// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_HTTP_HTTP_NETWORK_TRANSACTION_H_ #define NET_HTTP_HTTP_NETWORK_TRANSACTION_H_ #pragma once #include <string> #include "base/basictypes.h" #include "base/gtest_prod_util.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/time.h" #include "net/base/net_log.h" #include "net/base/request_priority.h" #include "net/base/ssl_config_service.h" #include "net/http/http_auth.h" #include "net/http/http_request_headers.h" #include "net/http/http_response_info.h" #include "net/http/http_stream_factory.h" #include "net/http/http_transaction.h" #include "net/proxy/proxy_service.h" namespace net { class HttpAuthController; class HttpNetworkSession; class HttpStream; class HttpStreamRequest; class IOBuffer; struct HttpRequestInfo; class HttpNetworkTransaction : public HttpTransaction, public HttpStreamRequest::Delegate { public: explicit HttpNetworkTransaction(HttpNetworkSession* session); virtual ~HttpNetworkTransaction(); // HttpTransaction methods: virtual int Start(const HttpRequestInfo* request_info, CompletionCallback* callback, const BoundNetLog& net_log); virtual int RestartIgnoringLastError(CompletionCallback* callback); virtual int RestartWithCertificate(X509Certificate* client_cert, CompletionCallback* callback); virtual int RestartWithAuth(const string16& username, const string16& password, CompletionCallback* callback); virtual bool IsReadyToRestartForAuth(); virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback); virtual void StopCaching() {} virtual const HttpResponseInfo* GetResponseInfo() const; virtual LoadState GetLoadState() const; virtual uint64 GetUploadProgress() const; // HttpStreamRequest::Delegate methods: virtual void OnStreamReady(const SSLConfig& used_ssl_config, const ProxyInfo& used_proxy_info, HttpStream* stream); virtual void OnStreamFailed(int status, const SSLConfig& used_ssl_config); virtual void OnCertificateError(int status, const SSLConfig& used_ssl_config, const SSLInfo& ssl_info); virtual void OnNeedsProxyAuth( const HttpResponseInfo& response_info, const SSLConfig& used_ssl_config, const ProxyInfo& used_proxy_info, HttpAuthController* auth_controller); virtual void OnNeedsClientAuth(const SSLConfig& used_ssl_config, SSLCertRequestInfo* cert_info); virtual void OnHttpsProxyTunnelResponse(const HttpResponseInfo& response_info, const SSLConfig& used_ssl_config, const ProxyInfo& used_proxy_info, HttpStream* stream); private: FRIEND_TEST_ALL_PREFIXES(HttpNetworkTransactionTest, ResetStateForRestart); FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, WindowUpdateReceived); FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, WindowUpdateSent); FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, WindowUpdateOverflow); FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, FlowControlStallResume); enum State { STATE_CREATE_STREAM, STATE_CREATE_STREAM_COMPLETE, STATE_INIT_STREAM, STATE_INIT_STREAM_COMPLETE, STATE_GENERATE_PROXY_AUTH_TOKEN, STATE_GENERATE_PROXY_AUTH_TOKEN_COMPLETE, STATE_GENERATE_SERVER_AUTH_TOKEN, STATE_GENERATE_SERVER_AUTH_TOKEN_COMPLETE, STATE_BUILD_REQUEST, STATE_BUILD_REQUEST_COMPLETE, STATE_SEND_REQUEST, STATE_SEND_REQUEST_COMPLETE, STATE_READ_HEADERS, STATE_READ_HEADERS_COMPLETE, STATE_READ_BODY, STATE_READ_BODY_COMPLETE, STATE_DRAIN_BODY_FOR_AUTH_RESTART, STATE_DRAIN_BODY_FOR_AUTH_RESTART_COMPLETE, STATE_NONE }; bool is_https_request() const; void DoCallback(int result); void OnIOComplete(int result); // Runs the state transition loop. int DoLoop(int result); // Each of these methods corresponds to a State value. Those with an input // argument receive the result from the previous state. If a method returns // ERR_IO_PENDING, then the result from OnIOComplete will be passed to the // next state method as the result arg. int DoCreateStream(); int DoCreateStreamComplete(int result); int DoInitStream(); int DoInitStreamComplete(int result); int DoGenerateProxyAuthToken(); int DoGenerateProxyAuthTokenComplete(int result); int DoGenerateServerAuthToken(); int DoGenerateServerAuthTokenComplete(int result); int DoBuildRequest(); int DoBuildRequestComplete(int result); int DoSendRequest(); int DoSendRequestComplete(int result); int DoReadHeaders(); int DoReadHeadersComplete(int result); int DoReadBody(); int DoReadBodyComplete(int result); int DoDrainBodyForAuthRestart(); int DoDrainBodyForAuthRestartComplete(int result); void BuildRequestHeaders(bool using_proxy); // Record histogram of time until first byte of header is received. void LogTransactionConnectedMetrics(); // Record histogram of