// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/views/dropdown_bar_host.h" #include <algorithm> #include "chrome/browser/ui/view_ids.h" #include "chrome/browser/ui/views/dropdown_bar_view.h" #include "chrome/browser/ui/views/frame/browser_view.h" #include "ui/base/animation/slide_animation.h" #include "ui/base/keycodes/keyboard_codes.h" #include "ui/gfx/path.h" #include "ui/gfx/scrollbar_size.h" #include "views/focus/external_focus_tracker.h" #include "views/focus/view_storage.h" #include "views/widget/widget.h" #if defined(OS_WIN) #include "base/win/scoped_gdi_object.h" #elif defined(OS_LINUX) #include "ui/base/gtk/scoped_handle_gtk.h" #endif namespace { #if defined(OS_WIN) typedef base::win::ScopedRegion ScopedPlatformRegion; #elif defined(OS_LINUX) typedef ui::ScopedRegion ScopedPlatformRegion; #endif } // namespace using gfx::Path; // static bool DropdownBarHost::disable_animations_during_testing_ = false; //////////////////////////////////////////////////////////////////////////////// // DropdownBarHost, public: DropdownBarHost::DropdownBarHost(BrowserView* browser_view) : browser_view_(browser_view), view_(NULL), animation_offset_(0), focus_manager_(NULL), esc_accel_target_registered_(false), is_visible_(false) { } void DropdownBarHost::Init(DropdownBarView* view) { view_ = view; // Initialize the host. host_.reset(CreateHost()); host_->InitWithWidget(browser_view_->GetWidget(), gfx::Rect()); host_->SetContentsView(view_); // Start listening to focus changes, so we can register and unregister our // own handler for Escape. focus_manager_ = views::FocusManager::GetFocusManagerForNativeView(host_->GetNativeView()); if (focus_manager_) { focus_manager_->AddFocusChangeListener(this); } else { // In some cases (see bug http://crbug.com/17056) it seems we may not have // a focus manager. Please reopen the bug if you hit this. NOTREACHED(); } // Start the process of animating the opening of the widget. animation_.reset(new ui::SlideAnimation(this)); } DropdownBarHost::~DropdownBarHost() { focus_manager_->RemoveFocusChangeListener(this); focus_tracker_.reset(NULL); } void DropdownBarHost::Show(bool animate) { // Stores the currently focused view, and tracks focus changes so that we can // restore focus when the dropdown widget is closed. focus_tracker_.reset(new views::ExternalFocusTracker(view_, focus_manager_)); if (!animate || disable_animations_during_testing_) { is_visible_ = true; animation_->Reset(1); AnimationProgressed(animation_.get()); } else { if (!is_visible_) { // Don't re-start the animation. is_visible_ = true; animation_->Reset(); animation_->Show(); } } } void DropdownBarHost::SetFocusAndSelection() { view_->SetFocusAndSelection(true); } bool DropdownBarHost::IsAnimating() const { return animation_->is_animating(); } void DropdownBarHost::Hide(bool animate) { if (!IsVisible()) return; if (animate && !disable_animations_during_testing_) { animation_->Reset(1.0); animation_->Hide(); } else { StopAnimation(); is_visible_ = false; host_->Hide(); } } void DropdownBarHost::StopAnimation() { animation_->End(); } bool DropdownBarHost::IsVisible() const { return is_visible_; } //////////////////////////////////////////////////////////////////////////////// // DropdownBarHost, views::FocusChangeListener implementation: void DropdownBarHost::FocusWillChange(views::View* focused_before, views::View* focused_now) { // First we need to determine if one or both of the views passed in are child // views of our view. bool our_view_before = focused_before && view_->Contains(focused_before); bool our_view_now = focused_now && view_->Contains(focused_now); // When both our_view_before and our_view_now are false, it means focus is // changing hands elsewhere in the application (and we shouldn't do anything). // Similarly, when both are true, focus is changing hands within the dropdown // widget (and again, we should not do anything). We therefore only need to // look at when we gain initial focus and when we loose it. if (!our_view_before && our_view_now) { // We are gaining focus from outside the dropdown widget so we must register // a handler for Escape. RegisterAccelerators(); } else if (our_view_before && !our_view_now) { // We are losing focus to something outside our widget so we restore the // original handler for Escape. UnregisterAccelerators(); } } //////////////////////////////////////////////////////////////////////////////// // DropdownBarHost, ui::AnimationDelegate implementation: void DropdownBarHost::AnimationProgressed(const ui::Animation* animation) { // First, we calculate how many pixels to slide the widget. gfx::Size pref_size = view_->GetPreferredSize(); animation_offset_ = static_cast<int>((1.0 - animation_->GetCurrentValue()) * pref_size.height()); // This call makes sure it appears in the right location, the size and shape // is correct and that it slides in the right direction. gfx::Rect dlg_rect = GetDialogPosition(gfx::Rect()); SetDialogPosition(dlg_rect, false); // Let the view know if we are animating, and at which offset to draw the // edges. view_->set_animation_offset(animation_offset_); view_->SchedulePaint(); } void DropdownBarHost::AnimationEnded(const ui::Animation* animation) { // Place the dropdown widget in its fully opened state. animation_offset_ = 0; if (!animation_->IsShowing()) { // Animation has finished