// RUN: %clang_cc1 -verify -triple x86_64-apple-darwin -emit-llvm -o - %s | FileCheck %s // CHECK: @a = global i32 10 int a = 10; // CHECK: @ar = constant i32* @a int &ar = a; void f(); // CHECK: @fr = constant void ()* @_Z1fv void (&fr)() = f; struct S { int& a; }; // CHECK: @s = global %struct.S { i32* @a } S s = { a }; // PR5581 namespace PR5581 { class C { public: enum { e0, e1 }; unsigned f; }; // CHECK: @_ZN6PR55812g0E = global %"class.PR5581::C" { i32 1 } C g0 = { C::e1 }; } namespace test2 { struct A { static const double d = 1.0; static const float f = d / 2; static int g(); } a; // CHECK: @_ZN5test22t0E = global double {{1\.0+e\+0+}}, align 8 // CHECK: @_ZN5test22t1E = global [2 x double] [double {{1\.0+e\+0+}}, double {{5\.0+e-0*}}1], align 16 // CHECK: @_ZN5test22t2E = global double* @_ZN5test21A1d // CHECK: @_ZN5test22t3E = global {{.*}} @_ZN5test21A1g double t0 = A::d; double t1[] = { A::d, A::f }; const double *t2 = &a.d; int (*t3)() = &a.g; } // We don't expect to fold this in the frontend, but make sure it doesn't crash. // CHECK: @PR9558 = global float 0.000000e+0 float PR9558 = reinterpret_cast<const float&>("asd"); // An initialized const automatic variable cannot be promoted to a constant // global if it has a mutable member. struct MutableMember { mutable int n; }; int writeToMutable() { // CHECK-NOT: {{.*}}MM{{.*}} = {{.*}}constant const MutableMember MM = { 0 }; return ++MM.n; } // Make sure we don't try to fold this in the frontend; the backend can't // handle it. // CHECK: @PR11705 = global i128 0 __int128_t PR11705 = (__int128_t)&PR11705; // Make sure we don't try to fold this either. // CHECK: @_ZZ23UnfoldableAddrLabelDiffvE1x = internal global i128 0 void UnfoldableAddrLabelDiff() { static __int128_t x = (long)&&a-(long)&&b; a:b:return;} // But make sure we do fold this. // CHECK: @_ZZ21FoldableAddrLabelDiffvE1x = internal global i64 sub (i64 ptrtoint (i8* blockaddress(@_Z21FoldableAddrLabelDiffv void FoldableAddrLabelDiff() { static long x = (long)&&a-(long)&&b; a:b:return;} // CHECK: @i = constant i32* bitcast (float* @PR9558 to i32*) int &i = reinterpret_cast<int&>(PR9558); int arr[2]; // CHECK: @pastEnd = constant i32* bitcast (i8* getelementptr (i8* bitcast ([2 x i32]* @arr to i8*), i64 8) to i32*) int &pastEnd = arr[2];