be passed into the Init method which can be used to // notify MyClass of changes. Note that if you use SetValue(), the observer // will not be notified. #ifndef CHROME_BROWSER_PREFS_PREF_MEMBER_H_ #define CHROME_BROWSER_PREFS_PREF_MEMBER_H_ #pragma once #include <string> #include "base/basictypes.h" #include "base/file_path.h" #include "base/memory/ref_counted.h" #include "base/values.h" #include "content/browser/browser_thread.h" #include "content/common/notification_observer.h" class PrefService; namespace subtle { class PrefMemberBase : public NotificationObserver { protected: class Internal : public base::RefCountedThreadSafe<Internal> { public: Internal(); // Update the value, either by calling |UpdateValueInternal| directly // or by dispatching to the right thread. // Takes ownership of |value|. virtual void UpdateValue(Value* value, bool is_managed) const; void MoveToThread(BrowserThread::ID thread_id); // See PrefMember<> for description. bool IsManaged() const { return is_managed_; } protected: friend class base::RefCountedThreadSafe<Internal>; virtual ~Internal(); void CheckOnCorrectThread() const { DCHECK(IsOnCorrectThread()); } private: // This method actually updates the value. It should only be called from // the thread the PrefMember is on. virtual bool UpdateValueInternal(const Value& value) const = 0; bool IsOnCorrectThread() const; BrowserThread::ID thread_id_; mutable bool is_managed_; DISALLOW_COPY_AND_ASSIGN(Internal); }; PrefMemberBase(); virtual ~PrefMemberBase(); // See PrefMember<> for description. void Init(const char* pref_name, PrefService* prefs, NotificationObserver* observer); virtual void CreateInternal() const = 0; // See PrefMember<> for description. void Destroy(); void MoveToThread(BrowserThread::ID thread_id); // NotificationObserver virtual void Observe(NotificationType type, const NotificationSource& source, const NotificationDetails& details); void VerifyValuePrefName() const { DCHECK(!pref_name_.empty()); } // This method is used to do the actual sync with the preference. // Note: it is logically const, because it doesn't modify the state // seen by the outside world. It is just doing a lazy load behind the scenes. virtual void UpdateValueFromPref() const; // Verifies the preference name, and lazily loads the preference value if // it hasn't been loaded yet. void VerifyPref() const; const std::string& pref_name() const { return pref_name_; } PrefService* prefs() { return prefs_; } const PrefService* prefs() const { return prefs_; } virtual Internal* internal() const = 0; // Ordered the members to compact the class instance. private: std::string pref_name_; NotificationObserver* observer_; PrefService* prefs_; protected: bool setting_value_; }; } // namespace subtle template <typename ValueType> class PrefMember : public subtle::PrefMemberBase { public: // Defer initialization to an Init method so it's easy to make this class be // a member variable. PrefMember() {} virtual ~PrefMember() {} // Do the actual initialization of the class. |observer| may be null if you // don't want any notifications of changes. // This method should only be called on the UI thread. void Init(const char* pref_name, PrefService* prefs, NotificationObserver* observer) { subtle::PrefMemberBase::Init(pref_name, prefs, observer); } // Unsubscribes the PrefMember from the PrefService. After calling this // function, the PrefMember may not be used any more. // This method should only be called on the UI thread. void Destroy() { subtle::PrefMemberBase::Destroy(); } // Moves the PrefMember to another thread, allowing read accesses from there. // Changes from the PrefService will be propagated asynchronously // via PostTask. // This method should only be used from the thread the PrefMember is currently // on, which is the UI thread by default. void MoveToThread(BrowserThread::ID thread_id) { subtle::PrefMemberBase::MoveToThread(thread_id); } // Check whether the pref is managed, i.e. controlled externally through // enterprise configuration management (e.g. windows group policy). Returns // false for unknown prefs. // This method should only be used from the thread the PrefMember is currently // on, which is the UI thread unless changed by |MoveToThread|. bool IsManaged() const { VerifyPref(); return internal_->IsManaged(); } // Retrieve the value of the member variable. // This method should only be used from the thread the PrefMember is currently // on, which is the UI thread unless changed by |MoveToThread|. ValueType GetValue() const { VerifyPref(); return internal_->value(); } // Provided as a convenience. ValueType operator*() const { return GetValue(); } // Set the value of the member variable. // This method should only be called on the UI thread. void SetValue(const ValueType& value) { VerifyValuePrefName(); setting_value_ = true; UpdatePref(value); setting_value_ = false; } // Set the value of the member variable if it is not managed. // This method should only be called on the UI thread. void SetValueIfNotManaged(const ValueType& value) { if (!IsManaged()) { SetValue(value); } } // Returns the pref name. const std::string& GetPrefName() const { return pref_name(); } private: class Internal : public subtle::PrefMemberBase::Internal { public: Internal() : value_(ValueType()) {} ValueType value() { CheckOnCorrectThread(); return value_; } protected: virtual ~Internal() {} virtual bool UpdateValueInternal(const Value& value) const; // We cache the value of the pref so we don't have to keep walking the pref // tree. mutable ValueType value_; DISALLOW_COPY_AND_ASSIGN(Internal); }; virtual Internal* internal() const { return internal_; } virtual void CreateInternal() const { internal_ = new Internal(); } // This method is used to do the actual sync with pref of the specified type. virtual void UpdatePref(const ValueType& value); mutable scoped_refptr<Internal> internal_; DISALLOW_COPY_AND_ASSIGN(PrefMember); }; typedef PrefMember<bool> BooleanPrefMember; typedef PrefMember<int> IntegerPrefMember; typedef PrefMember<double> DoublePrefMember; typedef PrefMember<std::string> StringPrefMember; typedef PrefMember<FilePath> FilePathPrefMember; typedef PrefMember<ListValue*> ListPrefMember; #endif // CHROME_BROWSER_PREFS_PREF_MEMBER_H_