latency (durations until last byte received). void LogTransactionMetrics() const; // Writes a log message to help debugging in the field when we block a proxy // response to a CONNECT request. void LogBlockedTunnelResponse(int response_code) const; // Called to handle a client certificate request. int HandleCertificateRequest(int error); // Called to possibly recover from an SSL handshake error. Sets next_state_ // and returns OK if recovering from the error. Otherwise, the same error // code is returned. int HandleSSLHandshakeError(int error); // Called to possibly recover from the given error. Sets next_state_ and // returns OK if recovering from the error. Otherwise, the same error code // is returned. int HandleIOError(int error); // Gets the response headers from the HttpStream. HttpResponseHeaders* GetResponseHeaders() const; // Called when we reached EOF or got an error. Returns true if we should // resend the request. |error| is OK when we reached EOF. bool ShouldResendRequest(int error) const; // Resets the connection and the request headers for resend. Called when // ShouldResendRequest() is true. void ResetConnectionAndRequestForResend(); // Decides the policy when the connection is closed before the end of headers // has been read. This only applies to reading responses, and not writing // requests. int HandleConnectionClosedBeforeEndOfHeaders(); // Sets up the state machine to restart the transaction with auth. void PrepareForAuthRestart(HttpAuth::Target target); // Called when we don't need to drain the response body or have drained it. // Resets |connection_| unless |keep_alive| is true, then calls // ResetStateForRestart. Sets |next_state_| appropriately. void DidDrainBodyForAuthRestart(bool keep_alive); // Resets the members of the transaction so it can be restarted. void ResetStateForRestart(); // Resets the members of the transaction, except |stream_|, which needs // to be maintained for multi-round auth. void ResetStateForAuthRestart(); // Returns true if we should try to add a Proxy-Authorization header bool ShouldApplyProxyAuth() const; // Returns true if we should try to add an Authorization header. bool ShouldApplyServerAuth() const; // Handles HTTP status code 401 or 407. // HandleAuthChallenge() returns a network error code, or OK on success. // May update |pending_auth_target_| or |response_.auth_challenge|. int HandleAuthChallenge(); // Returns true if we have auth credentials for the given target. bool HaveAuth(HttpAuth::Target target) const; // Get the {scheme, host, path, port} for the authentication target GURL AuthURL(HttpAuth::Target target) const; // Debug helper. static std::string DescribeState(State state); scoped_refptr<HttpAuthController> auth_controllers_[HttpAuth::AUTH_NUM_TARGETS]; // Whether this transaction is waiting for proxy auth, server auth, or is // not waiting for any auth at all. |pending_auth_target_| is read and // cleared by RestartWithAuth(). HttpAuth::Target pending_auth_target_; CompletionCallbackImpl<HttpNetworkTransaction> io_callback_; scoped_refptr<CancelableCompletionCallback<HttpNetworkTransaction> > delegate_callback_; CompletionCallback* user_callback_; scoped_ptr<UploadDataStream> request_body_; scoped_refptr<HttpNetworkSession> session_; BoundNetLog net_log_; const HttpRequestInfo* request_; HttpResponseInfo response_; // |proxy_info_| is the ProxyInfo used by the HttpStreamRequest. ProxyInfo proxy_info_; scoped_ptr<HttpStreamRequest> stream_request_; scoped_ptr<HttpStream> stream_; // True if we've validated the headers that the stream parser has returned. bool headers_valid_; // True if we've logged the time of the first response byte. Used to // prevent logging across authentication activity where we see multiple // responses. bool logged_response_time_; SSLConfig ssl_config_; HttpRequestHeaders request_headers_; // The size in bytes of the buffer we use to drain the response body that // we want to throw away. The response body is typically a small error // page just a few hundred bytes long. static const int kDrainBodyBufferSize = 1024; // User buffer and length passed to the Read method. scoped_refptr<IOBuffer> read_buf_; int read_buf_len_; // The time the Start method was called. base::Time start_time_; // The next state in the state machine. State next_state_; // True when the tunnel is in the process of being established - we can't // read from the socket until the tunnel is done. bool establishing_tunnel_; DISALLOW_COPY_AND_ASSIGN(HttpNetworkTransaction); }; } // namespace net #endif // NET_HTTP_HTTP_NETWORK_TRANSACTION_H_