// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SPDY_SPDY_PROXY_CLIENT_SOCKET_H_ #define NET_SPDY_SPDY_PROXY_CLIENT_SOCKET_H_ #pragma once #include <string> #include <list> #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "net/base/completion_callback.h" #include "net/base/host_port_pair.h" #include "net/base/net_log.h" #include "net/http/http_auth_controller.h" #include "net/http/http_request_headers.h" #include "net/http/http_request_info.h" #include "net/http/http_response_info.h" #include "net/http/proxy_client_socket.h" #include "net/spdy/spdy_http_stream.h" #include "net/spdy/spdy_protocol.h" #include "net/spdy/spdy_session.h" #include "net/spdy/spdy_stream.h" class GURL; namespace net { class AddressList; class ClientSocketHandle; class HttpStream; class IOBuffer; class SpdySession; class SpdyStream; class SpdyProxyClientSocket : public ProxyClientSocket, public SpdyStream::Delegate { public: // Create a socket on top of the |spdy_stream| by sending a SYN_STREAM // CONNECT frame for |endpoint|. After the SYN_REPLY is received, // any data read/written to the socket will be transferred in data // frames. SpdyProxyClientSocket(SpdyStream* spdy_stream, const std::string& user_agent, const HostPortPair& endpoint, const GURL& url, const HostPortPair& proxy_server, HttpAuthCache* auth_cache, HttpAuthHandlerFactory* auth_handler_factory); // On destruction Disconnect() is called. virtual ~SpdyProxyClientSocket(); const scoped_refptr<HttpAuthController>& auth_controller() { return auth_; } // ProxyClientSocket methods: virtual const HttpResponseInfo* GetConnectResponseInfo() const; // In the event of a non-200 response to the CONNECT request, this // method may be called to return an HttpStream in order to read // the response body. virtual HttpStream* CreateConnectResponseStream(); // ClientSocket methods: #ifdef ANDROID virtual int Connect(CompletionCallback* callback, bool wait_for_connect, bool valid_uid, uid_t calling_uid); #else virtual int Connect(CompletionCallback* callback); #endif virtual void Disconnect(); virtual bool IsConnected() const; virtual bool IsConnectedAndIdle() const; virtual const BoundNetLog& NetLog() const; virtual void SetSubresourceSpeculation(); virtual void SetOmniboxSpeculation(); virtual bool WasEverUsed() const; virtual bool UsingTCPFastOpen() const; // Socket methods: virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback); virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback); virtual bool SetReceiveBufferSize(int32 size); virtual bool SetSendBufferSize(int32 size); virtual int GetPeerAddress(AddressList* address) const; virtual int GetLocalAddress(IPEndPoint* address) const; // SpdyStream::Delegate methods: virtual bool OnSendHeadersComplete(int status); virtual int OnSendBody(); virtual int OnSendBodyComplete(int status, bool* eof); virtual int OnResponseReceived(const spdy::SpdyHeaderBlock& response, base::Time response_time, int status); virtual void OnDataReceived(const char* data, int length); virtual void OnDataSent(int length); virtual void OnClose(int status); virtual void set_chunk_callback(ChunkCallback* /*callback*/); private: enum State { STATE_DISCONNECTED, STATE_GENERATE_AUTH_TOKEN, STATE_GENERATE_AUTH_TOKEN_COMPLETE, STATE_SEND_REQUEST, STATE_SEND_REQUEST_COMPLETE, STATE_READ_REPLY_COMPLETE, STATE_OPEN, STATE_CLOSED }; void OnIOComplete(int result); int DoLoop(int last_io_result); int DoGenerateAuthToken(); int DoGenerateAuthTokenComplete(int result); int DoSendRequest(); int DoSendRequestComplete(int result); int DoReadReplyComplete(int result); // Populates |user_buffer_| with as much read data as possible // and returns the number of bytes read. int PopulateUserReadBuffer(); CompletionCallbackImpl<SpdyProxyClientSocket> io_callback_; State next_state_; // Pointer to the SPDY Stream that this sits on top of. scoped_refptr<SpdyStream> spdy_stream_; // Stores the callback to the layer above, called on completing Read() or // Connect(). CompletionCallback* read_callback_; // Stores the callback to the layer above, called on completing Write(). CompletionCallback* write_callback_; // CONNECT request and response. HttpRequestInfo request_; HttpResponseInfo response_; // The hostname and port of the endpoint. This is not necessarily the one // specified by the URL, due to Alternate-Protocol or fixed testing ports. const HostPortPair endpoint_; scoped_refptr<HttpAuthController> auth_; // We buffer the response body as it arrives asynchronously from the stream. std::list<scoped_refptr<DrainableIOBuffer> > read_buffer_; // User provided buffer for the Read() response. scoped_refptr<DrainableIOBuffer> user_buffer_; // User specified number of bytes to be written. int write_buffer_len_; // Number of bytes written which have not been confirmed int write_bytes_outstanding_; // True if read has ever returned zero for eof. bool eof_has_been_read_; // True if the transport socket has ever sent data. bool was_ever_used_; scoped_ptr<SpdyHttpStream> response_stream_; const BoundNetLog net_log_; DISALLOW_COPY_AND_ASSIGN(SpdyProxyClientSocket); }; } // namespace net #endif // NET_SPDY_SPDY_PROXY_CLIENT_SOCKET_H_