Name MESA_program_debug Name Strings GL_MESA_program_debug Contact Brian Paul (brian.paul 'at' tungstengraphics.com) Status XXX - Not complete yet!!! Version Last Modified Date: July 20, 2003 Author Revision: 1.0 Number TBD Dependencies OpenGL 1.4 is required The extension is written against the OpenGL 1.4 specification. ARB_vertex_program or ARB_fragment_program or NV_vertex_program or NV_fragment_program is required. Overview The extension provides facilities for implementing debuggers for vertex and fragment programs. The concept is that vertex and fragment program debuggers will be implemented outside of the GL as a utility package. This extension only provides the minimal hooks required to implement a debugger. There are facilities to do the following: 1. Have the GL call a user-specified function prior to executing each vertex or fragment instruction. 2. Query the current program string's execution position. 3. Query the current values of intermediate program values. The main feature is the ProgramCallbackMESA function. It allows the user to register a callback function with the GL. The callback will be called prior to executing each vertex or fragment program instruction. From within the callback, the user may issue Get* commands to query current GL state. The GetProgramRegisterfvMESA function allows current program values to be queried (such as temporaries, input attributes, and result registers). There are flags for enabling/disabling the program callbacks. The current execution position (as an offset from the start of the program string) can be queried with GetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos) or GetIntegerv(GL_VERTEX_PROGRAM_POSITION_MESA, &pos). IP Status None Issues 1. Is this the right model for a debugger? It seems prudent to minimize the scope of this extension and leave it up to the developer (or developer community) to write debuggers that layer on top of this extension. If the debugger were fully implemented within the GL it's not clear how terminal and GUI-based interfaces would work, for example. 2. There aren't any other extensions that register callbacks with the GL. Isn't there another solution? If we want to be able to single-step through vertex/fragment programs I don't see another way to do it. 3. How do we prevent the user from doing something crazy in the callback function, like trying to call glBegin (leading to recursion)? The rule is that the callback function can only issue glGet*() functions and no other GL commands. It could be difficult to enforce this, however. Therefore, calling any non-get GL command from within the callback will result in undefined results. 4. Is this extension amenable to hardware implementation? Hopefully, but if not, the GL implementation will have to fall back to a software path when debugging. This may be acceptable for debugging. 5. What's the <data> parameter to ProgramCallbackMESA for? It's a common programming practice to associate a user-supplied value with callback functions. 6. Debuggers often allow one to modify intermediate program values, then continue. Does this extension support that? No. New Procedures and Functions (and datatypes) typedef void (*programcallbackMESA)(enum target, void *data) void ProgramCallbackMESA(enum target, programcallbackMESA callback, void *data) void GetProgramRegisterfvMESA(enum target, sizei len, const ubyte *registerName, float *v) New Tokens Accepted by the <cap> parameter of Enable, Disable, IsEnabled, GetBooleanv, GetDoublev, GetFloatv and GetIntegerv: FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1 VERTEX_PROGRAM_CALLBACK_MESA 0x8bb4 Accepted by the <pname> parameter GetBooleanv, GetDoublev, GetFloatv and GetIntegerv: FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0 VERTEX_PROGRAM_POSITION_MESA 0x8bb4 Accepted by the <pname> parameter of GetPointerv: FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2 FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3 VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6 VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7 Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation) None. Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization) None. Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment Operations and the Frame Buffer) None. Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions) In section 5.4 "Display Lists", page 202, add the following command to the list of those that are not compiled into display lists: ProgramCallbackMESA. Add a new section 5.7 "Callback Functions" The function void ProgramCallbackMESA(enum target, programcallbackMESA callback, void *data) registers a user-defined callback function with the GL. <target> may be FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB. The enabled callback functions registered with these targets will be called prior to executing each instruction in the current fragment or vertex program, respectively. The callbacks are enabled and disabled by calling Enable or Disable with <cap> FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB. The callback function's signature must match the typedef typedef void (*programcallbackMESA)(enum target, void *data) When the callback function is called, <target> will either be FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB to indicate which program is currently executing and <data> will be the value specified when ProgramCallbackMESA was called. From within the callback function, only the following GL commands may be called: GetBooleanv GetDoublev GetFloatv GetIntegerv GetProgramLocalParameter GetProgramEnvParameter GetProgramRegisterfvMESA GetProgramivARB GetProgramStringARB GetError Calling any other command from within the callback results in undefined behaviour. Additions to Chapter 6 of the OpenGL 1.4 Specification (State and State Requests) Add a new section 6.1.3 "Program Value Queries": The command void GetProgramRegisterfvMESA(enum target, sizei len, const ubyte *registerName, float *v) Is used to query the value of program variables and registers during program execution. GetProgramRegisterfvMESA may only be called from within a callback function registered with ProgramCallbackMESA. <registerName> and <len> specify the name a variable, input attribute, temporary, or result register in the program string. The current value of the named variable is returned as four values in <v>. If <name> doesn't exist in the program string, the error INVALID_OPERATION is generated. Additions to Appendix A of the OpenGL 1.4 Specification (Invariance) None. Additions to the AGL/GLX/WGL Specifications None. GLX Protocol XXX TBD Dependencies on NV_vertex_program and NV_fragment_program If NV_vertex_program and/or NV_fragment_program are supported, vertex and/or fragment programs defined by those extensions may be debugged as well. Register queries will use the syntax used by those extensions (i.e. "v[X]" to query vertex attributes, "o[X]" for vertex outputs, etc.) Errors INVALID_OPERATION is generated if ProgramCallbackMESA is called between Begin and End. INVALID_ENUM is generated by ProgramCallbackMESA if <target> is not a supported vertex or fragment program type. Note: INVALID_OPERAION IS NOT generated by GetProgramRegisterfvMESA, GetBooleanv, GetDoublev, GetFloatv, or GetIntegerv if called between Begin and End when a vertex or fragment program is currently executing. INVALID_ENUM is generated by ProgramCallbackMESA, GetProgramRegisterfvMESA if <target> is not a program target supported by ARB_vertex_program, ARB_fragment_program (or NV_vertex_program or NV_fragment_program). INVALID_VALUE is generated by GetProgramRegisterfvMESA if <registerName> does not name a known program register or variable. INVALID_OPERATION is generated by GetProgramRegisterfvMESA when a register query is attempted for a program target that's not currently being executed. New State XXX finish (table 6.N, p. ###) Initial Get Value Type Get Command Value Description Sec. Attribute --------- ---- ----------- ----- ----------- ---- --------- FRAGMENT_PROGRAM_CALLBACK_MESA B IsEnabled FALSE XXX XXX enable VERTEX_PROGRAM_CALLBACK_MESA B IsEnabled FALSE XXX XXX enable FRAGMENT_PROGRAM_POSITION_MESA Z+ GetIntegerv -1 XXX XXX - VERTEX_PROGRAM_POSITION_MESA Z+ GetIntegerv -1 XXX XXX - FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA P GetPointerv NULL XXX XXX - VERTEX_PROGRAM_CALLBACK_FUNC_MESA P GetPointerv NULL XXX XXX - FRAGMENT_PROGRAM_CALLBACK_DATA_MESA P GetPointerv NULL XXX XXX - VERTEX_PROGRAM_CALLBACK_DATA_MESA P GetPointerv NULL XXX XXX - XXX more? New Implementation Dependent State None. Revision History 8 July 2003 Initial draft. (Brian Paul) 11 July 2003 Second draft. (Brian Paul) 20 July 2003 Third draft. Lots of fundamental changes. (Brian Paul) 23 July 2003 Added chapter 5 and 6 spec language. (Brian Paul) Example Usage The following is a very simple example of how this extension may be used to print the values of R0, R1, R2 and R3 while executing vertex programs. /* This is called by the GL when the vertex program is executing. * We can only make glGet* calls from within this function! */ void DebugCallback(GLenum target, GLvoid *data) { GLint pos; GLuint i; /* Get PC and current instruction string */ glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_ARB, &pos); printf("Current position: %d\n", pos); printf("Current temporary registers:\n"); for (i = 0; i < 4; i++) { GLfloat v[4]; char s[10]; sprintf(s, "R%d", i); glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_ARB, strlen(s), s, v); printf("R%d = %g, %g, %g, %g\n", i, v[0], v[1], v[2], v[3]); } } /* * elsewhere... */ /* Register our debugger callback function */ glProgramCallbackMESA(GL_VERTEX_PROGRAM_ARB, DebugCallback, NULL); glEnable(GL_VERTEX_PROGRAM_CALLBACK_MESA); /* define/bind a vertex program */ glEnable(GL_VERTEX_PROGRAM); /* render something */ glBegin(GL_POINTS); glVertex2f(0, 0); glEnd();