closing. host_->Hide(); is_visible_ = false; } else { // Animation has finished opening. } } //////////////////////////////////////////////////////////////////////////////// // DropdownBarHost protected: void DropdownBarHost::ResetFocusTracker() { focus_tracker_.reset(NULL); } void DropdownBarHost::GetWidgetBounds(gfx::Rect* bounds) { DCHECK(bounds); *bounds = browser_view_->bounds(); } void DropdownBarHost::UpdateWindowEdges(const gfx::Rect& new_pos) { // |w| is used to make it easier to create the part of the polygon that curves // the right side of the Find window. It essentially keeps track of the // x-pixel position of the right-most background image inside the view. // TODO(finnur): Let the view tell us how to draw the curves or convert // this to a CustomFrameWindow. int w = new_pos.width() - 6; // -6 positions us at the left edge of the // rightmost background image of the view. int h = new_pos.height(); // This polygon array represents the outline of the background image for the // window. Basically, it encompasses only the visible pixels of the // concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]). const Path::Point polygon[] = { {0, 0}, {0, 1}, {2, 3}, {2, h - 3}, {4, h - 1}, {4, h}, {w+0, h}, {w+0, h - 1}, {w+1, h - 1}, {w+3, h - 3}, {w+3, 3}, {w+6, 0} }; // Find the largest x and y value in the polygon. int max_x = 0, max_y = 0; for (size_t i = 0; i < arraysize(polygon); i++) { max_x = std::max(max_x, static_cast<int>(polygon[i].x)); max_y = std::max(max_y, static_cast<int>(polygon[i].y)); } // We then create the polygon and use SetWindowRgn to force the window to draw // only within that area. This region may get reduced in size below. Path path(polygon, arraysize(polygon)); ScopedPlatformRegion region(path.CreateNativeRegion()); // Are we animating? if (animation_offset() > 0) { // The animation happens in two steps: First, we clip the window and then in // GetWidgetPosition we offset the window position so that it still looks // attached to the toolbar as it grows. We clip the window by creating a // rectangle region (that gradually increases as the animation progresses) // and find the intersection between the two regions using CombineRgn. // |y| shrinks as the animation progresses from the height of the view down // to 0 (and reverses when closing). int y = animation_offset(); // |y| shrinking means the animation (visible) region gets larger. In other // words: the rectangle grows upward (when the widget is opening). Path animation_path; SkRect animation_rect = { SkIntToScalar(0), SkIntToScalar(y), SkIntToScalar(max_x), SkIntToScalar(max_y) }; animation_path.addRect(animation_rect); ScopedPlatformRegion animation_region( animation_path.CreateNativeRegion()); region.Set(Path::IntersectRegions(animation_region.Get(), region.Get())); // Next, we need to increase the region a little bit to account for the // curved edges that the view will draw to make it look like grows out of // the toolbar. Path::Point left_curve[] = { {0, y+0}, {0, y+1}, {2, y+3}, {2, y+0}, {0, y+0} }; Path::Point right_curve[] = { {w+3, y+3}, {w+6, y+0}, {w+3, y+0}, {w+3, y+3} }; // Combine the region for the curve on the left with our main region. Path left_path(left_curve, arraysize(left_curve)); ScopedPlatformRegion r(left_path.CreateNativeRegion()); region.Set(Path::CombineRegions(r.Get(), region.Get())); // Combine the region for the curve on the right with our main region. Path right_path(right_curve, arraysize(right_curve)); region.Set(Path::CombineRegions(r.Get(), region.Get())); } // Now see if we need to truncate the region because parts of it obscures // the main window border. gfx::Rect widget_bounds; GetWidgetBounds(&widget_bounds); // Calculate how much our current position overlaps our boundaries. If we // overlap, it means we have too little space to draw the whole widget and // we allow overwriting the scrollbar before we start truncating our widget. // // TODO(brettw) this constant is evil. This is the amount of room we've added // to the window size, when we set the region, it can change the size. static const int kAddedWidth = 7; int difference = new_pos.right() - kAddedWidth - widget_bounds.right() - gfx::scrollbar_size() + 1; if (difference > 0) { Path::Point exclude[4]; exclude[0].x = max_x - difference; // Top left corner. exclude[0].y = 0; exclude[1].x = max_x; // Top right corner. exclude[1].y = 0; exclude[2].x = max_x; // Bottom right corner. exclude[2].y = max_y; exclude[3].x = max_x - difference; // Bottom left corner. exclude[3].y = max_y; // Subtract this region from the original region. gfx::Path exclude_path(exclude, arraysize(exclude)); ScopedPlatformRegion exclude_region(exclude_path.CreateNativeRegion()); region.Set(Path::SubtractRegion(region.Get(), exclude_region.Get())); } // Window takes ownership of the region. host()->SetShape(region.release()); } void DropdownBarHost::RegisterAccelerators() { DCHECK(!esc_accel_target_registered_); views::Accelerator escape(ui::VKEY_ESCAPE, false, false, false); focus_manager_->RegisterAccelerator(escape, this); esc_accel_target_registered_ = true; } void DropdownBarHost::UnregisterAccelerators() { DCHECK(esc_accel_target_registered_); views::Accelerator escape(ui::VKEY_ESCAPE, false, false, false); focus_manager_->UnregisterAccelerator(escape, this); esc_accel_target_registered_ = false; }