// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_UDP_UDP_SOCKET_WIN_H_ #define NET_UDP_UDP_SOCKET_WIN_H_ #pragma once #include <winsock2.h> #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/threading/non_thread_safe.h" #include "base/win/object_watcher.h" #include "net/base/completion_callback.h" #include "net/base/ip_endpoint.h" #include "net/base/io_buffer.h" #include "net/base/net_log.h" namespace net { class BoundNetLog; class UDPSocketWin : public base::NonThreadSafe { public: UDPSocketWin(net::NetLog* net_log, const net::NetLog::Source& source); virtual ~UDPSocketWin(); // Connect the socket to connect with a certain |address|. // Returns a net error code. int Connect(const IPEndPoint& address); // Bind the address/port for this socket to |address|. This is generally // only used on a server. // Returns a net error code. int Bind(const IPEndPoint& address); // Close the socket. void Close(); // Copy the remote udp address into |address| and return a network error code. int GetPeerAddress(IPEndPoint* address) const; // Copy the local udp address into |address| and return a network error code. // (similar to getsockname) int GetLocalAddress(IPEndPoint* address) const; // IO: // Multiple outstanding read requests are not supported. // Full duplex mode (reading and writing at the same time) is supported // Read from the socket. // Only usable from the client-side of a UDP socket, after the socket // has been connected. int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback); // Write to the socket. // Only usable from the client-side of a UDP socket, after the socket // has been connected. int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback); // Read from a socket and receive sender address information. // |buf| is the buffer to read data into. // |buf_len| is the maximum amount of data to read. // |address| is a buffer provided by the caller for receiving the sender // address information about the received data. This buffer must be kept // alive by the caller until the callback is placed. // |address_length| is a ptr to the length of the |address| buffer. This // is an input parameter containing the maximum size |address| can hold // and also an output parameter for the size of |address| upon completion. // |callback| the callback on completion of the Recv. // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|, // and |address_length| alive until the callback is called. int RecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address, CompletionCallback* callback); // Send to a socket with a particular destination. // |buf| is the buffer to send // |buf_len| is the number of bytes to send // |address| is the recipient address. // |address_length| is the size of the recipient address // |callback| is the user callback function to call on complete. // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address| // alive until the callback is called. int SendTo(IOBuffer* buf, int buf_len, const IPEndPoint& address, CompletionCallback* callback); // Returns true if the socket is already connected or bound. bool is_connected() const { return socket_ != INVALID_SOCKET; } private: class ReadDelegate : public base::win::ObjectWatcher::Delegate { public: explicit ReadDelegate(UDPSocketWin* socket) : socket_(socket) {} virtual ~ReadDelegate() {} // base::ObjectWatcher::Delegate methods: virtual void OnObjectSignaled(HANDLE object); private: UDPSocketWin* const socket_; }; class WriteDelegate : public base::win::ObjectWatcher::Delegate { public: explicit WriteDelegate(UDPSocketWin* socket) : socket_(socket) {} virtual ~WriteDelegate() {} // base::ObjectWatcher::Delegate methods: virtual void OnObjectSignaled(HANDLE object); private: UDPSocketWin* const socket_; }; void DoReadCallback(int rv); void DoWriteCallback(int rv); void DidCompleteRead(); void DidCompleteWrite(); bool ProcessSuccessfulRead(int num_bytes, IPEndPoint* address); void ProcessSuccessfulWrite(int num_bytes); // Returns the OS error code (or 0 on success). int CreateSocket(const IPEndPoint& address); // Same as SendTo(), except that address is passed by pointer // instead of by reference. It is called from Write() with |address| // set to NULL. int SendToOrWrite(IOBuffer* buf, int buf_len, const IPEndPoint* address, CompletionCallback* callback); int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address); int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address); SOCKET socket_; // These are mutable since they're just cached copies to make // GetPeerAddress/GetLocalAddress smarter. mutable scoped_ptr<IPEndPoint> local_address_; mutable scoped_ptr<IPEndPoint> remote_address_; // The socket's win wrappers ReadDelegate read_delegate_; WriteDelegate write_delegate_; // Watchers to watch for events from Read() and Write(). base::win::ObjectWatcher read_watcher_; base::win::ObjectWatcher write_watcher_; // OVERLAPPED for pending read and write operations. OVERLAPPED read_overlapped_; OVERLAPPED write_overlapped_; // The buffer used by InternalRead() to retry Read requests scoped_refptr<IOBuffer> read_iobuffer_; struct sockaddr_storage recv_addr_storage_; socklen_t recv_addr_len_; IPEndPoint* recv_from_address_; // The buffer used by InternalWrite() to retry Write requests scoped_refptr<IOBuffer> write_iobuffer_; // External callback; called when read is complete. CompletionCallback* read_callback_; // External callback; called when write is complete. CompletionCallback* write_callback_; BoundNetLog net_log_; DISALLOW_COPY_AND_ASSIGN(UDPSocketWin); }; } // namespace net #endif // NET_UDP_UDP_SOCKET_WIN_H_